Jump to content

A Ppc Fix Suggestion.


74 replies to this topic

#21 Naduk

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,575 posts
  • LocationAustralia

Posted 09 February 2014 - 07:07 PM

what if ppc had a chance (8%?) to catastrophic overheat if fired when above 80% heat ?
they could explode like a gauss rifle does

then you could make it so the Awesome did not suffer from this drawback as its quirk

i disagree with the splash damage idea, especially such large splash damage
if you reduce to ppc damage to 6 and give a flat 1 damage to splash, i think it would be ok
remember these weapons can deal damage out pass 1200m and never require ammo

#22 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 09 February 2014 - 07:10 PM

View PostNRP, on 09 February 2014 - 07:04 PM, said:

The only PPC "fix" needed is a reduction in base heat and an increase in projectile speed. And also allowing three to be alpha'd before ghost heat kicks in. Then mechs with only energy hard points might have a chance against ballistic mechs.

Anyway, I'm sick of all the whining about PPCs. They were once good. Now they're not so good (hot, slow, and hit registration issues). It seems you cry babies won't be happy until PPCs are completely unusable. STFU already.

Posted Image
I'm still wrecking face in a Blackjack with 2x PPCs and 3x Mls for backup.

That being said, having a perk for the Awesome and only the Awesome to fire 3x PPCs and LLs with out being hit by the ghost heat would be fine.

#23 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 09 February 2014 - 07:28 PM

Op, not so sure about your suggestion. Perhaps a decrease in damage and a slight rise in heat


View PostNauht, on 09 February 2014 - 04:36 PM, said:

I dare you to run an XL in an assault in high ELO matches against premades.

lol.
I'm not in the highest elo but i'm up there pretty high and i run xl's in all my mechs and do well.
Mind you sometimes i die fast but that's the risk you take. speed is life.

Edited by KharnZor, 09 February 2014 - 07:30 PM.


#24 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 09 February 2014 - 08:03 PM

View PostSerpieri, on 09 February 2014 - 05:13 PM, said:


Your wrong Roland - all weapons that had min ranges can fire - they just had a modifier added to the roll. And I believe all of them had a rule where you can bypass the min range but it was risky.

It was PGI that made them do no damage.

No, I believe you are mistaken.
You had to manually disable the inhibitor on the PPC to fire it at all inside the minimum range. And that meant you risked blowing up the PPC if you failed the roll against the EM feedback.

You weren't able to just fire it inside the min range like a gauss rifle.

#25 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 09 February 2014 - 08:42 PM

View PostRoland, on 09 February 2014 - 08:03 PM, said:

No, I believe you are mistaken.
You had to manually disable the inhibitor on the PPC to fire it at all inside the minimum range. And that meant you risked blowing up the PPC if you failed the roll against the EM feedback.

You weren't able to just fire it inside the min range like a gauss rifle.


Brush up on your Battletech - all weapons can be fired in min range - ac's, guass, lrms, ppc's. The only thing this impacted was your to hit roll. The advanced options of hot-loading and disabling the inhibitor are level 3 battletech rules that were introduced in Maximum tech.

#26 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 09 February 2014 - 08:52 PM

Glad to see some level headed people have joined the discussion.

#27 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 09 February 2014 - 09:20 PM

View PostSerpieri, on 09 February 2014 - 08:42 PM, said:


Brush up on your Battletech - all weapons can be fired in min range - ac's, guass, lrms, ppc's. The only thing this impacted was your to hit roll. The advanced options of hot-loading and disabling the inhibitor are level 3 battletech rules that were introduced in Maximum tech.

I'll take your word for it then. The original BT rules are basically immaterial to the discussion anyway, I suppose.

The way the PPC was originally implemented in MWO was basically how battletech describes it as being.. mainly, the closer the target, the less damage it does once inside min range.

#28 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 04 March 2014 - 04:49 PM

Ppcs should do 30%-40% splash damage

Ppcs should have linear damage drop off down to their min range. Erppcs should go down to 12 heat again.

