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Why Does My Atlas Seem Useless


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#41 YueFei

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Posted 17 February 2014 - 04:24 PM

View PostNaduk, on 17 February 2014 - 03:49 PM, said:

this is my Wife's AS7-D-DC
she loves it and pilots her Atlas's exclusively
play it like a brawler
on the way to target soften with LRM and PPC
at close range mg and ppc (LRM when possible 180m comes up a fair bit in a brawl)

the LRM's will also give you something to do while waiting for the brawl window to open
or if stuck in sniper land

of significant note is her engine selection, do not skimp out on this

on paper it looks weak but it is far from it



Drop 3 points of armor from each leg, and stuff an extra double heat sink into the left arm. Now you've used all your tonnage and all your slots, and helped add an item to buffer the left arm's PPC and AMS from crits.

#42 Naduk

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Posted 17 February 2014 - 04:32 PM

View PostYueFei, on 17 February 2014 - 04:24 PM, said:

Drop 3 points of armor from each leg, and stuff an extra double heat sink into the left arm. Now you've used all your tonnage and all your slots, and helped add an item to buffer the left arm's PPC and AMS from crits.

there seems to be some disparity from smufys to live mechlab
that "free" ton dosnt seem to exist in game, but if it shows if you try this build do that for sure

#43 YueFei

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Posted 17 February 2014 - 04:56 PM

View PostNaduk, on 17 February 2014 - 04:32 PM, said:

there seems to be some disparity from smufys to live mechlab
that "free" ton dosnt seem to exist in game, but if it shows if you try this build do that for sure



I trust Smurfy's a lot. I suspect that it's just the crappy in-game mechlab that isn't making things clear or easy to setup.

#44 Naduk

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Posted 17 February 2014 - 05:10 PM

just tried it in game, smurfy armor values do not match
3pts off each leg give 99.9 tons free, not the 99.0 that smurfy shows

but it really dosnt matter
i shared the build, the half a ton specifics are up the the individual player
the selection of weapons is the key, people can mix it up anyway they choose (that is the point of mechlab afterall)
ie: not everyone sees the need for AMS and some might swap it out for extra heatsinks

#45 YueFei

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Posted 17 February 2014 - 05:16 PM

View PostNaduk, on 17 February 2014 - 05:10 PM, said:

just tried it in game, smurfy armor values do not match
3pts off each leg give 99.9 tons free, not the 99.0 that smurfy shows

but it really dosnt matter
i shared the build, the half a ton specifics are up the the individual player
the selection of weapons is the key, people can mix it up anyway they choose (that is the point of mechlab afterall)
ie: not everyone sees the need for AMS and some might swap it out for extra heatsinks



Maybe you already have 19 double heat sinks in that Atlas, and you just didn't re-create it 100% accurately in Smurfy's. Anyways you're right it doesn't matter. Thanks for sharing the build! ;)

#46 ArchMage Sparrowhawk

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Posted 17 February 2014 - 05:31 PM

I have 3 atlases, and I love them all.
But the meta has taken away the effectiveness of the K as a long range death dealer, and the RS as an energy hardpoint menace. The DDC is a pretty reliable engine for destruction, though frankly we're waiting for the game to mold itself around the framework they've thought up, but have yet to build.

Atlases should be more than slow moving bullet sponges, and gourmet meals for groups of spiders and jenners. But the way things are balanced now, an assault mech has a lot to fear from one or more well armed lights or mediums. Until PGI figures out how to remedy that, Atlas pilots will just have to settle for having a decent amount of power to their punch, and being able to take a few more punches than the average mech. An Atlas with a widely varied or well planned weapon setup, supported by its team is as good as 2 or more mechs, but an Atlas on its own is less than even one.

#47 Uargl

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Posted 18 February 2014 - 11:31 AM

Thank you all. I found some realy good and interesting posts and now i finaly have build three different types of Atlas mechs i enjoy playing very much.

