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Most Under/over Rated Mechs..


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#21 TercieI

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Posted 07 February 2014 - 05:27 AM

View PostItsalrightwithme, on 07 February 2014 - 04:50 AM, said:


Among the Jenners this is definitely the case, but among all lights and for the purpose of having many module slots it's hard to argue against the Raven 3L with its generous module slots and ECM. However, the Raven doesn't have JJs. To the Raven's advantage, the arm position makes it much easier to do peek-shooting with ERLL.

I've played around with Jenner Ks running 4xMPuls, but it's damn hot. Maybe 2xMPuls 2xMLas, but different recycle times make it hard to dog-fight. I wish I could find a config that fits me so that I could have JJs and those module slots though!


I don't disagree with you. The -3L is my favorite mech, hands down (see sig). It's just always bugged me that people act like the JR7-K is is in the neighborhood of the SDR-5V when it's not. At the very worst it's a 35-ton, jumping 4ML delivery system, which is not all bad.

As for weapons on it, I have an SRM pack on mine with the 4ML. I don't love it, but it's not awful (I don't waste ammo on lights). I did 2ML/2MPL a long time ago and left it for cycle time reasons. I think I also ran 1LL/3ML some. Agree that 4 MPL was insanely hot. I'd say I should experiment more, but when I drive a Jenner, I almost always drive the D (or O) and I'm a lot more excited about experimenting with FS9s in a couple weeks.

#22 Denolven

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Posted 07 February 2014 - 06:07 AM

View PostItsalrightwithme, on 07 February 2014 - 04:50 AM, said:

I've played around with Jenner Ks running 4xMPuls, but it's damn hot.

Jenner advice:
Spoiler


My underrated Mech: Trebuchet. Man I learned to love the 5J and the 7M. The Shadow Hawks are alright, but seriously the Trebuchet is just that last bit more agile and fits right into my personal sweet spot.

Edited by Denolven, 07 February 2014 - 06:17 AM.


#23 John Mechlane

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Posted 07 February 2014 - 06:13 AM

Most underrated? Gotta be the Locust. Yeah it's only 20tons, has paper armor, and no JJ, but it's really fast (169kph), and almost as hard to hit as the spider. My most battlefield efficient build has 4MLs and also artillery and airstrike. Not the best build for farming CB, but i manage to get an average 400-500dmg / match (unless it's one of those cursed "i-die-all-the-time" play sessions :) ) When I play with my friends in a light lance, 9 out of 10 times we're the ones with the most damage/kills.

The most overrated mech IMHO is the Jager. Yeah it's got a lot of ballistic slots, and all placed on top of the mech, perfect for peeking out, and dishin' out that sweet dakka from a distance. The problem is the giant side torso, which makes this mech terrible with an XL engine. And you want to put an XL in it, unless you have one of those machinegun cheese-builds, or don't like walking faster than an atlas.
Yes, i realize that the Jager is one of the most beloved heavy mechs out there....but that's exactly my point :angry:

#24 DrRedCoat

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Posted 07 February 2014 - 12:37 PM

View PostMazzyplz, on 07 February 2014 - 03:13 AM, said:


http://mwo.smurfy-ne...9a7297e9bf64766
standard-ish 4g, mix of LRM and SRM, LRM to support, SRM to get out of tough spots. though it may need artemis, up to you


http://mwo.smurfy-ne...61fcd0b5e9d0667
SRM 4h, chain fire srm6's so as to minimize the effect of spread/lack of artemis, alpha into the back of assault mechs. pretty brutal for hit and run tactics!!


http://mwo.smurfy-ne...fb594775b2e4746
superman build 5k, only red and blue lasers, nothing else. use 3 large laser as main guns for mid range support! use 3 small laser for bugging out and legging lights - as all energy boats there quite a bit of heat management and discipline to shoot the LL. for brawling you can only use LL sparingly in tandem with small laser.


i think you should tweak to your flavor, maybe you prefer lrm instead of the srm i posted, but in particular the two last builds really keep it fresh- i kept the stock engine on all but again, it's up to u

maybe this quote will help you also, it's from another quickdraw pilot:


Thanks! I'll have to grind some c-bills out but I am liking these possibilities (with some tweaks for personal flavor, of course).

View PostModo44, on 07 February 2014 - 03:55 AM, said:

The Orion is one underrated machine. It can take about the biggest amount of firepower in MWO while remaining reasonably mobile (XL FTW). Just remember to do what heavies do, i.e. hang behind assaults and blow shit up while it tries to kill them. Most people trying to do the "pocket Atlas" thing (brawling) is why the Orion has a bad rep.

I agree. I picked up a Protector (shortly before it went on sale. grr...). I use an ERPPC and a Gauss Rifle to tear apart bigger targets at range. I use a STD 300 (70kph w/speed tweak isn't shabby), though. Some of my best games in it have been ones where one side torso gets ripped off but I go on to wreak havoc with the other half.

Generally speaking, I refuse to believe that any chassis is unusable. It's about finding the niche that it fills well. Sometimes that niche contradicts your playstyle. Still, everything has something to offer in the right hands.

