Sandpit, on 08 February 2014 - 12:42 PM, said:
No, again it's showing off that now they CAN do it. There's no desperation to fix UI. They announced the issues it would have before it got launched, they were well documented, they've already hotfixed a few and have given dates for other fixes. That's a development plan, not desperation. I think you're just letting your cynicism get the best of you in this case.
We can only wait and see but I hope and think you're wrong on this one

There is a desperation. The UI feedback thread is growing, a fair number of people who don't post a lot to contribute to it. That's how expansive that thread is becoming.
The only hotfix that I've noticed is the part where people on the list who "were online" were still listed as "online" when they should not have been. It was literally a confusing social function when I try to message people that "literally" aren't there. Anyone who did not notice this is not the kind of person that is ideal for bug/regression testing.
Also, don't speak for what you think I'm saying. My opinions are my own, and whether or not I take this entire experience seriously is a completely different thing altogether.
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On another note, I still don't have my premium time back (a lot of it) but I'm also not jumping up and down starting threads abotu how PGI screwed me out of my premium time. I sent in a support ticket and posted in the official feedback.
If I wanted to I'm sure I could wail and flail and get people to join "my cause" proving PGI screwed up again over that if I wanted to. Instead I'm going through the channels and letting them fix it instead of starting a rant and chant.
Since I did not activate mine (or care to activate it), it was a non-issue. However, I'm sure there are some people that are confused at whether or not their premium time is activated, let alone if they realize their banked time is still there. The interface is not clear enough to distinguish the two.
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So I know it's not perfect. It has some issues. Every game does. Especially persistent games online. There's always going to be portions of the population that are unhappy about something or other. The thing is most players don't even come to the forums. They just play the game. The ones that enjoy it have absolutely no reason to come here and rant and rage. If something changes those types of players will just adapt to the new change and keep playing.
TBH, there are bugs, and there are "bugs". There will always be complicated bugs, like the UAV targeting and letter designation bug. Then there's the "why is the UI needlessly more complicated" one. People that know/understand UI tell me that this is an abomination, but I didn't need them to confirm what I already knew. The thing is, you can't always write people's complaints off like nothing. They exist for a reason, and you either have to acknowledge them or be prepared to be flamed further for not acknowledging them. Just because they will have a smurfy like interface, doesn't actually mean we'll get it anything resembling smurfy. So many things that were literally working just fine in UI 1.5, is simply not missing and/or not working in UI 2.0. I can't find out what my modules are on Sarah's mech (unless I dig for the info the hard way), because the inventory only shows any mech that can be sold...
There are bugs that are considered unacceptable for the game, so there's a lot more work that you don't realize how important they must be accomplished promptly. There's a reason why there are priority bugs exist in a game, and to ignore that there are severe deficiencies in the UI is giving it a pass or a taking a blind eye to the matter. Those were my concerns when Test 1, 2, and 3 came up. None of those were resolved after those sessions.
Edited by Deathlike, 08 February 2014 - 01:04 PM.