The Kintaro
#1
Posted 09 February 2014 - 06:29 AM
http://mwo.smurfy-ne...5e1db5b61f803ad
but this is what i came up with for my starting Kintaro. Using the xl300 i have laying around from my jenners also i have an xl 275 laying around from my heavy metal back when i ran that with an xl.
#2
Posted 09 February 2014 - 06:34 AM
But since you're at it you know what I don't really see much of at all in the designs of most people?
Variety. Since you can't fire it all without the ghost heat of using 4 SRM-6s, why not pack some LRMs along side the SRMs? Soften them up at range then come in for the kill.
This is just an example build I threw together using LRMs and Streaks (because Artemis made the SRMs + LRMs too heavy and streaks benefit from Artemis with a faster lock without a penalty because PGI isn't the most competent developer). Ignore the armor as I didn't bother with it or want to reveal my armor secrets. Though I do suggest plenty of front armor.
Edited by Koniving, 09 February 2014 - 06:39 AM.
#3
Posted 09 February 2014 - 06:42 AM
#4
Posted 09 February 2014 - 06:50 AM
Edited by Xeno Phalcon, 09 February 2014 - 06:51 AM.
#5
Posted 09 February 2014 - 07:04 AM
#6
Posted 09 February 2014 - 07:08 AM
Roachbugg, on 09 February 2014 - 07:04 AM, said:
Not noticed an appreciable difference, myself. The tighter grouping would mean that more missiles impact something in a shorter time though, which IIRC is the reason their hit detection is so bad.
#8
Posted 09 February 2014 - 09:57 AM
http://mwo.smurfy-ne...fa33f5694e8916c
Chain fire the Streaks, same cockpit shake as an AC/2 x 5.
Edited by Die Primate Die, 09 February 2014 - 09:58 AM.
#9
Posted 09 February 2014 - 12:03 PM
I play Kintaro's a good bit and they do lose arms often. No need to lose any firepower that you don't have to.
#10
Posted 09 February 2014 - 12:30 PM
Edited by Kjudoon, 09 February 2014 - 12:31 PM.
#11
Posted 09 February 2014 - 12:40 PM
KTO-18 mixed short range
KTO-19 LRM boat or direct fire LRM trollboat
KTO-20 mixed range or long range sniper
#12
Posted 10 February 2014 - 12:58 AM
Not only you get better missile converge, you also avoid heat penalty. The 1-2 punch also give enemy smaller window to retaliate as your missiles shake him.
KTO-18
Added Artemis to reduce missile spread
Remove CT SRM4 for weight
Swap the placement of SRM4 with SRM6, if you lost the missile arm your fire power does not diminish too much
Replace MPL with standard ML, extend your hitting range to 540m
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