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No 2X Uac20?


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#21 Sybreed

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Posted 08 February 2014 - 08:41 AM

View PostTELEFORCE, on 07 February 2014 - 08:05 PM, said:

As many have answered in the past, because hard point sizes would wreck customization. Just look at MechWarrior 4, the worst offender of this.

you say it like it's a bad thing

#22 TELEFORCE

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Posted 08 February 2014 - 10:22 AM

I still think it's a bad thing :)

#23 Racklesnack

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Posted 08 February 2014 - 10:30 AM

I liked the mw4 system >.>

#24 Belorion

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Posted 08 February 2014 - 10:54 AM

View PostSybreed, on 08 February 2014 - 08:41 AM, said:

you say it like it's a bad thing


It is a bad thing...

#25 Zerberus

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Posted 08 February 2014 - 11:22 AM

View PostSephlock, on 07 February 2014 - 05:24 AM, said:

"If any of the following weapons are equipped in an OmniMech’s arm, any Lower Arm Actuator or Hand Actuator that was present in the base configuration is automatically removed:
Any Gauss rifle.
Any autocannon.
Any PPC."

View PostDanNashe, on 07 February 2014 - 06:36 PM, said:

The list of stuff removing hand actuators did not include AC20s (suspicious?)


Do you know what the "AC" in AC/20 stands for? :D

Edited by Zerberus, 08 February 2014 - 11:22 AM.


#26 Sybreed

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Posted 08 February 2014 - 11:40 AM

View PostBelorion, on 08 February 2014 - 10:54 AM, said:


It is a bad thing...

okay then, keep your ghost heat and clumsy clan balance :D

#27 Sephlock

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Posted 08 February 2014 - 12:05 PM

View PostZerberus, on 08 February 2014 - 11:22 AM, said:




Do you know what the "AC" in AC/20 stands for? :D
Air conditioner?

#28 lsp

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Posted 08 February 2014 - 06:01 PM

View PostTELEFORCE, on 07 February 2014 - 08:05 PM, said:

As many have answered in the past, because hard point sizes would wreck customization. Just look at MechWarrior 4, the worst offender of this.

I think it's great that MWO combines the best of both worlds; fixed hardpoint types and proper BattleTech slots. It does preserve the flavor of individual chassis.

I liked MW4, didn't see anything wrong with the customization, it was a better game than MWO is.

#29 Antagonist

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Posted 09 February 2014 - 11:46 AM

View PostDanNashe, on 07 February 2014 - 06:36 PM, said:

Random notes:
We don't know 100% sure what is fixed.
They may or may not allow dual AC20s. This is speculation.
Is preventing a dual AC20 assault a bad thing if there are no others in the game?
They may use canon record sheets for fixed stuff - who knows?
The list of stuff removing hand actuators did not include AC20s (suspicious?)

BIG THING:
DO NOT EXPECT THE S VARIANTS.
While canon, these are *not* in the core readouts and are not core variants.
Second, PGI clearly considers (rightly so) Jump Jets a chassis balancing factor.
Adding S configs to mechs that almost never jump otherwise, with the omni system, breaks that.
Conclusion: "S" configs are [probably] not going to be in the game.
Expect only configs from the basic TROs.
The only reason to take the Summoner over the Timberwolf is the jump jets.

Lack of Jump Jets actually balances the maneuverability of all three top weight classes:
Stormcrow/Ryoken.
Timberwolf/Mad Cat
Daishi/Dire Wolf


I'll just reiterate that in MWO, a dual AC/20 hit is - for all intents and purposes - the same as a single one in the TT. The problem has always been convergence, not damage.

And be honest, investing 16-20 crits and assorted tonnage in weapons and ammo deserves to pay off in an OMG WTF moment. The fact these can be repeated almost at will by mechs of a far lower tonnage than their target is the real issue with weapons in MWO.

Also, regarding the Dire Wolf Prime, its loadout already has seven slots used by assorted weapons per arm, with no internal equipment available to be hardwired into the other three. So there's your dual AC/20 monster.

Alternatively, consider switching a side torso for the B's and end up with three CGRs. Shrug.

Edited by Antagonist, 09 February 2014 - 11:48 AM.


#30 TELEFORCE

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Posted 09 February 2014 - 07:33 PM

With some pod swapping, you can run an effective triple gauss monster, or two UAC/20s and a gauss, or the other way around. Both are pretty nasty.

