Jump to content

A Change In The Way We Think About Things...


213 replies to this topic

#201 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 15 February 2014 - 11:41 AM

View PostDarth Bane001, on 15 February 2014 - 09:57 AM, said:

So basically the whole topic is....it's a beta.

Yeah, pretty much.

I remember when they were about to leave closed beta for open beta... right during the middle of a major screwup to the economy.

we [the players] forced them to hold off releasing for 1 week. Then the game went open beta... because us closed beta testers were experiencing "Beta fatigue" According to PGI. [code for we want to monitize as fast as possible and you're making us actually work for the money.]

They "Fixed" the economy and launched. This game has been on a downward spiral since then. UI 2.0 was ok, but it's not the god patch everyone was waiting for... now everyone's seriously disenchanted, if you wern't before, you pretty much are now it seems.

This game never should have left beta until CW was implemented.

Also, one of the MAJOR screw ups here... was that the game wasn't properly balanced with 3025 tech as a baseline... they instantly went to 3049 and started adding in advanced equipment... instead of starting us in 3025 for a couple of years, and working us up... So now they have a ton of tech to balance [not to mention clans...which is already turning into a huge screwup.] without ever having had the baseline balance of 3025 technology.

Really this entire project was just mishandled... it's sad, but true.

#202 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 15 February 2014 - 11:43 AM

How can we say we are out of Beta when we don't have a full game yet?

#203 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 15 February 2014 - 12:01 PM

View PostJoseph Mallan, on 15 February 2014 - 11:43 AM, said:

How can we say we are out of Beta when we don't have a full game yet?


Exactly. To be honest it mostly appears like it was a pressure move by the publishers for a release. The game was not anywhere close to ready.

#204 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 15 February 2014 - 12:35 PM

View PostDarth Bane001, on 15 February 2014 - 09:57 AM, said:

So basically the whole topic is....it's a beta.


Nailed it ^

Personally I've noticed time to kill wasn't that big of a deal in fairly even matches. Fixing the matchmaker would also go a long way towards fixing time to kill issues. That means the players abusing those mechs have literally "paid to win" up until the point PGI decides to correct it. Beta & Switch indeed.

#205 MWHawke

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 645 posts

Posted 15 February 2014 - 04:26 PM

View PostJoseph Mallan, on 15 February 2014 - 11:03 AM, said:

I had no idea? Thank you for sharing! However it is based off the TT game AND the fiction written about it. If you want to play a video game that is IN the CBT universe you better get used to the FASAphysics is all I can say. I don't expect Imperial Walkers to act like a Goliath And I don't expect The USS Enterprise to arm the away team with Light Sabers.

So if you don't want to play a game based on Classic BattleTech, I hear Titanfall is in Beta now. Otherwise CBT Universe, CBT Physics. :ph34r:

(this was not wrote in a ranting voice) ;)


^ This!

If you don't want to play Battletech, go play Hawken or Titanfall.

#206 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 16 February 2014 - 11:41 AM

View PostVarent, on 15 February 2014 - 08:37 AM, said:


there are plenty of mechs that can carry even more weapons and carry them more effectively. They are not used. There is a reason for this.

the synchronization of weapons and accuracy is not the big deal many people seem to think it is. The ability to not take any damage in return and being able to mitigate damage and have optimum mobility is (Jump jets).

Im pretty happy they are finally attacking the true root of the jump sniping meta of JJ.

I agree about jump sniping, but I disagree about projectile synchronization. It offers two very significant advantages:

1) All damage can be delivered immediately in the same place, reducing the exposure time. After firing the 'mech can immediately twist to arm-shield its torso or duck behind cover. A 'mech that needs to aim different weapon systems and fire them sequentially to hit a target (due to their not synching) needs to expose itself for a much longer time.

2) Automatically delivering full damage in one exact location is a huge advantage, as a single shot is likely to breach armor immediately, rather than spread it across multiple body sections. In essence, you can be a worse shot but still be more effective in a fight, since any hit you do land is potentially devastating. By contrast, a 'mech armed with a greater variety of weapon systems needs to not only repeatedly hit this their target, but also repeatedly hit the same location on the target, in order to efficiently cripple or kill. Against big slow assaults, the difference is slightly less extreme than against faster, smaller targets (especially since they can often be legged or destroyed through a side-torso by a single 30-40 point blast).

#207 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 16 February 2014 - 11:44 AM

View Postlockwoodx, on 15 February 2014 - 12:35 PM, said:

Beta & Switch indeed.
I see what you did here.
...
...
...
:angry: I like it!

#208 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 17 February 2014 - 02:45 PM

Make all dakka be dakka.

Make all AC's be damage-over-time, high caliber machine guns firing caseless, light-armor-piercing, exposive-tipped rounds. The way they should be.

Make PPC's be a laser you have to hold on target for a second then you get the bolt of lightning down the ionized path to your target.

Gauss would have the charge-and-fire mechanic, PPC the "paint and lock," and AC's and lasers would be "hold on target for more damage."

#209 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 20 February 2014 - 11:07 AM

It's probably easier to just nerf 2 'mechs than to buff the 20+ models that are underperforming comparatively.

