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Quickdraw Sniper Ideas?


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#1 Mazzyplz

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Posted 11 February 2014 - 09:43 AM

i came up with this idea today, i think the quickdraw has really strong armor, a compact size and enough speed to get away

what if i put 3 or 4 ER large laser on a 5k quickdraw (the all energy variant) and just burn people from 1000 meters with 3 ER large lasers? most of the response is AC2, because you can more or less avoid ppc shots by twisting and moving 3 feet in any direction, they're not as fast as the laser or AC2 - and whoever is packing ER large lasers, i'd be willing to bet, doesn't have more than 2 -
so what do you guys make of this idea?

the major flaw i see with it is that light mechs would be a major nuisance since they can keep up with him and ER LL is just too hot to deal with an ember or spider

this is a variant of the 3LL + 3SL 5k i came up with some time ago, but because ERLL is hotter than LL, may have to forego the small lasers for close quarter combat

Edited by Mazzyplz, 11 February 2014 - 09:48 AM.


#2 Tiamat of the Sea

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Posted 14 February 2014 - 01:06 PM

...well, first of all, the Quickdraw doesn't have a compact size at all. It's actually very big, and its legs make remarkably easy targets. This has been demonstrated repeatedly- most common complaint against the Quickdraw is that pilots lose their legs a lot, and the second most common is that it's taller than the majority of the assault 'mechs available.

Running 3+ ER large lasers is a bit prohibitive on a single 'mech, just because of the 2-LL limitation before ghost heat, but it sounds doable. Very risky, but doable. I think the first thing you'd want to do is practice using the jump jets to get into sniper positions that ground-bound 'mechs can't, and the second thing is to practice hillhumping/peeking because of the nice shoulder mounts on the torso lasers.

Honestly, though, if you're gonna do a multi-ERLL sniper, there's probably a better machine for it. The Quickdraw's construction is specialized not only to take advantage of XL engines, but also to be a large target in some sort of bizarre attempt to 'make up for' its expected high speed, and anything that leaves you sitting in one spot taking cover is not really playing to its strengths very well.

#3 Dawnstealer

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Posted 14 February 2014 - 01:13 PM

http://mwo.smurfy-ne...1d5280b7ff511a2

There you go. with 14% heat efficiency, you can sit back and shoot for whole second before shutting down. And a jump jet for jump-sniping.

If you every jump across the border to Steiner, I'll give you a different suggestion. ;P

#4 Modo44

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Posted 14 February 2014 - 01:17 PM

Stick to 2 ERLLs or 2 PPCs at most. It will be plenty hot with no ballistics to fall back on.

#5 cSand

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Posted 14 February 2014 - 01:18 PM

I ran a 3 ER LLAS 5K for awhile and once you get the hang of it, it's pretty damn effective. You also have the speed to keep most people at arm's length

#6 Solis Obscuri

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Posted 14 February 2014 - 01:33 PM

First off, the Quickdraw is fricking HUGE! You need to be careful of your exposure. It also has godawful movement penalties, which really hamper it for trying to get across the rough terrain that's common near most ridgelines and sniper perches. However, if you know how to twist, it can tank an impressive amount of damage. If you twist. Stay still and you can get cored as fast a medium.

A couple Large Lasers in the Torso can work ok for sniping, but tbh, you might want to go with a couple of PPCs instead just to minimize that exposure time. Use more if it suits your fancy, but be mindful of heat penalties. The Quickdraw does well with XL engines, so weight isn't that much of a problem if you have the cash. You can also make these pretty damn fast, giving you an option of being a fast harassing sniper instead of a stationary one.

A few ideas:

http://mwo.smurfy-ne...40a6426c2275916

http://mwo.smurfy-ne...cfacf08258cbb7e

#7 Mazzyplz

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Posted 15 February 2014 - 01:15 PM

i meant it's compact in comparison to the assaults i normally drive ;)

thanks for the help with the build guys, gonna try some stuff out

#8 Modo44

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Posted 15 February 2014 - 01:17 PM

View PostMazzyplz, on 15 February 2014 - 01:15 PM, said:

i meant it's compact in comparison to the assaults i normally drive ;)

The Highlander-sized mech is compact in comparison to which assaults, exactly?

#9 NRP

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Posted 15 February 2014 - 01:42 PM

A Quickdraw is as tall as an Atlas. It's freakin huge. I believe it was one of those mechs that made PGI crap its pants because of high speed and jump jets, so they proactively "nerfed" it by making it freaking huge (and clumsy).

That said, the best sniper build in my opinion is 2 PPCs, 4 MLs, JJs, and an XL350. In my experience, you can't afford to stare at your targets during the LL burn time. They'll rip your CT/STs to shreds.

#10 Jelik

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Posted 15 February 2014 - 08:11 PM

I'm using the 350XL, two ppc build NRP mentioned. Works a treat, just have to be canny with your movement.

#11 CheeseThief

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Posted 15 February 2014 - 08:20 PM

I was eying off a QKD-5K build a while ago, before I realized that it had exactly the same loadout and number of heatsinks as my BJ-3 but was twice the size.

#12 Xtrekker

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Posted 15 February 2014 - 09:48 PM

Quickdraw is one of the few chassis I finally just had to abandon. I wanted to like it and I've seen people be effective with it (when it first came out, not so much anymore) but for some reason it doesn't work for me.

#13 Rear Admiral Tier 6

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Posted 23 February 2014 - 03:59 PM

http://mwo.smurfy-ne...0c9e55cad038985

try this,just switch the normal PPC to ER if you want range,ive had some succcess with it,1.35 kd ratio,which is only topped by my JM-6S:s 1.39. (im a horrible pilot,i know)
In this mech,speed is life,shoot and scoot,as fast as you can.Replace the 360 xl with 335 or 340 if you want 2 er ppc:s

#14 Tiamat of the Sea

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Posted 24 February 2014 - 11:22 AM

View PostCookiemonter669, on 23 February 2014 - 03:59 PM, said:

(snip)1.35 kd ratio,which is only topped by my JM-6S:s 1.39. (im a horrible pilot,i know)


Frankly, K/D ratios in this game mean very little. It's quite easy to die in the process of distracting the enemy team at a vital moment. Anyone measuring your performance by your K/D ratio is missing part of the point, as this is a -team- game.

True, there's a bit of a loss if you die without accomplishing anything, but that's actually impossible to tell at all from the K/D ratio, and virtually impossible to discern from the W/L ratio either unless you always drop only with the exact same people on your side.





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