Social screen which is also the screen needed to drop in a group. Is taking me over 30 seconds to load.
Are others experiencing this issue?
Is this a known issue yet?
Any possible workarounds?
Having a silly long time loading social is having a negative effect on my willingness to drop often.
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Social Screen - Long Load
Started by Colonel Tequila, Feb 11 2014 03:11 PM
3 replies to this topic
#1
Posted 11 February 2014 - 03:11 PM
#2
Posted 11 February 2014 - 05:41 PM
Having manually deleted a vast number of social 'friends' (200+)
It now loads in under 1 second.
Issue being that UI 2.0 can not handle having vast number of friends.
FYI having to delete a huge number of times - it was easier to delete anyone online, as the list refreshes and scrolls to top whenever anyone changes state i.e. they change mechlab to home and back again.... or leave matches and enter them....
FYI 2.0 as I was deleting, I noticed after 40+ that as I scrolled the list would not remain within the friends border frame and continued to scroll to the top of the page.... i.e. players with T-Z names would be listed above the border framing. As I deleted more the framing issue became more prominent.
It now loads in under 1 second.
Issue being that UI 2.0 can not handle having vast number of friends.
FYI having to delete a huge number of times - it was easier to delete anyone online, as the list refreshes and scrolls to top whenever anyone changes state i.e. they change mechlab to home and back again.... or leave matches and enter them....
FYI 2.0 as I was deleting, I noticed after 40+ that as I scrolled the list would not remain within the friends border frame and continued to scroll to the top of the page.... i.e. players with T-Z names would be listed above the border framing. As I deleted more the framing issue became more prominent.
Edited by Colonel Tequila, 11 February 2014 - 05:45 PM.
#3
Posted 11 February 2014 - 10:32 PM
when i tried this feature the whole client crashed
#4
Posted 12 February 2014 - 07:23 AM
There is a severe problem with the algorithm to check whom is on your friends list when you open the social tab.
The current fix is to remove as many long time inactive names as possible, which can lead to some rather, interesting bugs too, sadly.
My hope is that with more social tab updates, they replace the search algorithm used for the friends list, because currently its horribly inefficient.
The current fix is to remove as many long time inactive names as possible, which can lead to some rather, interesting bugs too, sadly.
My hope is that with more social tab updates, they replace the search algorithm used for the friends list, because currently its horribly inefficient.
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