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Locusts Still Terribly Underwelming


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#81 Dimento Graven

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Posted 10 February 2014 - 11:32 AM

View PostGeneral Taskeen, on 10 February 2014 - 10:51 AM, said:

Game adopts TT damage for a game where no dice rolling exists, and even includes very close TT armor and internals. Locust goes poof.

No need to get your brains hurting to see the core of the issue.
Hence why I stated to get there, PGI would need to get rid of pin point aiming and build in/replace with multiple cones of fire per weapon per 'mech (your dice rolls).

#82 Trauglodyte

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Posted 10 February 2014 - 02:04 PM

The first thing, before ANYTHING happens to the Locust, is that they need to add on 6 more points of armor to the legs and anoether 2-3 to the IS. I get that they followed the TT and all of that but it is the ONLY mech in the game that has leg armor that doesn't match its side torso armor. When you can nearly leg the damned thing with a single AC20 shot, it is pretty bad.

#83 Nick Makiaveli

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Posted 10 February 2014 - 04:20 PM

View PostGeneral Taskeen, on 10 February 2014 - 10:51 AM, said:

Game adopts TT damage for a game where no dice rolling exists, and even includes very close TT armor and internals. Locust goes poof.

No need to get your brains hurting to see the core of the issue.



Double TT armor.....of course weapon fire rates are increased as well.....but it's mostly the ability to target the legs that causes the problems.


FTR, I've mastered all 3 Locusts, and I have all the PP mechs elited. 1 SHD is 3K shy of Master, with the rest about halfway. The other two are elited, let's not worry about how far they have to go yet.... :P


*edit* Grammerz and sich

Edited by Nick Makiaveli, 10 February 2014 - 04:20 PM.


#84 Pyrrho

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Posted 10 February 2014 - 06:26 PM

I <3 LCT-3M

#85 Amsro

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Posted 10 February 2014 - 10:49 PM

View PostTrauglodyte, on 10 February 2014 - 02:04 PM, said:

The first thing, before ANYTHING happens to the Locust, is that they need to add on 6 more points of armor to the legs and anoether 2-3 to the IS. I get that they followed the TT and all of that but it is the ONLY mech in the game that has leg armor that doesn't match its side torso armor. When you can nearly leg the damned thing with a single AC20 shot, it is pretty bad.


This^

Currently I mostly remove the armor in favor of more ammo. The armor is mostly a joke anyway, 7 times out of 10 you get one shot to death anyway. Just be scarce! :P

The C-Bill collector 1V Trollcust

:ph34r:

If the Locust could mount a larger engine it would be more viable. Come on netcode! Moar Speed!

XL170 = 4 ton + 4 ton HS - 8 ~ 150 kph
XL190 = 6 ton + 3 ton HS - 9 ~ 170 kph
XL225 = 9 ton + 1 ton HS - 10 ~ 200 kph
XL255 = 12.5 ton - 12 ~ 235 kph(obviously waaaay too fast. :ph34r: )

Edited by Amsro, 10 February 2014 - 11:03 PM.


#86 Iron War

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Posted 10 February 2014 - 11:50 PM

It would also help when using a small engine such as a 190 you didnt have to install external HS. All engines should come with 10HS.

#87 627

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Posted 11 February 2014 - 12:45 AM

You are doing it wrong.

The Locust is not a mech. It's a rollercoaster ride! Fasten your seatbelts and scream wheeee!!! constantly! And on top of that you get a fancy laser show or some nice fire crackers when you push on those buttons in your ride.

Only sad thing is, like every other rollercoaster it's a short ride and you have to wait a while in the queue for the next one.

So if you excuse me now.... wheeeeeeeeeee!!!!

#88 Mycrus

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Posted 11 February 2014 - 03:09 AM

When the locust launched the nurf the spider mindset was rife. ..
It won't surprise me that the locust hit boxes were pre nurfed raven style... Once the locust is fixed it will shine...

Right now the laser variant is okay... The missile and Mg variants are meh

#89 Tombstoner

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Posted 11 February 2014 - 11:05 AM

View PostKhobai, on 06 February 2014 - 06:07 PM, said:

Locust will always be bad as long as streaks hard counter lights.

Us AMS..... works great on ssrm-2. The only mech that can over whelm an AMS with SSRM-2 is the cat-A and i only run 4 with 2 lrm's.

P.S. nothing wrong with the locust. its a hard mech to play but if played well will rip people apart.... hint wait 4 minutes into the fight and use MG's on damaged spots.... also learn to throttle over rough terrain the commando suffers from this as well not just the locust.

i would love me some ballistic slots on my commando.

