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Dragon Slayer Load Out, What Do You Run?


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#1 DarthPeanut

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Posted 09 February 2014 - 04:39 PM

Running this currently. Works well but runs pretty hot. Manage 3 kills and 600ish are for damage a few times now. Only run 6 or 7 times.

http://mwo.smurfy-ne...0c548ffec1f21ab

What is everyone else using?

Open to critique of my setup as well.

Edited by DarthPeanut, 09 February 2014 - 04:39 PM.


#2 Derangedmonkey

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Posted 09 February 2014 - 04:41 PM

I got roughly the same, except i use 3 med pulse and 2 srm6s with the ac10. Also runs a little hot, but packs a violent punch at close range.

#3 Damocles69

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Posted 09 February 2014 - 04:45 PM

the correct build

1 jj

2ppc

2ac5s

#4 DarthPeanut

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Posted 09 February 2014 - 05:45 PM

View PostDerangedmonkey, on 09 February 2014 - 04:41 PM, said:

I got roughly the same, except i use 3 med pulse and 2 srm6s with the ac10. Also runs a little hot, but packs a violent punch at close range.


Seems to be a common theme to run hot with most load outs on these if you try to use the bulk of the hardpoints. I played with it in smurfys for a while. I group up my weapons in such a way that it is pretty good on anything but Caustic.

View PostDamocles69, on 09 February 2014 - 04:45 PM, said:

the correct build

1 jj

2ppc

2ac5s


That is the current meta huh, similar to what everyone is doing on the 3D phracts.

I never really played that build much on my phract when I tried it, not sure why but the PPC's just are not something I use often.

I did see an interesting build watching a match I just finished where a Victor was running 2x ppc and an ac10. Thing would run 86kph, guessing XL390 and speed tweak. Was crazy fast for a 80 ton assault.

Edited by DarthPeanut, 09 February 2014 - 05:45 PM.


#5 KharnZor

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Posted 09 February 2014 - 10:11 PM

Op. I take it you move some of the rear armour from the CT and the L/R torso? You need to protect that XL.
Large pules lasers in the torso would make you a bit hot so you might want to consider moving a LPL to your arm and putting 2 med lasers in the torso, would allow you to go up an engine class. I normaly have a 340xl OR a 355xl in mine depending on the loadout.

#6 Past

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Posted 10 February 2014 - 12:27 AM

I didn't buy the fastest possible assault mech in the game to not have the fastest assault mech in the game.

http://mwo.smurfy-ne...0b556a64227c779

Its far from ideal I made it this way for fun and still do quite well in it. Highlights of playing it are being where your not expected early match and playing bait letting a bunch of enemys see you clearly seperated and on your own unsupported in an assault like your a scrub free kill pilot then being nowhere to be found when they charge to your position.

#7 The Silent Protagonist

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Posted 10 February 2014 - 01:34 AM

1 ERPPC; 2 MPLs; 1 SRM6 and (shock horror!) an LB-10X!!! Everything else is as it comes out the box I believe. With ammo it uses all the slots, and weighs 79.5 tons... I'm working on that. Slag that loadout all you like, but I enjoy it and can hold my own in it.

#8 Devil Fox

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Posted 10 February 2014 - 02:43 AM

I mostly play with variations on meta with 2PPC, 2 AC5, then combinations of various missiles (2 ASRM4's, or 2SSRM's + BAP, or 2 ALRM5's). It is sadly the only effective build when I do have to tonne up pugging or needing to carry lancemates in lighter machines (if they ain't carrying my Light mech).

My original build for it was a Guass, ERPPC, 2ML and a 380XL before the guass nerf... that build hit hard, was fast, and really was brutal. I've also tested the waters with a 375 or 400XL engine and 2PPC+1ERPPC build recently that provides excellent mobility and surpression fire at the cost of heat. I've also got LBX, or mixed AC size load-outs that have been hit and miss over the life of the Dragon Slayer. Basically find something you're happy with and enjoy, mine might be meta cheese, but then that's the competition I have to fight also.

