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Light Balance And Firing The Hole Pgi-Light-Programers


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#1 Seelenlos

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Posted 07 February 2014 - 01:03 AM

Hi,

what must one do, to make the light-balance get working finelly?

Buy the PGI/Piranah and fire the light desinger group?

You really have no clues on that still?

I am hitting light permanently with AC/20 and they can kill me still?

Let's imagine:

A car is 120 km/h fast and makes a full break.
A car is 150 km/h fast and hits a truck.
Let's imagine a AC/20 hits the ground under a car ! What could happen in real life physics?


You know that in Tabletop a light Mechs had more squares to stop or turn?

Any hit with any weapons on Lights must get over it's half damage done to the Light-Mechs, else there is no challenge for the advantages of a scout. It's only a challange for adrenalin to get in to the next Match and make hovak on causual Gamers.

NO, NOTHING anyone says can change my opinion on this matter.

I think you haved programed that for lights because you kiddies all play scouts...

):<

#2 Kiiyor

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Posted 07 February 2014 - 01:33 AM

Nah.

Lights are barely viable as it is. Lights are mostly intended to counter ludicrously overgunned and under-engined assaults, but can still be one shot, quite easily actually. HSR has balanced hits fairly well, though some hitboxes could do with some work. IMHO, lights require the most skill and dedication for the least reward.

Also, throwing real life physics at battletech physics is futile. They don't mix. They're T-Stoff and C-Stoff.

#3 Seelenlos

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Posted 07 February 2014 - 02:04 AM

exactly last Match, I shoot at a standing Raven with 2x 20 AC !
It didn't even noticed that, because it made micro movements !!!!!

THIS is not really? The programmer sucks !!!
The code needs review from an outsider....
That's all !!!

Bäh

#4 dario03

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Posted 07 February 2014 - 02:09 AM

That is more of a issue with hitreg which happens with every mech. When hitreg does work lights are pretty weak one on one or even if they have a number advantage on you. Heck I've been abushed by 3-4 of them when in a AC40 mech and killed 2-3 of them before the others run off. Of course that won't always happen and a good light pack will murder you if its 4 on 1.

#5 Seelenlos

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Posted 07 February 2014 - 02:44 AM

Buy the code of Moonbreakers.
There's nothing more to say on this matter !

#6 Zerberoff

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Posted 07 February 2014 - 03:01 AM

View PostSeelenlos, on 07 February 2014 - 01:03 AM, said:

Hi,

what must one do, to make the light-balance get working finelly?

Buy the PGI/Piranah and fire the light desinger group?

You really have no clues on that still?

I am hitting light permanently with AC/20 and they can kill me still?

Let's imagine:

A car is 120 km/h fast and makes a full break.
A car is 150 km/h fast and hits a truck.
Let's imagine a AC/20 hits the ground under a car ! What could happen in real life physics?


You know that in Tabletop a light Mechs had more squares to stop or turn?

Any hit with any weapons on Lights must get over it's half damage done to the Light-Mechs, else there is no challenge for the advantages of a scout. It's only a challange for adrenalin to get in to the next Match and make hovak on causual Gamers.

NO, NOTHING anyone says can change my opinion on this matter.

I think you haved programed that for lights because you kiddies all play scouts...

):<


How about you cancle your Job for more time learning "how i dont suck at MWO" ?

...also, if you want more Physics turn off your PC.

#7 Asmudius Heng

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Posted 07 February 2014 - 03:08 AM

As much as i would like lights to be better pilots and not rely just on breakneck speed and netcode to live, the way the game is designed lights need to be viable when pitted against assaults at least somewhat because of the way people can choose mechs to bring to the field.

If you went full on Battletech no one would drive a light they would be torn to shreds so quickly.

What is needed is collisions and better collision damage ... not knockdowns.

A light going 150 into a WALL should cause damage to itself and its throttle should go to 0 - same with any other mech in fact. Make piloting a skill that is needed to navigate the maps then we will see more skill that full throttle aim and fire - not that there is no skill to that either but i would love to see piloting brought to the fore as a skill.

Light not taking damage that is just netcode mostly - taks streaks and eat them for breakfast :angry:

#8 Seelenlos

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Posted 07 February 2014 - 05:17 AM

View PostZerberoff, on 07 February 2014 - 03:01 AM, said:


How about you cancle your Job for more time learning "how i dont suck at MWO" ?

...also, if you want more Physics turn off your PC.


How about you going to a job and not just use "Hartz IV" !

#9 FupDup

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Posted 07 February 2014 - 08:59 AM

If you're having troubles against lights on a consistent basis, your issue is one of the following:

A. Horrible ping borks up hit detection. This is a bug, not an intended feature.

B. You are playing the game with a steering wheel.

#10 Mercules

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Posted 07 February 2014 - 09:11 AM

View PostFupDup, on 07 February 2014 - 08:59 AM, said:

If you're having troubles against lights on a consistent basis, your issue is one of the following:

A. Horrible ping borks up hit detection. This is a bug, not an intended feature.

B. You are playing the game with a steering wheel.



I'm assuming it is probably the former. Seems like English is not the first language of the OP leading me to believe they probably live very far from the servers in Canada. It's not the code, it's the Internet. Hit Detection seems to work fairly well when everyone's ping is under 60.

Edited by Mercules, 07 February 2014 - 09:11 AM.


#11 Mcgral18

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Posted 07 February 2014 - 09:16 AM

View PostMercules, on 07 February 2014 - 09:11 AM, said:



I'm assuming it is probably the former. Seems like English is not the first language of the OP leading me to believe they probably live very far from the servers in Canada. It's not the code, it's the Internet. Hit Detection seems to work fairly well when everyone's ping is under 60.


