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Paul Still Doesn't Get It...


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#21 Bishop Steiner

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Posted 06 February 2014 - 08:15 PM

View PostTrauglodyte, on 06 February 2014 - 07:57 PM, said:

I just found it, cSand. Jeez! Give muh a break!

where is this thread? One thing that would help (since admittedly, finding MWO info is a hot mess, be it command chair, patch notes, ask the devs, announcements, some other random spot or hey check frikking twitter....) is maybe for people who are going to QQ to actually post the source link of the QQ.

#22 Sybreed

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Posted 06 February 2014 - 08:29 PM

View PostCraig Steele, on 06 February 2014 - 08:14 PM, said:


OK, lets call it emotional responses then. It's still not a coherent argument is it?

that's better. I still think the guy kind of has a point. I wouldn't have phrased it like he did, but I don't think Victors and Highlanders are an issue because of their ability to turn fast thanks to jumpjets. I mean, if they stick to their stock loadout, would you still be afraid?

#23 Trauglodyte

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Posted 06 February 2014 - 08:32 PM

Here you go, Bish: http://mwomercs.com/...at/page__st__60

#24 Hurnn

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Posted 06 February 2014 - 08:35 PM

View PostBishop Steiner, on 06 February 2014 - 08:12 PM, said:

will agree with this point though. In general, we are seeing bandaids over the biggest issues. Sadly, it's likely far too late to reboot and fix those (aka, Convergence and the need for sized hardpoint system..... aaaaaaaaaaand proper heat thresholds might help too) so instead of all the whining about what will never be, I guess some of us would prefer to see conducive suggestions for fixing what IS.



Thats the problem you can't "Fix" what is. It is broken beyond repair and the designers ego won't allow them to admit they might be wrong. Pin point convergence is silly, they floating heat scale based on how many HS you run is silly the nerfs and buffs to weapons seemingly at random, the broken heat dissipation mechanic, the list goes on ad infinitum.

#25 Bishop Steiner

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Posted 06 February 2014 - 08:40 PM

View PostTrauglodyte, on 06 February 2014 - 08:32 PM, said:


thanks, Traug.

Glad to see the Devs keeping the info as nice and tightly clustered as an LB-X round here........

#26 Bishop Steiner

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Posted 06 February 2014 - 08:45 PM

View PostHurnn, on 06 February 2014 - 08:35 PM, said:



Thats the problem you can't "Fix" what is. It is broken beyond repair and the designers ego won't allow them to admit they might be wrong. Pin point convergence is silly, they floating heat scale based on how many HS you run is silly the nerfs and buffs to weapons seemingly at random, the broken heat dissipation mechanic, the list goes on ad infinitum.

Can't fully agree
It's bad with poptarting and other issues (again) but even if it was the most bass-ak-ward way to do things, it is still a heck of a lot better than it was when the sly was lit with 4-6 PPC builds spamming away without let up, and Gauss filling the air.

Do I agree with slowing the ac10 and 20 down (nope, cause now it's everyone with the ac5s....so slow them down next? Give GH on 2 ac5?).

So it ain't great, but it also is not impossible. And yes, their egos have stopped them from hitting rewind. Why are our egos stopping us from realizing we are hitting our heads against a brick wall whining for it? So well formed posts and petitions I would be all behind, but the constant flood of whining and uninformed QQ on this site will do nothing to achieve change.

#27 Bishop Steiner

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Posted 06 February 2014 - 08:49 PM

And specifically, the part of the JJs that are being looked into ARE broken. The amount of people running around with a single JJ are a huge part of the Poptart mess. Signifigantly reducing the thrust burst and distance of a single JJ would indeed help change the Poptart Meta to a degree, by at least forcing the Metatards to invest heavily into the system.

It would also reward people who play mechs like the Wolverine and Spider and Griffin with a lot of JJs and give more reason to actually max that feature out, again opening a wide distinction in role use. Current JJ implementation is hugely broken, period, and the only people who would argue that are the people who want to be able to get away with a single JJ for everything.