#31 Butane9000

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Posted 09 February 2014 - 07:39 PM

Man the Dire Wolf is already ridiculous as is. 4 ER LL 4 MPL 2UAC5s and a LRM10? It's freaking ridiculous.

#32 TELEFORCE

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Posted 09 February 2014 - 08:06 PM

Fortunately (for the guys on the other team) the Dire Wolf can't fire all of its Primary configuration weapons at once. It only has 22 double heatsinks :ph34r:

#33 XX Sulla XX

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Posted 10 February 2014 - 12:46 AM

Here is what you can be sure of. They will make the Clan mechs where they are not OP in comparison to IS mechs. So probably no duel AC20 100 tons mechs etc :ph34r:

#34 Sephlock

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Posted 10 February 2014 - 12:52 AM

View PostButane9000, on 09 February 2014 - 07:39 PM, said:

Man the Dire Wolf is already ridiculous as is. 4 ER LL 4 MPL 2UAC5s and a LRM10? It's freaking ridiculous.
Posted Image

#35 Butane9000

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Posted 10 February 2014 - 11:31 AM

View PostSephlock, on 10 February 2014 - 12:52 AM, said:

Posted Image


A key/button for every weapon?

#36 pbiggz

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Posted 10 February 2014 - 12:20 PM

View PostButane9000, on 10 February 2014 - 11:31 AM, said:


A key/button for every weapon?


Do you even weapon group!?

#37 General Taskeen

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Posted 10 February 2014 - 12:24 PM

View PostPraslek2, on 07 February 2014 - 04:31 AM, said:


I realized after checking this that the particular mech I chose doesn't have endo/ferro. The principle is still going to be applied to every other mech, but for the Daishi they are going to have to use the special rule you see below that prevents you from changing which gun is in the arm.





"Special rule"

The definite issue is trying explain any of these build rules to new players that don't know anything about BattleTech. The OLD MechLab for IS Mechs was pretty intuitive, you slot stuff until visually you could not. But to overcomplicate now PGI wants more complication with Clan build rules mixed in with Mech Warrior anything goes rules. New player says, what's all this?

Here is the Daishi Prime record sheet: http://bte.battletec...te/pdf/5757.pdf

Daishi A: http://bte.battletec...te/pdf/5758.pdf

Daishi S: http://bte.battletec...te/pdf/5766.pdf

#38 Butane9000

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Posted 10 February 2014 - 12:30 PM

View PostGeneral Taskeen, on 10 February 2014 - 12:24 PM, said:


"Special rule"

The definite issue is trying explain any of these build rules to new players that don't know anything about BattleTech. The OLD MechLab for IS Mechs was pretty intuitive, you slot stuff until visually you could not. But to overcomplicate now PGI wants more complication with Clan build rules mixed in with Mech Warrior anything goes rules. New player says, what's all this?

Here is the Daishi Prime record sheet: http://bte.battletec...te/pdf/5757.pdf

Daishi A: http://bte.battletec...te/pdf/5758.pdf

Daishi S: http://bte.battletec...te/pdf/5766.pdf


Where can you find those tables?

#39 Lightfoot

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Posted 11 February 2014 - 09:01 AM

This is why I am not buying any Clan mech-pak. MWO's Clan mechs will have all the restrictions of Omnimechs without having any omni capability, because PGI will be placing regular hardpoints into the omni-pods instead of omni-hardpoints.

It's kind of the old shell game. LOOK! OMNI-MECHS!!! Except they actually have more restrictions than non-omnimechs without getting any Omni-slots for carrying those restrictions.

And the reason this has to be done is because PGI has already had to heavily nerf Inner Sphere tech which is absurd. If you have ever played any earlier MechWarrior game you know Inner Sphere 3050 tech is pre-nerfed, except for being a little cooler due to it's weakness.

Also, nerfing all weapons in MechWarrior just lessens the need to use Mechlab or make new Mech purchases and their various purchasable items. You really want to keep Mechlab operations as deep as possible for the questing/lore element it brings and the additional sales it generates.





.

Edited by Lightfoot, 11 February 2014 - 09:13 AM.


#40 IanDresariAce

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Posted 11 February 2014 - 10:47 AM

The Dire Wolf is gonna be nerfed afterwards anyway. So don't worry. :)





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