Well unfortunatley non of them move faster than 53KPH. I allways get the problem in deciding between beeing faster or delivering a good punch in an apropriate amount of time. After losing alot of close combat fights with my fast ddc brawler against different mediums i decided to go back to a slow build with much more firepower. I have to choose my path wisely and analyse the battle to be usefull for the team but overall it makes more fun and i have more good fights in comparison.

I guess it greatly depends on what type of player one is. I for example am very dissapointed when there is a chance to deal a good amount of damge but i couldn´t because there is not enough time to deliver the damage for whatever reason. Like the enemy mech is switching between cover and there is just 3 - 5 seconds or a fast medium attacking and instantly retreating behind a rock or those jumpy mechs which fly over cover to blast you with different sorts of weapons and then falling back into cover. If i am in effective range with my ddc brawler they´ll get a warm welcome.

#48 Jon Gotham

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Posted 22 February 2014 - 08:19 AM

View PostKoniving, on 13 February 2014 - 10:10 AM, said:

great video

Sorry for off topic, but that video would make for a great promo video for MWO.....

#49 Koniving

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Posted 22 February 2014 - 08:23 AM

View Postkamiko kross, on 22 February 2014 - 08:19 AM, said:

Sorry for off topic, but that video would make for a great promo video for MWO.....


Oh wow. Lordred (the person who recorded my Atlas) would love to hear that. :)
There's a quite a few videos like that (and almost all of the others are much better quality) on Lordred's channel. All of the "chase cams" generally follow me.
Thank you. From both of us.

#50 Jon Gotham

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Posted 22 February 2014 - 12:18 PM

Thanks for the link, he did a great job focusing the "camera" and I enjoyed watching it.

#51 DanielMeier

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Posted 25 February 2014 - 02:03 PM

Good topic, with lots of useful info. I recently just started playing MWO again, and boy has this game chanced since the closed beta.

I used to love my founders Atlas, but since i started playing it again, its been a travesty.

#52 DarthPeanut

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Posted 26 February 2014 - 09:45 AM

View PostDanielMeier, on 25 February 2014 - 02:03 PM, said:

Good topic, with lots of useful info. I recently just started playing MWO again, and boy has this game chanced since the closed beta.

I used to love my founders Atlas, but since i started playing it again, its been a travesty.


Been playing a Boars Head recently here and there since I picked one up on sale. Really hit or miss if you have a good match with public drops and the current 'meta'.

#53 Throe

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Posted 27 February 2014 - 09:44 AM

View PostVoid Angel, on 13 February 2014 - 05:21 PM, said:

Also, "Atlai," is not a word, because English.


Thank you, sir.

Personally, I avoid driving the Atlas because: Fatlas = Target

I think they should loosen up the max armor limits... if we can put the weight on, we should be able to put the armor on. It would further complicate targeting priority, as you could have real meatshields.

#54 Artemis Roe

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Posted 27 February 2014 - 04:01 PM

I find few experiences more satisfying than finishing a match plodding along in my DDC with all of my ammo spent and nothing but a smoking hulk of a center torso left cause I soaked up so much damage while the team chewed up the distracted enemy. Of course then there are the matches where I fall down a canyon and get separated from my team and by the time I plod my slow arse back around the fight is over..

I will say that I noticed an enormous difference in my satisfaction with the Atlas as my skill level improved. I bought it a long time ago before I knew torso twisting and aiming for weakspots/weapons and failed miserably every single match. A few months of playing a hunchback though taught me a lot and it's a far different game now.

#55 Zordicron

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Posted 27 February 2014 - 04:50 PM

How to play Atlas:

Interception successful.

If you dont know what that phrase means, it is from the mechwarrior 3 intro movie. Go to you tube, and look it up.

Basically, if you are doing your thing and, suddenly: cored! Then you did not intercept successfully, you were intercepted. UR doin it wr0ngz.

The "MW 5" trailer has a similar fine example of how to successfully intercept. I usually post the videos right in my posts, but I am too lazy this time so you can find them on you tube. You should go watch them for any reason anyway, as they are entertaining. but they do hold a good tip for atlas pilots.