#9 Marmon Rzohr

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Posted 10 February 2014 - 03:02 AM

View PostDamocles69, on 09 February 2014 - 04:45 PM, said:

the correct build

1 jj

2ppc

2ac5s


:ph34r:

There are variations to the classic poptart, you can also run 1xUac5, 1xAc5, 2xPPC. The Gauss + 2xPPC build is still very viable, as is a more CQC-friendly Gauss + ERPPC + PCC build. All these builds (except the last one perhaps) can be run with STD engines if you like more survivability and XL325 or XL350 engines. (330 and 360 can also work). Situationally you can fit in Streak SRMs if you have trouble with lights trading a heatsink and engine power to fit them in.

Example PPC + Gauss build using an XL engine and Streaks (2 tons of streak ammo may be too much, feel free to replace one of them with more Gauss ammo or an extra Jump Jet, if you like)
http://mwo.smurfy-ne...23c50ef80c78f31
Example Ac5 + PPC build using an STD engine
http://mwo.smurfy-ne...86cc0fc801faafb

You can also run the AC10 along with PPCs, with that you get to fit the biggest engines, but it gives less DPS then the AC5s, and less alpha then the Gauss, so I find it a "meh" build. Not to mention the slow speed of the AC10 shells means that it's nearly impossible to hit one component on a moving target at range. (unless it's an Atlas or Awesome :excl:)

In general i would reccomend using the Dragon Slayer as a support sniper with one of these builds. It's simply what it does best with 4 hardpoints close together on one side. I wouldn't reccomend brawling as you can't fit an AC20 so you end up being underpowered compared brawlers that can.

Edited by Marmon Rzohr, 10 February 2014 - 03:14 AM.


#10 DarkDevilDancer

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Posted 10 February 2014 - 04:44 AM

1 ERPPC 1AC10 weapon group one, two medium lasers group two and a pair of SSRM2s, 350 engine and as many dhs as will fit.

#11 DarthPeanut

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Posted 10 February 2014 - 06:49 AM

Lots of different approaches.

Totally agree with the general idea here that the Victor with the XL is not a brawler. It is an assault yes but push against some high alpha std engine real brawlers and you discover your place pretty quick.

View PostKharnZor, on 09 February 2014 - 10:11 PM, said:

Op. I take it you move some of the rear armour from the CT and the L/R torso? You need to protect that XL.
Large pules lasers in the torso would make you a bit hot so you might want to consider moving a LPL to your arm and putting 2 med lasers in the torso, would allow you to go up an engine class. I normaly have a 340xl OR a 355xl in mine depending on the loadout.


Correct, I did not shift the armor for smurfys but I do always front bias my armor, especially with an XL.

It runs hot no doubt about it. If you hit with all the lasers and the streaks locked you will cook yourself in pretty short order, it cannot sustain that for many shots. I break out the weapons groups so when I am hot I can fire and manage heat while moving.

Constantly playing with the load out and considered going up in engine size to take advantage of the speed capability of this once I get some more cbills saved up.

View PostPast, on 10 February 2014 - 12:27 AM, said:

I didn't buy the fastest possible assault mech in the game to not have the fastest assault mech in the game.

http://mwo.smurfy-ne...0b556a64227c779

Its far from ideal I made it this way for fun and still do quite well in it. Highlights of playing it are being where your not expected early match and playing bait letting a bunch of enemys see you clearly seperated and on your own unsupported in an assault like your a scrub free kill pilot then being nowhere to be found when they charge to your position.


Good point, it can be darn quick for an assault. I do not have the cbills to go for the big XL at the moment but I considered trying it at some point.

#12 SgtMagor

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Posted 10 February 2014 - 06:51 AM

3-med laser
Lrm10
srm6
gauss
BAP
AMS

#13 DarthPeanut

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Posted 10 February 2014 - 08:25 AM

Going to try dropping the LPLs for just LL's and change the ML to an LL.

Improves heat efficiency a couple %, slightly increase in dps, slight increase in firepower, and gives me some more range.

I try the LPL cause I like them in theory with their shorter duration and slightly increased firepower but really they do not balance out well for the added heat/ weight it seems.

#14 Hobo Dan

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Posted 10 February 2014 - 09:43 AM

xl 350

1 Gauss Rifle, 2 PPCs, 3 JJ (I think)

I learned quickly to overcome the charge up on the Gauss and can group fire it with the PPCs pretty well. But it's not always necessary to alpha strike. Generally I let the PPCs shoot off cool down and wait for "gimme" shot with the Gauss, works well, cooler than you'd think.

