Roachbugg, on 10 February 2014 - 07:18 PM, said:
Since when is it the norm for an atlas to die faster than a highlander or an xl victor or a god damn battle master. I'm just getting completely plowed its almost to the point that I wanna hang up my atlai and just get two more highlanders. Im sick of this its no fun what is the point of being in the biggest baddest mech in the inner sphere if you cant do anything?
Your Atlas is a victim of matches being increased from 8 v 8 to 12 v 12.
It was created when PGI was thinking about 8 man matches. So, when you're facing down 8 mechs focus firing you, you can at least twist and absorb some damage while your team hits back. If you happened to only meet 1 lance of 4 mechs, then you could really weather the storm and George Foreman them with a few hooks to the body.
With 12 man matches there are simply too many mechs focus firing on one mech. The Atlas now faces 6 - 8 mechs all the time, all of them focusing on him. When that happens, the Atlas is simply too slow to be able to do anything about it. With pinpoint damage as it is there is no way that he could carry enough armour in one area to be able to weather any sort of storm.
Plus, loadouts are so poorly balanced that an Atlas with an AC20, a few medium lasers, and a few SRM 6 packs just doesn't have the firepower to hit back against a half dozen dual PPC, AC10, or quad AC5 combo's.
When a FIRESTARTER can carry 8 small lasers, their 24 point pinpoint alpha is just too much for a 50 some odd, spread out (cause of SRMs) alpha. Spider's with ER PPC's? Don't get me started.
THAT is why my Atlas' gather rust in my mech bays in favour of faster Assault mechs like the Battlemaster, or Jumping cheese mechs like the Highlander.
Now don't get me wrong. If you're playing with an experienced team, with good tactics, the Atlas can still be a valuable mech on the battlefield. But it's hardly the scourge of the battlefield like it is in Battletech, and like it was with 8 man teams.






















