Ok this is just my opinion, (and almost everyone I have talked with it about agrees) to help improve game play and over all player happiness. 1.) mech lab still needs a few more overhauls for starters "an un-equip button, the ability to see all hard points and exp. for all mech's, the ability to see your c-bills/MC/Exp. W/O having to go into mech lab. 2.) allow for a real training ground, I.E. .. A.I. controlled Mech's that return fire, the ability to create up to a full single lance and have a difficulty LV (easy, hard and vet) and an option to assault a single point or defend against a wave for the purpose of learning to work together as a lance and to improve over all player game play. simply a small map, up to 4 pilots (either friends or A.I. Pilots) ... No Exp./C-Bill/ELO. Gain. To many players as it is now have no clue how to actually work properly as a group/lance (Not locking targets, Chasing squirrel, coordination) and it can be a real issue, Unskilled pilots that either just shoot at what ever moves or Just in general show a lack of general game and group mechanics. 3.) lastly that I can think of is adding a single and co-op playable Story line Quest mode for added content as PVP can get old real quick. allow for C-Bill, EXP, and Salvage gain as well as possible mech pick-ups if all objectives are completed. All these options and opinions have been greatly discussed and would also generate a larger player base. Lets face it, you can only kill the same guys so many times on the same maps using the same heavy/Alpha/Run hot or Die builds before you no longer find the game interesting anymore. add that to the up coming community war. and adding a few special mechs like the Uziel, Blood asp, Vulture, Bush whacker, Cauldron Born, Mauler and Shadowcat. None of these Mechs are over powered or horribly over balanced and could be gained by either a Story mode or simply adding them as you have the other mechs. Last but Not least ... i'd like to be able to see what size engine is in a mech and to see what mod's I have w/o having to buy the mech or go into load out / Mods to simply see that as well as not having to select which game mode to go into ever time I launch. I liked having the ability to set it to Assault or Skirmish or Conquest and to just hit launch instead of having to go through 20 million tabs ..... ok, that may be a little over, but I feel like I have to go through that many tabs to get everything done. Simple and balance is good, I'd be willing to bet the House on the fact that you fix the few small issues you have plus add this with what your already adding in the Clans and Community War .... you'd be the next Big MMORPG with a player base almost as big as World of Warcraft .. before they became the big Joke they are now.
Just some Food for Thought. Feel free to Reply and see what you actually get.
Edited by Weapon Xproject, 04 March 2014 - 09:30 AM.