Quote
[DAVID] The greatest challenge when it comes to combat would be properly implementing melee combat. As a result, this is something that we’re going to put on hold until we know we can do it right. As for more traditional aspects of MechWarrior® combat, we want to make sure that there exists a proper balance to the different weight classes of ‘Mechs, so that they each have their own distinct uses, and encourage good team play when used together.
[PAUL] To touch on David’s comment, we are also bringing in the ability to skill up your pilot. Your pilot is the actual avatar sitting in the cockpit. The dude or dudette that you’re viewing the world through. This brings a whole new level of pilot awareness to the battlefield and you’ll be hard pressed to see why it wasn’t included before. You will be able to fine tune your pilot’s skills into one of the various roles we have planned for MechWarrior® Online™. This includes scouting and commanding for your team mates.
Does this mean we'll have female pilot options? Is it, like so many other games, restricted to just one class (usually the scout, or the magic user in fantasy games)? Or is it the better solution of allowing any combination of pilot class and gender?
I've been somewhat annoyed at the lack of options for female characters in non-fantasy games lately (modern games almost invariably involve some soldier or ex-soldier grunt whose manly grunts and hairy arms don't really do much for game immersion for me, and sci-fi games are only somewhat better in that regard, with Halo being the biggest name that subverts this; most of the rest have been indie games)... pretty much every FPS game out recently has failed rather hard in this, with only a few exceptions, so this got me rather hopeful.
It's an aspect of games that has been marginalized or even ignored for far too long, and would greatly add to my experience of the game.
edit: As an aside, how do I change my avatar, if I can at this point?
Edited by Melissia, 16 November 2011 - 01:57 PM.