Sized hardpoints. Each variant could get its own flavour, that would mean more mechbays sold because you can't do the same exact thing on any variant of the same chassis. So instead of keeping a 3F only as a Stalker you may also want a 3H or a 4N as well, because they're different.
Ghost heat could be ditched, heat mechanics could be completely reviewed. The root of all the evil is there, it's in the possibility to slap the same working weapon combo, from an assault to a medium. It shouldn't be possible.
I've quit gaming with MWO because the game hasn't seen "balance". Only freaking
NERFS.
Everything has been nerfed to the ground.- -ghost heat nerfed all weapons, especially energy-based (already nerfed enough by 1.4x DHSs)
- -too strict and extremely bad thought movement archetypes has nerfed all non-jj capable mechs
- -srms have been rendered useless, no more brawling->long range meta arose
- -Gauss rifle has been nerfed as well
- -Pulse lasers have never been an option since CB, they're not worth their weight nor heat output
- -12 man introduction made flanking harder
- -the introduction of bigger maps, without the ability to know which one is the next you're going to drop in, made short range brawlers go nearly extinct, so it became a further incentive to long range builds.
- -change of spawn-points location for assault mode made teamplay much harder especially in pug matches. It can be fine for skirmish, but assault should go back to "all in the base" starting points.
- -scaling/dimension choices for many mechs, making them way too big for a FPS. I mean Quickdraw, Awesome, Catapult, Kintaro, Dragon, Hunchback, Cicada, Trebuchet. All of these mechs should be rebalanced giving them some kind of bonuses, like extra armor bonus or HP bonus in the RT of the hunchback, or simply reduce their size, like the Quickdraw.. the thing can't be as big as an Highlander that has 30 more tons!!!!!!
- -Lack of true content, lack of an objective when you play. Right now it's all a grind to get to the next mech, nothing else. CW should have come much earlier, organized tournaments are a pain to do, merc/faction organization is non-existent.
- -Incoming of Clans with severely crippled weapons and it's still unclear if at least you'll be able to tune armor values for them. A Summoner with less armor than what I can get on a Shadowhawk is simply never going to be in my hangar; clans should have been tonnage-balanced through CW. Not as it is now, it will become a mess.. PGI hasn't been capable to balance 10 IS weapons -because of omni IS hardpoints- and I don't really want to know how well they'll mess up with Clan weaponry.
In the end, this game was extremely better in CB, early/mid OB. There you could brawl, snipe, use mixed builds, use "gimped chassis", have FUN.
From then, it only degraded to a poor gameplay and the above, summed up with the incredibly stupid way of communicating with the community from PGI, made people go rage away on other games.