#25 Koniving

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Posted 07 February 2014 - 12:50 PM

View PostDenolven, on 07 February 2014 - 06:07 AM, said:

My underrated Mech: Trebuchet. Man I learned to love the 5J and the 7M. The Shadow Hawks are alright, but seriously the Trebuchet is just that last bit more agile and fits right into my personal sweet spot.


I agree here. The most underrated mech in MWO has got to be the Trebuchet. It often doesn't even make it on the list of mechs to "avoid" and seeing one is so rare it's like spotting a UFO taking a cow from New York City.

But... If only you knew what it could do. This was back when SRMs could do up to (depending on which dev as a source) 17 or 25 damage per shot due to a splash multiplier issue (note: target had to be commando sized for it to do that much), and machine gun bullets did 0.04 damage per shot (0.4 damage per second). And flamers did 0.2 damage per second, heated the enemy by 0.4 per second, and heated me by 0.6 per second. 7K, 2 flamers, 2 MGs, 2 SRMs. "Tall as an Atlas."

Trollbuchet!
Trollbuchet round 2!
Enjoy the slaughters I put forth.

Edited by Koniving, 07 February 2014 - 12:51 PM.


#26 Ertur

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Posted 07 February 2014 - 12:54 PM

View PostItsalrightwithme, on 07 February 2014 - 04:50 AM, said:


Among the Jenners this is definitely the case, but among all lights and for the purpose of having many module slots it's hard to argue against the Raven 3L with its generous module slots and ECM. However, the Raven doesn't have JJs. To the Raven's advantage, the arm position makes it much easier to do peek-shooting with ERLL.

I've played around with Jenner Ks running 4xMPuls, but it's damn hot. Maybe 2xMPuls 2xMLas, but different recycle times make it hard to dog-fight. I wish I could find a config that fits me so that I could have JJs and those module slots though!

Try the stock weapons load out of 4xMLas SRM4 (300xl, near max armor, 2T ammo, 2 JJ, 2 extra DHS). I've gone through all kinds of different iterations, and eventually came back to that. Even with SRM's being wonky like they are now, it does well. If you like things a bit warmer, try an SRM6 with one less DHS. Since the Oxide came out you actually get 6 missile tubes now (up to 10 I think), so they don't come out 4+2 anymore. For lulz you can try the LRM10 to kinda replicate a lore Hero mech. Or you can run a 1 or 2 PPC build. 2 PPC's require a slower engine, though; not something I've tried.


Denolven said:


I play my Jenner with 4x pulse and 2 normal medium lasers (needs a 265 engine).

Not with a JR7-K you don't. That's a JR7-F build, if ever I saw one. The K has 4E1M.

Edited by Ertur, 07 February 2014 - 12:57 PM.


#27 RavensScar

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Posted 07 February 2014 - 01:17 PM

I have to agree that the Orion is seriously underrated (though judging by the comments here, that seems to be changing!) It's often overlooked as a heavy in favour of the Jag and the Phract. Those two are great for cheese builds, but the Orion makes for a fantastic all-rounder. The ON1-V is the first mech I broke 1K damage in.

Overrated... At risk of being controversial I'm going to say the Victor. Don't get me wrong, I think it's a good mech, but so it's not the one-size-fits-all solution to every problem that some pilots make out. It's also very easy to take out the side torsos for a mech that's 'XL friendly'.

#28 Koniving

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Posted 07 February 2014 - 01:22 PM

Totally wasn't aware that the Orion was underrated. It's by far the best heavy there is. I find it to be like a Victor without the jumping. Orion's also got a narrower body, and is able to carry a competitive loadout, plenty of ammo and high speed while still sporting a standard engine. Don't know any Victor builds that can do that without resorting to PPCs.

Edited by Koniving, 07 February 2014 - 01:23 PM.


#29 Pastor Priest

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Posted 08 February 2014 - 07:42 AM

I have to agree, the Treb is underrated. When SRMs had crap damage but at least decent hit detection, I'd load up the 7M with SRMs and jumpjets, and go have a hayday messing with assaults. It was particularly fun finding an isolated Highlander or Atlas, and repeatedly jumping over them and blasting them in the back. Nowadays, I put some LRMs on it with a decent engine, and play close range LRM harasser. It's one of the few mechs in the game with the speed and agility to rapidly change positions and bring to bring LRMs to bare from multiple fronts and angles. It's probably my most effective LRM mech, tbh.

The Thud is also another underrated one. It's a 65 ton tank/brawler. Others can carry more firepower, but this guy acts like a small Atlas or Orion. He can turn and twist to absorb an abnormal amount of firepower, while the second line mechs dish out most of the hurt on the enemy targets. I'm rather effective in the 5S and 5SE, though that 5SS is frustrating...

