Edit: Btw, I forgot to say thank you for bringing this to its own thread and public attention. But the original concept was unique armor based on each mech variant (not chassis as a whole but per mech variant)'s stock armor much like engines were originally based on variant's stock).
(One thing: 137 is the Cicada's structure health; the structure health of all 40 ton mechs regardless of what their armor is. 128 is the Cicada A's stock armor. Even though all Locust, Jenner D variant only, and Cicada A variant all have 128 starting and go to 228 after the changes, the Locust has 61 structure, Jenner D has 119, and Cicada has 137. Of course, another 40 ton mech could have 280 armor buff to 380, awful weapons awful speed, and still have 137 structure.)
In the phrase of "general is better," we often complain about one mech outclassing the other or all the mechs being the same.
Role warfare was a design pillar that had been abandoned by this game in the name of "being general." Stock-based armor configurations like this would really elaborate on that role warfare. Jagermechs as an example were never, ever meant to brawl. Instead they were long range fire support and anti-air with paper thin armor and had to be protected by other more armored mechs.
We just created two roles by that alone. Fire support and protecting ranged assets. And that rule about only lights scouting? Bull. There's brawling light mechs if they could have the armor they were meant to. There's also scouting 55 ton mediums!
Typically in Battletech, the faster mechs or the more powerful mechs tend to have much lighter armor. A fast mech with powerful weapons and terrible armor is the Shadowhawk; the 2D2 has the same armor as a Raven 2x. But it's fast and powerful at long range. The 5M trades the 2D2's highly usable array of hardpoints for a balanced one, manages to keep the speed but for its trade off it gets very high armor. In MWO's system it just gets a nice fat smear of brown.
Some mechs are fast and have great armor but terrible weapons. (Thunderbolt? Though 65 tons its stock armor competes with a Stalker even though the stalker is 20 tons heavier and a class higher) Some mechs have amazing armor and weapons but are absolutely slower than dirt (Hunchback pre-buffs. If the armor was stock + 100, the Hunchback would be not only the best of the 50 tonners, but better than about half of the 55 tonners in MWO right now in terms of armor to include 2 out of 3 Shadowhawks, 2 out of 3 Griffins while being equal to one in armor. The Hunchback on the other hand would be outclassed in armor by both the Kintaro and the Wolverine).
Back to lights though. Let's use a classic favorite. The Urban Mech. 60 rated engine. 30 ton battlemech. With PGI's engine rating limits, you'll never be able to put more than a 115 engine in it. 62.1 kph; 68.3 after speed tweak. Loadout 1 ballistic, 1 small laser. Piece of dirt, right?
Compare to a Spider. 30 tons. Spider armor is universally 112 points. Current max 210 (and thus Urban mech would max at 210 in the current system but still never be faster than 68, while the Spider can go 169 kph). Not fair at all, is it? But let's complete that with stock-based armors.
30 ton mechs, current max armor 210. Structure health 105.
Spider, 112 stock armor. Add 100. New max is 212 (big 2 point gain; woo). 169 top speed with largest engine. Using the 5K, 4 ballistics 1 laser.
Urban mech. 6 tons of armor. That's 192 armor stock. New max is 292 with 105 structure health, 68 kph and a shorter, clunkier figure with high mounted ballistic and energy weapons.
The reason why per variant is so very important is this. Take the Ravens. The "best" Raven, the 3-L, could go 150 kph at its top speed, sport up to 238 armor, and has the best weapons and ECM.
But wait. It started with 161 armor. Better than a Jenner D (making up for its lack of speed compared to the D's current 152 kph and better weaponry, torso twist, turn speed, acceleration...flat out the Jenner D is superior in almost every way except starting armor and ECM). Anyway, 161 armor (119 structure) with armor + 100 = new max of 261. Wait, that's a buff. Actually not as much as you think it might be.
Take the 3-L and compare it to its slower (and at the time 119.6 kph limited 235 engine) sisters. The 2X and the 4X. 119 structure. Decent weaponry but unable to compete with the potential power of the 3-L. No ECM. Inferior acceleration, turning, etc. compared to its newer Liao brother. Instead, what did they get that's better? Armor. 208 for the Raven 2X (that's the same as a Shadowhawk 2D2), and 234 for the Raven 4X. That becomes 308 for the 2X and 334 for the 4X.
Jenner D 119 structure, 128 armor becomes 228 max. 152 kph. Nasty weapons. Better torso twist, better this and that..
Raven 3-L 119 structure, 161 armor becomes 261 max. 150 kph. Easy to leg, weapons comparable to Jenner D, okay twist. ECM.
Raven 2-X. 119 structure, 208 armor becomes 308 max. 119 kph. High energy reliance. One missile port.
Raven 4-X. 119 structure, 234 armor becomes 334 max. 119 kph. Only 2 energy hardpoints, ballistic hardpoints require lots of weight and smaller engine. Armor makes sense; it's a fighter not a scout. Jumpjet capable.
Jenner F 119 structure, 234 armor becomes 334 max, 152 kph, 6 energy hardpoints + other Jenner D traits. Hotter than heck, but has the armor to make up for it.
The Ravens just became a lot more unique and there's now an appetizing reason to try out the 2X and 4X.
Even the Jagers which this hits especially hard will have a new merit; the worst Jagermech (the A) is now the best one in terms of armor.
Meanwhile this allows Awesome 9M and Thunderbolt 9SE -- which can't even equip stock armor values in MWO, to shine. Puts the Awesome above the Victor in armor. Some medium mechs will feel more like heavy mechs. Some heavies will feel like mediums. The Dragon gets a huge buff (as it's 1-C variant couldn't equip even STOCK armor), and overall mechs should feel a lot more unique.
Oh, and that pesky jump sniping Cataphract 3D? It and the 1X are the lowest armored Cataphracts. The 4X, slower than dirt, is the highest armored and no longer outclassed by the Jagermech in brawling. It is however still outclassed by the Jagermech in long ranged support from cover.
Edited by Koniving, 10 February 2014 - 09:54 AM.