Scrotacus 42, on 13 February 2014 - 06:58 PM, said:
@Craig: (and I mean no offense and Im not trying to pick a fight, please understand that)
1): Fine, ok. Im sure it will happen to me eventually.
2): No thats not a pilot issue, thats a strategic issue created by the meta, at least IMO. Im not saying do nothing about the meta either. Again two broken things is worse than one. I can deal with getting pop-tarted, that takes at least some skill. I cant deal with getting arty to death that takes no skill and makes me want to drown kittens. I can shoot back at poptarters and trade blows with them when they jump. I cant kill an arty mule Jenner F in the 0.5 seconds it peeks over a ridge and drops arty and blows off my dakka arm or whatever.
3): I dont see the relevance of cherry-picking this excerpt. The question is "is arty too strong", the clear answer to that is yes. Its function would be served just fine at 25 or 30 damage per shell instead of 40. I havent seen anyone argue otherwise. The presence of skilled snipers doesnt precipitate introducing another broken mechanic that doesnt effectively counter snipers because gee THE SNIPERS ALSO GET TO USE THE OTHER BROKEN MECHANIC. Twin ER large wielding Raven 3Ls use them all the time, hell EVERYONE packs them all the time, theres no reason not to. And why is that? MAybe because it is clearly a component of the most dominant and only worthwhile strategy (aka meta)?. The fact that team composition hasnt changed hardly at all since making arty this strong proves this. If anything it has cemented it as now you need to be in a meta mech to survive arty.
4): Im glad we at least agree here in part. Again, despite my vehemence, I didnt say "get rid of arty", I agree it has a place, but its just too damn strong. End Of Story. Prove to me that 30 damage per shell would ruin arty or change its function. I like the idea of arty as an alternative to lrms to force a team to move. I get that. If your good, maybe you can even force them into an area you can shoot them, bravo! But to be able to just take out 20-30 percent of the armor of multiple mechs at once with a perfect spot, and with little to no risk or skill involved, and to be able to do that 24 times per match is a little steep I think and obviously Im not alone.
And finally, I wonder what people think of my idea about requiring UAV over the enemy to activate arty via a coordinate on the battlemap.
\
And to the OP: yes I would be ok with your idea of spreading the damage if nothing else is willing to be done about it. It would improve the situation a little. Im sorry if you feel Im hijacking your thread, not trying to. Like you, I feel very strongly about this topic.
Yep, no anger here, just dialogue.
2, It is a pilot issue. If you have trouble shooting accuratly while moving (as you said was the case) then that is an issue for you (or any) pilot to practice. The game has several mechanics to make that hard (undulating terrain for example) so the skill is not one that can be taken for granted. I'm no pro at it myself, I know its hard. But mech combat is about maneuvering in the BT world so any meta game (like pop tarting) that involves standing still needs an effective counter. It takes just as much 'skill' to one shot a torso as it does to plant an arty round.
3. I disagree strongly. If it was weaker, it would pose no threat to the pop tarter. He won't move, he'll just laugh it off and keep doing his thing. The point of it being an effective counter is that it does pose a threat. So the sniper who wants to camp must take a risk to execute his strategy. There is nothing wrong with that. But to nerf artillery is to remove an effective counter. Arguably given the limited use of artillery and it's effective mainly against stationary targets, pop tarting still has a significant advantage.
Yes both sides get to use it, but consider this extreme example. 12 poptarts with artillery vs 12 fast medium with artillery. The Pop tarts use of artillery will be reasonably ineffective due to the speed of the enemy, they keep moving. If the poptarts stand still to utilise their meta, they risk destruction. Do you see what I'm getting at. The fact that everyone can use it doesn't mean it's OP unless everyone is a good artillery target. If you're moving you're not.
4. I think I demonstrated above that nerfing artillery will empower the sniper / poptarting meta further. I get how those who are propenents of this meta will scream loudly to nerf artillery and it would be a real shame if PGI do because quite simply, it's an effective counter to a meta that is detrimental to the gameplay. For players attempting to conduct a fast moving high skilled mech combat game artillery is of no consequence. So basically, nerf artillery and you are empowering the poptart meta. I'm not saying snipers have no place, I am saying they should have greater risks for such an OP one shot game play style.
Artillery will only hurt you if you stand still.