The current tonnage to value of the JJ in the current Meta is easily as broken as the ECM.

#28 Roadbeer

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Posted 06 February 2014 - 08:52 PM

View PostVictor Morson, on 06 February 2014 - 07:53 PM, said:


Posted Image

Posted Image

#29 cSand

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Posted 06 February 2014 - 10:53 PM

View PostTrauglodyte, on 06 February 2014 - 07:57 PM, said:

I just found it, cSand. Jeez! Give muh a break!


BREAK RECIEVED

:)

#30 Deathlike

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Posted 06 February 2014 - 11:05 PM

View PostMcgral18, on 06 February 2014 - 07:17 PM, said:

Of course, there are many things he could narc up in the process. We'll wait and see.


I see what you did there. ;)

TBH, Paul will get it. What I mean by that is.. some sort of Goons <3 Paul v2. :)

#31 Nick Makiaveli

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Posted 06 February 2014 - 11:06 PM

View PostMetadavion, on 06 February 2014 - 07:06 PM, said:

So how many times is Paul going to attempt to balance the game and prevent OP builds until he realizes he can't. Right now he sits to nerf victors and highlanders, but I have a feeling he's going to punish other chassis. Or he's going to end up punishing the mechs beyond redemption.

We have 1.4 dubs and clan dubs because 3 second jenners.

We have Ghost heat because PPC boating, but its still here.

We have Gauss charge because of poptarts, still here.

We have a hardpoint system that does not prevent K2's from dual gaussing. Or shoving ppc into small laser holes.


Meanwhile half the guns in the game don't even function, SRMs, Flamers, Pulse Lasers, AC10.


I run a Locust with 5 SPL that would love to show you how well they work!!

Oh and have you met the 7 PPC Battlemaster yet? No? That's because with ghost heat it takes almost 2 minutes to cool down and restart....

#32 lsp

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Posted 07 February 2014 - 01:44 AM

Well, time to stop playing this game again. Perfect timing since the crappy new UI is out and the new user.cfg restrictions. Can't even use the FOV I want anymore.

#33 Praslek2

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Posted 07 February 2014 - 01:45 AM

I agree with the general sentiment: there are a lot of things done that most of us don't seem to agree with.

Bishop seems to be the most reasonable person in here, though.

Doesn't it get crowded trying to fit that many trolls under one bridge?

#34 John MatriX82

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Posted 07 February 2014 - 02:08 AM

Sized hardpoints. Each variant could get its own flavour, that would mean more mechbays sold because you can't do the same exact thing on any variant of the same chassis. So instead of keeping a 3F only as a Stalker you may also want a 3H or a 4N as well, because they're different.

Ghost heat could be ditched, heat mechanics could be completely reviewed. The root of all the evil is there, it's in the possibility to slap the same working weapon combo, from an assault to a medium. It shouldn't be possible.

I've quit gaming with MWO because the game hasn't seen "balance". Only freaking NERFS. Everything has been nerfed to the ground.
  • -ghost heat nerfed all weapons, especially energy-based (already nerfed enough by 1.4x DHSs)
  • -too strict and extremely bad thought movement archetypes has nerfed all non-jj capable mechs
  • -srms have been rendered useless, no more brawling->long range meta arose
  • -Gauss rifle has been nerfed as well
  • -Pulse lasers have never been an option since CB, they're not worth their weight nor heat output
  • -12 man introduction made flanking harder
  • -the introduction of bigger maps, without the ability to know which one is the next you're going to drop in, made short range brawlers go nearly extinct, so it became a further incentive to long range builds.
  • -change of spawn-points location for assault mode made teamplay much harder especially in pug matches. It can be fine for skirmish, but assault should go back to "all in the base" starting points.
  • -scaling/dimension choices for many mechs, making them way too big for a FPS. I mean Quickdraw, Awesome, Catapult, Kintaro, Dragon, Hunchback, Cicada, Trebuchet. All of these mechs should be rebalanced giving them some kind of bonuses, like extra armor bonus or HP bonus in the RT of the hunchback, or simply reduce their size, like the Quickdraw.. the thing can't be as big as an Highlander that has 30 more tons!!!!!!
  • -Lack of true content, lack of an objective when you play. Right now it's all a grind to get to the next mech, nothing else. CW should have come much earlier, organized tournaments are a pain to do, merc/faction organization is non-existent.
  • -Incoming of Clans with severely crippled weapons and it's still unclear if at least you'll be able to tune armor values for them. A Summoner with less armor than what I can get on a Shadowhawk is simply never going to be in my hangar; clans should have been tonnage-balanced through CW. Not as it is now, it will become a mess.. PGI hasn't been capable to balance 10 IS weapons -because of omni IS hardpoints- and I don't really want to know how well they'll mess up with Clan weaponry.