Ppcs should have no ghost heat; with splash damage 4 ppcs mechs are fine

#29 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 04 March 2014 - 05:06 PM

View PostNRP, on 09 February 2014 - 07:04 PM, said:

The only PPC "fix" needed is a reduction in base heat and an increase in projectile speed. And also allowing three to be alpha'd before ghost heat kicks in. Then mechs with only energy hard points might have a chance against ballistic mechs.

Anyway, I'm sick of all the whining about PPCs. They were once good. Now they're not so good (hot, slow, and hit registration issues). It seems you cry babies won't be happy until PPCs are completely unusable. STFU already.


Are you high? PPCs were absolutely broken when they went 2000 m/s and emitted 8 heat. Even in their current state, they're one of the best weapons in the game.

Jesus Christ.

EDIT: I'd actually prefer if PPCs worked as they are. Just nerf their rate of fire or something. Make it 5 seconds instead of 4.

Edited by Kaeb Odellas, 04 March 2014 - 05:11 PM.


#30 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 04 March 2014 - 05:29 PM

View PostKhobai, on 04 March 2014 - 04:49 PM, said:


Ppcs should have no ghost heat; with splash damage 4 ppcs mechs are fine

No.

#31 Tw1stedMonkey

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 303 posts

Posted 04 March 2014 - 11:57 PM

ACs are the main problem and until they split the damage into either burst fire or something, I will never support such a suggestion. That being said I do support splash for ppcs if the pinpoint problem in ACs are fixed. I think nerfing pinpoint damage is one of the chief ways to increase fun for all players. I mean who actually enjoys getting cored out and killed in like 70-80% integrity? The most memorable moments in this game are the times you and your surviving teammates hobbling around while missing half your mechs trying to bring down the other survivors of the glorious battle before your mech collapses in on itself!

#32 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 05 March 2014 - 12:51 AM

View PostTw1stedMonkey, on 04 March 2014 - 11:57 PM, said:

ACs are the main problem and until they split the damage into either burst fire or something, I will never support such a suggestion. That being said I do support splash for ppcs if the pinpoint problem in ACs are fixed. I think nerfing pinpoint damage is one of the chief ways to increase fun for all players. I mean who actually enjoys getting cored out and killed in like 70-80% integrity? The most memorable moments in this game are the times you and your surviving teammates hobbling around while missing half your mechs trying to bring down the other survivors of the glorious battle before your mech collapses in on itself!


actually kinda feel that in a competitive shooting game you shouldn't put in things that lower overall skill cap and take away the need for players to use evasive maneuvers and torso twisting more. There are plenty of ways to avoid damage in this game if you play smart. Also if you want fun, you probly should consider adding more options instead of just changing something other people enjoy.

Edited by Varent, 05 March 2014 - 12:54 AM.


#33 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 05 March 2014 - 02:23 AM

No way. PPC Is fine as Is except it's too hot for DHS 1.4 since it's current 10 heat is based on DHS 2.0 values as balanced in Battetech. If it has the minimum distance it should have the Field Inhibitor disable option, if that's too much then have it weaken to zero damage at 30 meters. 90 meters is for field inhibitor equipped PPCs.

Other than that the PPC is as described in Battletech. A lot of people think they know better than Battletech, but that is unlikely. The PPC has been nerfed to garbage already. You are allowed to carry 2 PPCs or 1 ERPPC or you will overheat and shutdown too often to compete. All because of some whiners over-reacting to a 6xPPC Stalker and PGI not understanding that the way to stop 6xPPC boats is they explode when they pull the trigger.

MWO is so nerfed now I bring one Mech with one loadout. I never buy new Mechs, I never use Mechlab. There is no need, PGI has MWO in lockdown mode. So I don't need CBills and I sure don't need MC's, and that's a bigger problem. How do you get players to use Mechlab, buy new Mechs when you have virtually locked out any modification with overreaching nerfs.

#34 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 March 2014 - 07:11 AM

View PostImperius, on 09 February 2014 - 02:34 PM, said:

PPC does 10 DMG
1)Reduce heat back to normal values.
2)Remove minimum distance. (Allow us to toggle the minimum distance on/off with the risk of inflicting damage to the PPC)

PPC will do [+6] DMG to targeted point [+2] or [+4] to adjacent hit boxes.

