it's might be a cool idea to have virgin mechs that you could buy weapons hard points, with C-bills or MC bills. maybe even change mech tonnage.
1
Ading Hard Points,
Started by Mordric, Feb 09 2014 04:21 PM
2 replies to this topic
#1
Posted 09 February 2014 - 04:21 PM
#2
Posted 09 February 2014 - 04:31 PM
Sure, lemme just grab an Atlas, drop some Ballistic points in both Torsos, then add a pair of AC20s to it. Then put 6 MLs in the hands.
Sounds awesome.
While I like the idea of building our own 'mechs from scratch, It would unbalance the game something shocking.
Sounds awesome.
While I like the idea of building our own 'mechs from scratch, It would unbalance the game something shocking.
#3
Posted 09 February 2014 - 07:54 PM
I don't think we're ever going to see customizable hardpoint layouts (aside from Omnimechs, that is).
What I do hope to see is a complete Hardpoint Pass done by PGI over all older mechs. Some variants are simply weaker than others, and some mechs are simply under-gunned compared to similar-weight competitors. Sure, this might complicate things a bit with variable geometry, but I do think that an overhaul of hardpoint and module slot assignments would benefit the game.
What I do hope to see is a complete Hardpoint Pass done by PGI over all older mechs. Some variants are simply weaker than others, and some mechs are simply under-gunned compared to similar-weight competitors. Sure, this might complicate things a bit with variable geometry, but I do think that an overhaul of hardpoint and module slot assignments would benefit the game.
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