Consistent ping is also important. If it"s jumping all over the board, you'll also get pretty bad hitreg.

#12 Mercules

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Posted 07 February 2014 - 09:20 AM

View PostMcgral18, on 07 February 2014 - 09:16 AM, said:

Consistent ping is also important. If it"s jumping all over the board, you'll also get pretty bad hitreg.


Also true and a good point. I am in Minnesota so my ping is typically 30-40 and doesn't move around much. I can hit lights and tend to be hit fairly reliably. This is basically a problem for ANY FPS style game played over the internet. Lag/Ping/Latency messes with the game.

#13 DaZur

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Posted 07 February 2014 - 09:23 AM

Hole?

I'm done listening to the lights are indestructible diatribes. :P

Clearly there is occasion where hit registry malfunctions... Never going to say it's not valid issue.

That said... I've watch enough piss-poor targeting and listen/read the cries of indignation that the lights are broken and hitreg sucks... while watching copious percentages of these players shots at worse do little but miss completely and at best are glancing blows with energy weapons that might deal 1/4th of their damage potential.

A lot of players grossly over estimate how many of their shots actually connect with any veracity...

Edited by DaZur, 07 February 2014 - 09:32 AM.


#14 Joseph Mallan

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Posted 07 February 2014 - 09:37 AM

View PostDaZur, on 07 February 2014 - 09:23 AM, said:

Hole?

Picture if you will, a platoon of Marines hiking across the hills an valleys of South Korea at night. Attempting to maintain tactical silence as they travel to the known location of the headquarters platoon. Word is whispered from man to man. The word is "hole". One strapping young Grunt, turns to pass the word. Says "Hole" and immediately drops waist deep in a fighting hole! He looks up, shock on his face, and without missing a beat adds, "And it deep!" :huh:

I... was that Grunt! ^_^

Thank you for the flashback! :P

Edited by Joseph Mallan, 07 February 2014 - 09:37 AM.


#15 Kiiyor

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Posted 10 February 2014 - 04:08 PM

View PostAsmudius Heng, on 07 February 2014 - 03:08 AM, said:


...What is needed is collisions and better collision damage ... not knockdowns....



This!

An EARTH SHATTERING CLANG, more damage, a forced deviation from course (based on impact angle) and momentary loss of control for the light pilot. 1-2 seconds of straight line movement.... a decent enemy pilot could get off at least one moderately easy shot in this time.

Knockdowns don't need to be re-introduced in their old state... especially if we see a return to Dragon Bowling (Rage level: grrrrAAAAAGH) or HOLY HELL JUST LET ME STAND YOU EVIL LITTLE TURDS ******* JENNER TACKLING (Rage level: bitemarks in keyboard, detached retinas and burst blood vessels in eyes from impotent rage screaming).

#16 Kiiyor

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Posted 10 February 2014 - 04:13 PM

View PostJoseph Mallan, on 07 February 2014 - 09:37 AM, said:

Picture if you will, a platoon of Marines hiking across the hills an valleys of South Korea at night. Attempting to maintain tactical silence as they travel to the known location of the headquarters platoon. Word is whispered from man to man. The word is "hole". One strapping young Grunt, turns to pass the word. Says "Hole" and immediately drops waist deep in a fighting hole! He looks up, shock on his face, and without missing a beat adds, "And it deep!" :ph34r:

I... was that Grunt! :ph34r:

Thank you for the flashback! :P


HAHAHAHAHA! I did that on an exercise in New Zealand. We were patrolling when the temperature dropped from a balmy 26 degrees to -6 in around 30 mins, when we were first hit with torrential rain, then snow. One of my mates fell into a neck deep hole joyfully made by the Arty guys in an earlier live fire (and now full of freezing water). He got out, made a very elaborate field signal to me identifying said hole, for which I thanked him, then disappeared into it. It was all good though, I apparently had hypothermia before I fell in.

Good times.

#17 Stelar 7

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Posted 10 February 2014 - 04:20 PM

View PostSeelenlos, on 07 February 2014 - 01:03 AM, said:

NO, NOTHING anyone says can change my opinion on this matter.


Read the whole thing but this here. This lands you in the same bin as all the other unthinking close-minded people. Nice of you to wear your bias so plainly.

#18 Asakara

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Posted 10 February 2014 - 05:56 PM

View PostSeelenlos, on 07 February 2014 - 01:03 AM, said:


...


I think you haved programed that for lights because you kiddies all play scouts...

):<


Do you think that insulting the devs will somehow get them to make the changes you want?

#19 Seelenlos

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Posted 11 February 2014 - 03:25 AM

View PostAsakara, on 10 February 2014 - 05:56 PM, said:


Do you think that insulting the devs will somehow get them to make the changes you want?


Tactical Insulting, one of my very bad habbits ...
Sometimes it works and the other side is more impressed before, mostly not...

View PostStelar 7, on 10 February 2014 - 04:20 PM, said:


Read the whole thing but this here. This lands you in the same bin as all the other unthinking close-minded people. Nice of you to wear your bias so plainly.


Because the wheel on that netcode has been developed before, if some one KNOWS that his code is not that good after many retries, the only way is to take it from someone else who is willing to give or sell it and you are done ...

That's what i always say to our admins and developers, but as a supporter you always are wrong, till the project are dead, then all start over again, like the last one ...

Experince...

#20 Thorn Hallis

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Posted 11 February 2014 - 03:28 AM

I suggest saving up all your milk money and buy Piranha Games.



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