#15 DONTOR

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Posted 10 February 2014 - 09:47 AM

XL400
2AC5 (5tons ammo)
3 medium lasers
3JJs
Near max armor

Going 90KPH in an assult is seriously fun, best used as a hit and run flank skirmisher, and really tears em up in the late game.

#16 DONTOR

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Posted 10 February 2014 - 10:23 AM

View PostDamocles69, on 09 February 2014 - 04:45 PM, said:

the correct build

1 jj

2ppc

2ac5s

BORING

#17 Felio

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Posted 10 February 2014 - 03:00 PM

The right build for a Dragon Slayer is to run a Heavy Metal. I bought the DS on sale and returned it. (customer service was cool like that) I love the Victor, but the DS is the worst one.

If you are using an XL 330, well, that's the HM's cap, and it has better hardpoints. Take those 2 energy points in the DS's right torso and move them to the left arm, then add more tubes to the missile launchers, and that's the HM.

So the DS has the higher engine cap going for it, but so what? If you take advantage of it, you'll have a lower alpha strike than a jenner.

#18 Devil Fox

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Posted 10 February 2014 - 03:47 PM

View PostFelio, on 10 February 2014 - 03:00 PM, said:

The right build for a Dragon Slayer is to run a Heavy Metal. I bought the DS on sale and returned it. (customer service was cool like that) I love the Victor, but the DS is the worst one.

If you are using an XL 330, well, that's the HM's cap, and it has better hardpoints. Take those 2 energy points in the DS's right torso and move them to the left arm, then add more tubes to the missile launchers, and that's the HM.

So the DS has the higher engine cap going for it, but so what? If you take advantage of it, you'll have a lower alpha strike than a jenner.


The way I see the Heavy Metal is it's a wannabe Victor, in that the hardpoint layout is identical to the CB Victor's with energy LA, Ballisitc RA and Missiles LT. And vice versa for the Dragon Slayer in the it's hardpoints are laid out much like the Highlander.

The Highlander is seen as the top assault for it's ability to take damage, with all it's main armament on the right side of the mech. I personally hate the slow response and speeds of HGN myself, I've played them and mastered them but not with meta builds. The Dragon Slayer offers the same package as the HGN in a lighter frame, whilst you might not use a larger engine then the HGN (say a 300XL or 330XL), the lighter tonnage weight of the Victor provides more speed per ton of engine. Throw in lighter weight jumpjets, and some considerable ability for the Victor to spread damage across it's body (unlike the HGN which more shields it's right with the left), you have 2 completely different machines.

Now let me ask you, what hurts more... alot of alpha that you don't place on a single component (say a hit and run jenner alpha) or a instantaneous burst of damage (even just 25-30) to a single location repeatedly? The Alpha of any mech is irrelevant if the pilot can consistently place the same damage repeatedly into the same location. Throw in speed and maneuvering, you can relocate and surprise the same enemy mech again and again (much like the Jenner can), Victor's speed can trump a Highlander in positioning and engaging threats, hell even retreat if necessary (which I've done on occasion).

#19 DONTOR

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Posted 10 February 2014 - 03:49 PM

View PostFelio, on 10 February 2014 - 03:00 PM, said:

The right build for a Dragon Slayer is to run a Heavy Metal. I bought the DS on sale and returned it. (customer service was cool like that) I love the Victor, but the DS is the worst one.

If you are using an XL 330, well, that's the HM's cap, and it has better hardpoints. Take those 2 energy points in the DS's right torso and move them to the left arm, then add more tubes to the missile launchers, and that's the HM.

So the DS has the higher engine cap going for it, but so what? If you take advantage of it, you'll have a lower alpha strike than a jenner.

Really? cause I run an XL 400 and an effective 45 point alpha, SRMs dont register well right now, so i dont use it as often but your argument is pretty poor.

Edited by DONTOR, 10 February 2014 - 03:49 PM.


#20 DarthPeanut

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Posted 10 February 2014 - 04:01 PM

Both the Victor and the Highlander will be getting some adjustments soon so we shall see.

I am happy with my DS right now. I like the hardpoints and the higher engine capacity is great, I plan to try some more speed on mine when I have the extra cbills.

At 50% off, it was a good buy.





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