I think Paul is getting better at the fine tuning. In fact the taste here is maturing like a fine wine. Certainly the more recent balance changes have been more subtle than any significant shifts.
 
Doesn't mean that I think we have balance and I still see it as a work in progress, but I think sometimes it only needs small shifts to encourage change not a paradigm shift.
 
When I see much better confidence in encouraging more roles and specifically the shorter game seeing as MWO is more about ranged weaponry atm, I will feel more comfortable with game balance.
					
					
					
				
				
				
			
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To Da Devs...
		 Started by Andross Deverow, Feb 11 2014 07:24 PM
	
	
	
		43 replies to this topic
	
		
#41
Posted 13 February 2014 - 12:55 AM
#42
Posted 13 February 2014 - 03:00 AM
					"MG is OP"
 
 
					
					
					
				
				
				
					
				
			
				 
					
					#43
Posted 13 February 2014 - 09:37 AM
					1 MG is pointless, 2 is... eeeh still kinda pointless but why not? 3.. okay now my internals are starting to go fast. 4... what internals?
 
I like how powerful they are currently because it gives light 'mechs a useful and light weapon. slap some ghost heat maybe? seems harsh though considering their range and effectiveness when using 3 or less.
 
Not only that but there's no infantry here, MG and flamers have been even more utterly useless in previous titles so I like that PGI finally looked at the metrics and said we need to give these weapons purpose.
					
				
				
			
				I like how powerful they are currently because it gives light 'mechs a useful and light weapon. slap some ghost heat maybe? seems harsh though considering their range and effectiveness when using 3 or less.
Not only that but there's no infantry here, MG and flamers have been even more utterly useless in previous titles so I like that PGI finally looked at the metrics and said we need to give these weapons purpose.
Edited by M4NTiC0R3X, 13 February 2014 - 09:42 AM.
#44
Posted 13 February 2014 - 12:37 PM
 Lyzveeyeh, on 12 February 2014 - 10:15 PM, said:
Lyzveeyeh, on 12 February 2014 - 10:15 PM, said:
That's really the problem right.  MGs were balanced fine until they created a light mech with 8 goddam hardpoints and broke the balance again.
You mean like the spider 5K with 3 extra MLs?
People cried back then and MGs got nerfed...nothing else.
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