What changed?
I ask because I built this rig specifically to run this game (on a budget), right before closed beta started, and it has never given me framerate issues like I'm having now.
So, while my humble, elderly i5 isn't the "good processor" that this game requires (shocking, isn't it?), it is the proc, along with the GTX 560ti, that had previously maintained 50 to 60 fps for me. I played regularly on up until the PHX dropped, then moseyed off, came back and anytime the system comes under load it's tanking framerates. Was already running DX11 and so forth, so what changed in between those few months worth of patches to make it so *** all of a sudden?
1
Low Fps In Mechwarrior Online?
Started by DeusL0Vult, Feb 08 2014 09:43 PM
22 replies to this topic
#21
Posted 01 October 2016 - 09:36 PM
#22
Posted 01 October 2016 - 11:23 PM
Since 2 patches ago, when they introduced new metrics, I have quite often lags of 0,5 secs or even longer when aiming or getting shot at.
Maybe same reason.
Maybe same reason.
#23
Posted 02 October 2016 - 01:36 PM
You do know you necro a 2014 thread there? Lots changed in two years...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users