#210 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 February 2014 - 11:12 AM

View PostKraven Kor, on 17 February 2014 - 02:45 PM, said:

Make all dakka be dakka.

Make all AC's be damage-over-time, high caliber machine guns firing caseless, light-armor-piercing, exposive-tipped rounds. The way they should be.
Unless they aren't... Like the 203mm AC20. And caseless ammo is not safe and

Quote

Though the caseless rounds were effective most of the time in some notable cases they would jam the 'Mech's ammunition feed system, leaving the MechWarrior in a fight without their biggest gun. The other problem is that the NAIS wasn't able to create a feed system that could handle caseless and standard ammunition. This meant that an autocannon capable of firing caseless rounds could only fire caseless rounds. Given the relative scarcity of such ammunition, and that the cannon couldn't use ammunition captured from other armies, the caseless capable autocannon remains very rare on the field.


Quote

Make PPC's be a laser you have to hold on target for a second then you get the bolt of lightning down the ionized path to your target.
This sounds like it would be a cool looking effect. Some writers discribed PPCs as whips of cerulean blue energy.


Quote

Gauss would have the charge-and-fire mechanic, PPC the "paint and lock," and AC's and lasers would be "hold on target for more damage."
For a minimum range effect I like the charging on Gauss. Now if folks would stop sayin' gits a sniper weapon.

Edited by Joseph Mallan, 20 February 2014 - 11:15 AM.


#211 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 20 February 2014 - 11:47 AM

View PostJoseph Mallan, on 20 February 2014 - 11:12 AM, said:

Unless they aren't... Like the 203mm AC20.


If PGI would embrace Koniving's AC burst ideas, they would have the opportunity to actually create different versions of the AC20...

There could be the 1 shot version, which could be unique to specialized chassis like the Hunchback etc... There could be versions that hit 20 damage in 4 projectiles... And 5... Or 10...

Each version would have its own name and lore and cost...

Maybe the factory that makes the 1 shot AC20 is located in Kurita space... The planet that factory is on would be strategically important... If you play for a faction that controls that planet, you can purchase that equipment at a reduced rate.

If you don't control that planet, you must buy on the black market for much much higher cost...

They could even add availability into the equation... Some weapons may not always be available. The possibilities are endless.



I really think it is worth PGI's time to explore the idea.

Edited by FactorlanP, 20 February 2014 - 11:49 AM.


#212 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 February 2014 - 11:56 AM

View PostFactorlanP, on 20 February 2014 - 11:47 AM, said:


If PGI would embrace Koniving's AC burst ideas, they would have the opportunity to actually create different versions of the AC20...

There could be the 1 shot version, which could be unique to specialized chassis like the Hunchback etc... There could be versions that hit 20 damage in 4 projectiles... And 5... Or 10...

Each version would have its own name and lore and cost...

Maybe the factory that makes the 1 shot AC20 is located in Kurita space... The planet that factory is on would be strategically important... If you play for a faction that controls that planet, you can purchase that equipment at a reduced rate.

If you don't control that planet, you must buy on the black market for much much higher cost...

They could even add availability into the equation... Some weapons may not always be available. The possibilities are endless.



I really think it is worth PGI's time to explore the idea.

But we already have Koniving's AC20s. In the time a AC20 fires, an AC2 throws 20 damage, an AC5 throws 15 and an AC10 throws 20 damage respectively. AND PEOPLE ARE COMPLAINING THAT AC5's ARE TO POWERFUL ALREADY!!! :D :unsure:

#213 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 20 February 2014 - 12:00 PM

Quote

ND PEOPLE ARE COMPLAINING THAT AC5's ARE TO POWERFUL ALREADY!!!


Because they dont have ghost heat. AC/20s do. AC/2s do. But why dont AC/5s.

We have this horrible ghost heat system, thats even more horrible because its not consistent in punishing ALL weapons equally. It punishes some but not others. Its entirely arbitrary. Large laser limit is 2? but you can have as many AC/5s as you want? really?

#214 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 20 February 2014 - 12:07 PM

View PostJoseph Mallan, on 20 February 2014 - 11:56 AM, said:

But we already have Koniving's AC20s. In the time a AC20 fires, an AC2 throws 20 damage, an AC5 throws 15 and an AC10 throws 20 damage respectively. AND PEOPLE ARE COMPLAINING THAT AC5's ARE TO POWERFUL ALREADY!!! :D :unsure:


But in TT, the AC2 did 2 in 10 seconds... the AC5, 5 in 10 seconds... Etc etc etc...

So, we have doubled armor... So an AC2 doing 2 damage in 5 seconds would seem reasonable... An AC5 doing 5 in 5 seconds... Etc etc...

That isn't what we have...

We have that AC2 which is really an AC20... (AC10 if you think about double armor)...

Even the AC20 isn't an AC20!

It really isn't a difficult concept to understand... I never have really understood some of the design decisions they have made. They were clearly thinking about these issues, or they wouldn't have doubled armor.

Why they didn't equalize it out more, I don't really get.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users