Roland, on 13 February 2014 - 09:36 AM, said:
Yeah, in order for recoil to affect alpha striking, you'd want to set up a system like Chromehounds had, where all of the weapons in a group actually had a minute delay between their firing, and the recoil of each was applied prior to shooting the next one.
Or they could just go back to canon TT and make things the way they are supposed to be. There is a weapon in TT that does 25 points of pinpoint damage but the recoil is so massive that if fired while moving it had a chance of knocking the firing mech prone -> the Heavy Gauss Rifle.
If this game stays alive long enough for the Heavy Gauss Rifle to be introduced, it will almost certainly have that drawback. That was one of the balancing factors for being able to do such a large amount of damage to 1 location. So why in PGI universe would a Heavy Gauss Rifle that does a measly 25 points of pinpoint damage have a chance of knocking a mech flat on its back, but firing 35-40 pts worth of recoil producing weapons ALL AT THE SAME TIME have no chance whatsoever of this?
So simply add a chance for any alpha strike doing 25 or greater damage with heavy recoil producing weapons (PPCs, Gauss Rifles, Autocannons) to make a grounded mech fall prone facing a random direction, or a jumping mech crash land. Falling and crash landing should both inflict the tonnage appropriate damage to the legs, and in the case of jumping mechs multiplied by elevation.
Problem solved and it's 100% canon and IT WILL HAVE TO BE IMPLEMENTED ANYWAY WHEN HEAVY GAUSS RIFLES GET ADDED.
Poptarting would still be a viable tactic, but if you want the huge payoff (40 pts of pinpoint dmg) you also run the huge risk of crashing, or even worse crashing out in plain sight of the enemy. No play style is eliminated, you can still alpha strike, you can still fire while jumping, you can still hill hump, you can still brawl. But you'd have to be mindful of how much recoil your weapons generate and either fire low recoil lasers or only a few weapons on the move(or jumping), or stop moving to prevent your mech from being destabilized from the recoil.
In short: Moar skill and strategy involved and less derr hurr I can haz crosshair on enemy and roll face on mouse to hit them with 4 weapons instantly in the same spot.
Edited by PanchoTortilla, 13 February 2014 - 10:51 AM.