#56 Blood Rose

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Posted 01 March 2014 - 06:51 AM

View PostEvil Ed, on 13 February 2014 - 03:15 AM, said:

Pugging in an Atlas is difficult. You'll probably not get the support you need, and when you tank the pugs don't respond by focusing down the enemies exposing themselfs when trying to hit you. Grouped up in a 4-man it's another deal. A pilot in Atlas who knows what to do supported by 3 firesupport is still something really deadly. Brawling is fun, that's how MWO should be.


I have this problem. I have to pug owing to my erratic hours, and i frequently have problems with my tams.

A game ago i took my new Atlas-D 'Curse of Iron' for its first run. Tourmaline, Conquest.
So, Theta was turning into a slaughter field, and the only way to end the awful war of attrition was for one team to push. we where in the perfect position, and would have had the advantage. Seeing this, i informed my team i was about to push, made my intentions clear and did so.

Sadly, my team didnt want too, and so when i stormed over the ridge, killed a Jaeger and started engaging there three Mechs that could see me.
Unfortunately my team was still hill humping and as they hadnt pushed i was destroyed due to my inability to extract myself in time.

Remember this people: Listen to your Atlas pilot, and when they push, push with them. On his own that pilot is dead. But with support that charge can be the turning point of the battle.
Support you Atlas, and commit with him.

#57 C E Dwyer

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Posted 01 March 2014 - 06:59 AM

View PostRoachbugg, on 10 February 2014 - 07:18 PM, said:

In every match I've played in my atlai in the last few weeks, I seem to loose my side torsos in less than three seconds and then get cored shortly.

Since when is it the norm for an atlas to die faster than a highlander or an xl victor or a god damn battle master. I'm just getting completely plowed its almost to the point that I wanna hang up my atlai and just get two more highlanders. Im sick of this its no fun what is the point of being in the biggest baddest mech in the inner sphere if you cant do anything?



Because everyone loads them up with long range weapons and LRMS

Atali are brawler mechs, sure you might put long range weapons on them to give you some reach but there are better chasis for that wussy stuff.

Even then piloting an Atlas, isn't going to make you invincible, charging into a group alone is going to get you cored in 10 seconds flat, unless they have difficulty hitting a barn.


One on one of around the same health if you lose then its pilot error

#58 ego1607

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Posted 01 March 2014 - 07:39 AM

I love the DDC. What I do is pack it with short range weapons, 3 SRM6, 2 LBX and some med lasers. Then I resist the urge to charge everything I see, stick to cover and wait for chaos to begin. Once things get chaotic, its easy for an enemy to make a mistake and pop right in front of you, not seing you with your ECM cover, and get schreded. You just have to be careful not to expose yourself and move from cover to cover, and you'll do tons of damage.

Edited by ego1607, 01 March 2014 - 07:42 AM.


#59 PieRat

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Posted 01 March 2014 - 07:40 AM

Not sure it has been said as I have not read through the whole thread, but as a light pilot if I am playing behind the enemy harasser I usually run into slow atlases first, and in many pugs they are way back by themselves. With their slow speed I will usually try to take them out before the rest of their team knows what is happening.

#60 C E Dwyer

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Posted 01 March 2014 - 07:48 AM

View PostKoniving, on 13 February 2014 - 10:10 AM, said:

You cannot move on your own. You need to move as a group.

The only time this works... is if all the other guys were much bigger threats. My weapons were LRM-10, SRM-6, AC/5, AC/2, 4 ML. I wasn't considered a big enough threat so I wasn't focused. In return, I handed them their backsides with the help of my camera.


If you're packing AC/20 or twin UAC/5s and 3 SRM-6s... yeah you're dying first regardless.

Murphy's laws of mechanized combat, #...not sure which.


Note in the video match, it was me and the voiceless commando. The other voices are in a different match. Thus Atlas and Commando premade.



I think the most important thing your you tube video shows is you moving all the time, even if going in small circles, it spreads damage and makes even Atlantes (eat that grammar fascists) harder to hit, most big fails are those that stop to fire





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