You Know What Would Be Fun?
#1
Posted 12 February 2014 - 11:10 AM
For additional hilarity: remove double heat sinks.
Would probably feel a lot more like Mechwarrior than the silly AlphaStrikeOnline we currently have.
Hell, I'd probably pay MC just to play in such a queue.
#2
Posted 12 February 2014 - 11:10 AM
Also, indirect buff to mechs that are already effective without XL engines, i.e. Misery and Atlas, and I think many Highlanders use STD too. Indirect nerf to mechs that basically need an XL to shine (particularly lights).
Edited by FupDup, 12 February 2014 - 11:18 AM.
#3
Posted 12 February 2014 - 11:33 AM
#4
Posted 12 February 2014 - 11:36 AM
Para B, on 12 February 2014 - 11:10 AM, said:
Back in my day all we had were single heat-sinks, and we loved it. We all ran around in ~120kph 4Ps and 4SP alpha-striking our small lasers and SRMs all day long.
Fear was an 8-man of bowling Dragons, or Honey Badgers.
And since running an XL engine meant dishing out several million c-bills in repairs when you died, many folks didn't have those anyway.
Edited by Bagheera, 12 February 2014 - 11:37 AM.
#5
Posted 12 February 2014 - 11:44 AM
#6
Posted 12 February 2014 - 11:54 AM
Bagheera, on 12 February 2014 - 11:36 AM, said:
Back in my day all we had were single heat-sinks, and we loved it. We all ran around in ~120kph 4Ps and 4SP alpha-striking our small lasers and SRMs all day long.
Fear was an 8-man of bowling Dragons, or Honey Badgers.
And since running an XL engine meant dishing out several million c-bills in repairs when you died, many folks didn't have those anyway.
No we didn't. I was there in your days... I distinctly did not love it! I could work it, but that is a completely different tune.
#7
Posted 12 February 2014 - 12:00 PM
and this:
Edited by cSand, 12 February 2014 - 12:01 PM.
#8
Posted 12 February 2014 - 12:00 PM
Joseph Mallan, on 12 February 2014 - 11:54 AM, said:
Speak for yourself. I had a sad when they added gyro weight to engines because it screwed up my 4SP build, and then I had an even bigger sad when they said, "Hey guys, here, have engine size restrictions."
When they upped the Hunchie engine max to 275 and redesigned the 4J to compact the hunch I rebuilt a facsimile of my old 4SP. Despite being a pale shadow of its former self, when the SRMs work driving that thing is the most fun I've had in this game since closed beta.
#9
Posted 12 February 2014 - 12:06 PM
Bagheera, on 12 February 2014 - 12:00 PM, said:
Speak for yourself. I had a sad when they added gyro weight to engines because it screwed up my 4SP build, and then I had an even bigger sad when they said, "Hey guys, here, have engine size restrictions."
When they upped the Hunchie engine max to 275 and redesigned the 4J to compact the hunch I rebuilt a facsimile of my old 4SP. Despite being a pale shadow of its former self, when the SRMs work driving that thing is the most fun I've had in this game since closed beta.
I was speaking for myself.
I don't see why they went the route they did with the Gyros and cockpits. It caused much heartburn and confusion!
cSand, on 12 February 2014 - 12:00 PM, said:
and this:
With a pinch of this for good measure
Edited by Joseph Mallan, 12 February 2014 - 12:05 PM.
#10
Posted 12 February 2014 - 12:36 PM
It's a guilty desire.
#11
Posted 12 February 2014 - 12:40 PM
#12
Posted 12 February 2014 - 12:43 PM
Alcom Isst, on 12 February 2014 - 12:36 PM, said:
It's a guilty desire.
Bah! I myself was thinking of a 50% reduction in ammo and missiles.
#13
Posted 12 February 2014 - 12:50 PM
Brawlers would enjoy DHS, Snipers might enjoy SHS. It also makes it so that snipers would have a real problem in brawling since they wouldn't be able to do as much sustained fire- as compared to know where they just brawl with Sniper weapons if they have to (better known as close range sniping).
I think it would slow down the heavy weapon sniping to where they could, but not as often, and allow brawlers to possibly even.. well.. brawl.
DHS = Sustained DPS (Brawling)
SHS = Burst DPS (Sniping/Striking)
ECM still needs changed. XL engines are fine as they are. They are weight saving, but a death sentence on most anything but a light- and clan mechs don't get a choice. (As of now.)
#14
Posted 12 February 2014 - 12:53 PM
Para B, on 12 February 2014 - 11:10 AM, said:
For additional hilarity: remove double heat sinks.
Would probably feel a lot more like Mechwarrior than the silly AlphaStrikeOnline we currently have.
Hell, I'd probably pay MC just to play in such a queue.
Incoming BoomJagers and GaussCats.
#15
Posted 12 February 2014 - 12:54 PM
#16
Posted 12 February 2014 - 01:24 PM
#17
Posted 12 February 2014 - 01:27 PM
The idea of a 3025 tech mode is interesting however, but has nothing to do with the current balance and meta.
#18
Posted 12 February 2014 - 02:15 PM
Spheroid, on 12 February 2014 - 12:54 PM, said:
Well he said no XL and no DHS so yea. It will be the highest alpha coolest running mech with the K2 and CTFs.
Also I shouldn't have said BoomJager, whatever the term being used for dual Gauss is on the Jager.
Edited by Ngamok, 12 February 2014 - 02:16 PM.
#19
Posted 12 February 2014 - 02:47 PM
Still will be Alpha-Stike heavy though, you'll just lean even more towards balistics.
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