In the end, this game was extremely better in CB, early/mid OB. There you could brawl, snipe, use mixed builds, use "gimped chassis", have FUN.
From then, it only degraded to a poor gameplay and the above, summed up with the incredibly stupid way of communicating with the community from PGI, made people go rage away on other games.

#35 PhoenixFire55

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Posted 07 February 2014 - 02:15 AM

They fail to realize what is the REAL problem. They are fixing sympthoms, not the illness itself. Unless they get rid of instant automatic convergence on weapons they will always have pop-tart / hill-humping snipe game that is little to no fun at all. If things will keep progressing as they are now we'll end up shooting MGs and small lasers on all mechs from Locust to Atlas.

#36 PhoenixFire55

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Posted 07 February 2014 - 02:19 AM

View PostJohn MatriX82, on 07 February 2014 - 02:08 AM, said:

In the end, this game was extremely better in CB, early/mid OB. There you could brawl, snipe, use mixed builds, use "gimped chassis", have FUN.
From then, it only degraded to a poor gameplay and the above, summed up with the incredibly stupid way of communicating with the community from PGI, made people go rage away on other games.


QFT.

#37 Mazzyplz

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Posted 07 February 2014 - 02:20 AM

View PostTrauglodyte, on 06 February 2014 - 08:32 PM, said:



don't call him a bish :angry:

#38 PhoenixFire55

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Posted 07 February 2014 - 02:24 AM

View PostNick Makiaveli, on 06 February 2014 - 11:06 PM, said:

Oh and have you met the 7 PPC Battlemaster yet? No? That's because with ghost heat it takes almost 2 minutes to cool down and restart....


Lies. You can alpha 6 PPCs without shutting down. 7 PPCs shutdown time is about 5 seconds.

View Postwanderer, on 06 February 2014 - 07:26 PM, said:

I just had a 600+ damage game with an SRM-laden (not Streak) Battlemaster.


With fixed HSR and fixed SRMs it would have been 1200+ damage game.

View Postwanderer, on 06 February 2014 - 07:26 PM, said:

They may be broke still with Artemis, but they seemed to work fine without it.


It is broke with Artemis by default. Just because you don't put guidance system on missiles that aren't using any guidance.

#39 PhoenixFire55

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Posted 07 February 2014 - 02:27 AM

View PostCraig Steele, on 06 February 2014 - 08:02 PM, said:

It's hardly a rational argument you'd have to agree?


And exactly what in OP do you find so irrational?

#40 Reno Blade

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Posted 07 February 2014 - 02:36 AM

View PostPhoenixFire55, on 07 February 2014 - 02:24 AM, said:


Lies. You can alpha 6 PPCs without shutting down. 7 PPCs shutdown time is about 5 seconds.


Please be sure to back up your "lies" by proof if you call someone lier.
The best mech with 21-22 DHS can barely shoot 4 PPCs together with about 99% heat. How can you say you can shoot 6 without shutdown?
Are you taking Override + Coolshot into your argument?

See the orange line here and the limit about 70 heat (for a elited mech with about 21DHS):
Posted Image



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