#30 beerandasmoke

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Posted 08 February 2014 - 08:31 AM

DRG-5N is one of the most underated in my opinion. Ive had people complain at me for dropping in one thinking its a trial mech. I run 3Ac2,2ml, with 750 rounds of ammo. Its hilarious to see people rush me thinking im a trial with the standard 2LL, gauss, setup and they just melt like butter in a hot skillet under the dakka. God help the enemy light who runs into an obstacle or wall and gets stopped while im around piloting this thing.With all 3 cannon concentrated in the right arm i usually just stick it around the corner and let people have it. I run a 300XL and it gets me around at about 81kmph without elite. Great mech and people should give it a whirl if they like the dakka.

#31 Tustle

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Posted 08 February 2014 - 09:10 AM

All this talk and only one mention of the Centurion as underrated? Cause' it is.

Sure, it's new hitbox adjustments make it a little easier to down; but nowadays I'm noticing it's only if I do something stupid driving the thing that I go down. I stuck in an XL225 in this CN9-A I'm currently running, and hell; with those big arms soaking up damage I'm surviving more matches (rather) than going down quick. And, possibly because it's 'only' nine-ten kilometers faster than a normal CN9-A with speed tweak, they still go for the CT.

It can run as support and brawl at the drop of a hat. The trick is to treat it as a support mech' in the beginning of the match, stay with other indirect fire support mechs' (read; mechs with LRM's) and lob missiles from afar to soften enemy armor. I use three LRM5's for this; it allows me to make a pseudo LRM15 that fires faster, and by assigning another fire button for the LRM's to launch chained, I can just lob a group of five to make a target mech duck behind cover...and allow friendlies to close in. That incoming missile alert doesn't tell you how -many- are coming after all. Then, once friendlies have closed in and engagements have begun proper I can switch and join the front lines with an LBX and the stock lasers. That 80 kph helps with this, and ideally with enemy mechs focused on friendlies, they don't notice the LRM-laser-LBXAC10 storm thundering down on them from the 'mere' Centurion closing in. From that point on I'm free to engage as I please. If I lose the LBX, I still have lasers that deal a similar amount of damage -and- LRM's that deal more still. Twist twist twist to make use of that shield arm though, and hopefully I'd just lose that instead. They made it shaped like a shield for a reason, surely! Finally, when an enemy mech has red internals, well...this baby was mounted with an LBX for a reason and all, not just to harass from afar.

Hell...we need more medium mechs' in the field. Hell hell, we need more mechs running close to 'stock'. It's kind of fun.

#32 Watchit

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Posted 08 February 2014 - 04:21 PM

I agree the centurions get pretty underrated, especially the CN9-D, because it doesn't have that third missile slot, but stick an XL350 in there and you've got yourself a great flanker/skirmisher.

Dragons are of course underrated, I'll even admit they're not that great, but they were my first and favorite mech <3

Overrated: Victors. Probably because all the poptarting, but get in close and they're easy cheese.

#33 Alaskan Nobody

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Posted 08 February 2014 - 04:40 PM

View PostWatchit, on 08 February 2014 - 04:21 PM, said:

Overrated: Victors. Probably because all the poptarting, but get in close and they're easy to Swiss Cheese.

Fixed that for ya.

#34 Ertur

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Posted 08 February 2014 - 06:39 PM

That's anti-helvetic racism, that is.

#35 Alaskan Nobody

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Posted 08 February 2014 - 06:44 PM

View PostErtur, on 08 February 2014 - 06:39 PM, said:

That's anti-helvetic racism, that is.

To comment that it is not hard to fill someone full of holes in the manor of a famous cheese?
:D

#36 Ertur

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Posted 08 February 2014 - 08:42 PM

Did I forget my humor tag? I didn't realize anti-helvetism was actually a thing.

#37 Alaskan Nobody

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Posted 08 February 2014 - 08:45 PM

View PostErtur, on 08 February 2014 - 08:42 PM, said:

Did I forget my humor tag? I didn't realize anti-helvetism was actually a thing.

You did forget the tag (I wondered though)
And you can find people Anti-ANYTHING, as well as people offended at the very idea of Anti-ANYTHING - so remember your tags next time ;) ( :P works fairly well)

#38 Pastor Priest

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Posted 08 February 2014 - 10:12 PM

View PostWatchit, on 08 February 2014 - 04:21 PM, said:

Overrated: Victors. Probably because all the poptarting, but get in close and they're easy cheese.


My 9S would like to have a word with you. All brawler, and loads of fun!

#39 sneeking

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Posted 08 February 2014 - 11:54 PM

I love my cn9d its a more serious and versatile version of my joke wang.... tree fiddy xl all the way ;)

#40 Denolven

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Posted 11 February 2014 - 04:39 AM

View PostErtur, on 07 February 2014 - 12:54 PM, said:

Not with a JR7-K you don't. That's a JR7-F build, if ever I saw one. The K has 4E1M.

I know the Jenner K, but I assumed you to be able to switch the two normal medium lasers to something usefull (heatsinks/missiles). I just wanted to point out how I use the pulse lasers and am still able to manage heat.
In my build, the ML are my utility weapon. You got missiles for that, same. Main weapons are the 4 pulse lasers in both cases.

Edited by Denolven, 11 February 2014 - 04:40 AM.






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