Bhael Fire, on 07 February 2014 - 08:24 AM, said:
It makes more sense in Attack/Defend because only one side is defending in that mode, so the defenders need all the help they can get. The goal for each team is cut and dry; one side defends and the other attacks.
Capturing the enemy's base in Assault is supposed to be easier than in Attack/Defend so that it forces the teams to balance their attention between defending and attacking. If you make it harder to capture, it makes the decision to focus solely on attack in Assault a lot easier...which pretty much makes it like Skirmish mode.
Ok but seriously... you're in a war zone and you don't leave something behind to protect your mobile base? That in itself, in my opinion, is justification enough to have some turrets around.
It's not that I don't see your point... I do... but I think that the turrets add a new dimension to how you approach the base. I think there could be less turrets and perhaps make them so a light mech could destroy them without being critically wounded as to keep some semblance of what existed before, but overall I do think they were a positive addition to the game.
Except that part about them shooting my legs. Seriously. Every MLAS turret did nothing but try to leg me. Can they be set to shoot randomly?
Edited by SI The Joker, 07 February 2014 - 08:40 AM.