Mcgral18, on 14 February 2014 - 08:42 AM, said:
Because weapons do 3 times plus TT damage, hence the whole doubled armor, which was not nearly enough for some weapons. And too much for others.
You do realize that Koniving's suggestion would
reduce the amount of armor present on lots of mechs, right? For instance, the
Trebuchet-3C, Quickdraw, Shadow Hawk, Victor, Jenners D/K and
Jagermech would have max armor values
lower than their current max. A healthy portion of the mechs would experience no change in their max armor. The only mechs
really affected by this change are those that:
1. Already run max armor and could now run max + 100 armor or
2. Light mechs
You could argue that the change helps nerf
some of the "OP" builds (
Jagers and
Victors), but it also buffs others (
JR7-F, Highlanders). At the same time, it kicks already bad mechs in the teeth (
JR7-D/K, Quickdraws, Trebuchets).
Also, why shouldn't mechs be able to carry their relative weight disparity? If a
CN9-AL is "supposed" to carry 50% more armor than a
JR7-F (according to stock), why should that disparity be reduced to 31% (using the proposed +100 system)? If I want to keep it at 50% higher, I still need to spend tonnage to achieve that. It's not magical "free" armor getting strapped to my mech - I presumably still have to pay for it.
What I'm saying is that if the
JR7-F is getting +100, the
CN9-AL should get +148, and the
Locust-3M should get +46. This gives the "flavour" of having lightly armored vs. heavily armored mechs, while keeping their relative differences intact.