Koniving, on 24 April 2014 - 08:23 AM, said:
Depends. For some mechs they go the stock speed. For some they got a Different Engine to get the stock speed (Cicada?). In general the entire system is screwed up to be honest.
And yeah.. Basically you can rebuild 3 of the same mech.
Although some configurations did have ferro when others do not.
What really changes is the "center torso," though if the hardpoint is fixed and not an omnipod like the Adder, the CT will be the same for all 3 "bodies".
The
Cicada variants in MWO have their stock TT Engines.
The issue comes with those 'Mechs that have odd-numbered Walk MP values in their BattleTech movement profiles (e.g. the AS7-D
Atlas as a 3/5 'Mech, the
Mad Cat as a 5/8 'Mech, etc) and the use of the BattleTech movement system without the rounding error.
Without rounding up, such 'Mechs lose half-a-point from their run speeds (such that the
Atlas becomes a 3/4.5 'Mech, and the
Mad Cat becomes a 5/7.5 'Mech), since the actual product of the Run MP calculations are not integers (e.g. 3 * 1.5 = 4.5 rather than 5 & 5 * 1.5 = 7.5 rather than 8) - thus, why the
Mad Cat's actual top speed is 81.0 kph (10.8 kph/MP * 7.5 MP) rather than 86.4 kph (10.8 kph/MP * 8 MP) that results from the Run MP being rounded up to the nearest integer.
By contrast, those 'Mechs that have even-numbered Walk MP values in their BattleTech movement profiles (e.g. the stock CDA-2A
Cicada as an 8/12 'Mech, or the stock CN9-A
Centurion as a 4/6 'Mech) do not experience the rounding error, since the actual product of the Run MP calculations are already integers (e.g. 8 * 1.5 = 12 & 4 * 1.5 = 6) - thus, why the stock CDA-2A's top speed is still 129.6 kph (10.8 kph/MP * 12 MP).