Ex you hit the Left Arm [+6] DMG to the arm [+4] DMG to the left side torso.
Ex you hit CT [+6] DMG to CT [+2] to LTorso and RTorso.

How to explain this to make sense? It's electricity and metal conducts electricity so it would spread across the mech and nerf all PPC alphas while still keeping the weapon useful and good. Also brings the stat values back to canon numbers.

[x] = subject to change

1) PPC heat is 10. That is normal heat.

2) The ability to bypass the inhibitor used a 1 ton/1 crit plug in. You put that on, when it is released you have no minimum range.

#35 TygerLily

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,150 posts

Posted 05 March 2014 - 07:22 AM

Generally, I like PPCs as they are. They are hot but they are an unlimited ammo, pinpoint weapon that smacks out to 900 meters! AND only takes up 3 slots...vs the AC10 which takes up 7 slots, plus ammo.

Big Mechs have the weight to mostly offset that heat (hence Highlander/Victor poptarts) but I could definitely get behind the Awesome having a massive quirk of their PPC heatscale starting at 4+ PPCs...Their broad chassis is already their bane...lets give them something to do work!!

Even though it's not cannon, I've always thought they should swap the min range for the regular and ERs...Make the short range PPC, er...short range and the ER for...well, extended ranges.

And I think they could use a crit increase to 5 or 7...

View PostJoseph Mallan, on 05 March 2014 - 07:11 AM, said:


2) The ability to bypass the inhibitor used a 1 ton/1 crit plug in. You put that on, when it is released you have no minimum range.



That's a fun idea for an upgrade!

Edited by TygerLily, 05 March 2014 - 07:22 AM.


#36 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 March 2014 - 07:34 AM

View PostTygerLily, on 05 March 2014 - 07:22 AM, said:

Generally, I like PPCs as they are. They are hot but they are an unlimited ammo, pinpoint weapon that smacks out to 900 meters! AND only takes up 3 slots...vs the AC10 which takes up 7 slots, plus ammo.

Big Mechs have the weight to mostly offset that heat (hence Highlander/Victor poptarts) but I could definitely get behind the Awesome having a massive quirk of their PPC heatscale starting at 4+ PPCs...Their broad chassis is already their bane...lets give them something to do work!!

Even though it's not cannon, I've always thought they should swap the min range for the regular and ERs...Make the short range PPC, er...short range and the ER for...well, extended ranges.

And I think they could use a crit increase to 5 or 7...




That's a fun idea for an upgrade!

IIRC it also made the PPC stronger adding +5 damage and +5 heat... Unless I am confusing two things.

working 30 days in a row has me a bit... :P

#37 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 05 March 2014 - 08:26 AM

actually kinda feel I need to add one thing.

please lower erppc heat.

At least by 1-2 points?

Wouldnt change much... c.c....

Been experimenting with it abit and with 10 double heat sinks and no other weapons ... firing one erppc brings you to almost 45% heat... so... you can basically fire it... twice... then you need to cool off.... and thats one... no other weapons.....

thats.. pretty bad... c.c.....

#38 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 March 2014 - 08:34 AM

That's the heat systems fault not the PPC's. PPCs are meant to be hot weapons.

#39 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 05 March 2014 - 08:36 AM

View PostJoseph Mallan, on 05 March 2014 - 08:34 AM, said:

That's the heat systems fault not the PPC's. PPCs are meant to be hot weapons.


Heat system has nothing to do with firing one ppc.... They have raised the heat level way above what it was supposed to be. Hell Ive been a proponent for not changing the ERPPC for awhile but after alot of boredom and experimenting, yes it very much needs about 1-2 heat points lower.

#40 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 March 2014 - 08:41 AM

View PostVarent, on 05 March 2014 - 08:36 AM, said:


Heat system has nothing to do with firing one ppc.... They have raised the heat level way above what it was supposed to be. Hell Ive been a proponent for not changing the ERPPC for awhile but after alot of boredom and experimenting, yes it very much needs about 1-2 heat points lower.

Unless Smurfy is off his game, I see PPCs at 10 heat 10 damage still. That IS a PPCs stats. They are working as intended in MWO Firing way to fast for the sinks to keep up.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users