Edited by Tombstoner, 11 February 2014 - 11:08 AM.


#90 627

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Posted 11 February 2014 - 01:25 PM

View PostTombstoner, on 11 February 2014 - 11:05 AM, said:

Us AMS..... works great on ssrm-2. The only mech that can over whelm an AMS with SSRM-2 is the cat-A and i only run 4 with 2 lrm's.

P.S. nothing wrong with the locust. its a hard mech to play but if played well will rip people apart.... hint wait 4 minutes into the fight and use MG's on damaged spots.... also learn to throttle over rough terrain the commando suffers from this as well not just the locust.

i would love me some ballistic slots on my commando.

I just saw a griffin killing a jester with two AMS. not sure if it where 3 or 4 streaks and of course it took time and many streaks where destroyed but finally the jester went down.

Edited by 627, 11 February 2014 - 01:26 PM.


#91 Deathlike

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Posted 11 February 2014 - 01:32 PM

View Post627, on 11 February 2014 - 01:25 PM, said:

I just saw a griffin killing a jester with two AMS. not sure if it where 3 or 4 streaks and of course it took time and many streaks where destroyed but finally the jester went down.


Well... distance can cut down the effectiveness of AMS. The Jester (or the Catapult in general for that matter) is pretty bad at being forced to brawl due to hitboxes/shape. You can move the torso around to spread damage (the Jester has it bad by comparison though) The difference is that in the Splatcat days... the firepower was significantly greater (ridiculous splash damage and all), and it was the only real exception to the rule.

#92 Nick Makiaveli

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Posted 11 February 2014 - 03:54 PM

Well I have changed my mind somewhat....now that there is a Firestarter with 2 AMS, that is one less reason to bring a Locust once tonnage limits kick in.

#93 Trauglodyte

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Posted 11 February 2014 - 04:42 PM

Quote

Well I have changed my mind somewhat....now that there is a Firestarter with 2 AMS, that is one less reason to bring a Locust once tonnage limits kick in.


You actually thought that there was a good reason to ever bring a Locust? JJs w/ double AMS and 100 more points of armor and an engine capable of holding all 10 base DHSs already makes the Locust obsolete.

#94 Corvus Antaka

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Posted 11 February 2014 - 05:04 PM

locust should remain a nice cheap starter mech. maybe it'll get a day to shine when we get matches where 20 tons max is the the limit and elementals are running around.

#95 Trauglodyte

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Posted 11 February 2014 - 05:14 PM

I actually think that if they ever released the Mech Mortar, the 1V might actually be ok. 1 MM (2 tons) w/ 2 tons of ammo, 1 Md Laser (or Small if you prefer), 2 MGs w/ 1 ton of ammo and a 170XL.

#96 Joseph Mallan

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Posted 12 February 2014 - 03:24 AM

Lightest mech in the game, carries the least weapons and armor of all other Mechs. How can it possibly be underwelming?

#97 wanderer

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Posted 12 February 2014 - 06:21 AM

I will give one David v Goliath story here:

Last two 'Mechs in the match, a somewhat battered Atlas and a dinged Locust.

The Locust swooped in, pecked off the one damaged arm with MG and laser fire....and proceeded to hump the assault's leg, being too short for the torso mounts to hit it. Many MG rounds later, the assault expired. Like the Commando, it's so small the Atlas just can't bring it's chest guns to bear on something...unless you walk backwards down a hill and the scout's dumb enough to fall for it.

#98 Nick Makiaveli

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Posted 12 February 2014 - 06:50 AM

View PostTrauglodyte, on 11 February 2014 - 04:42 PM, said:


You actually thought that there was a good reason to ever bring a Locust? JJs w/ double AMS and 100 more points of armor and an engine capable of holding all 10 base DHSs already makes the Locust obsolete.


Ummm cart before the horse? The Locust was around before the Ember ya know...thus me saying I changed my mind.

Also, an additional 15 tons once tonnage limits kick in could be useful. When CW shows up who knows what will be useful?

Just because you suck in a Locust doesn't mean everyone does. My record in a Locust is 5 kills and 6 assists. 5 SPL can be nasty. FTR I've elited all the PP mechs and mastered all 3 Locusts.

So yea I still think they will have a place. If the tonnage limit is 55 then a Locust means you can bring a 70 tonner. A lance of Locusts can make a nasty wolfpack and upgrade two mechs to Battlemasters.

Theory crafting of course but to say you are right and I am wrong at this point is ludicrous.





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