stjobe, on 13 February 2014 - 12:53 AM, said:
There's much balance work that needs to be done, however the weight of the weapons aren't one of them.
No.
The weight of a weapon is only one factor in the total balance of that weapon. What are your suggestions for beam duration, damage per tick (and total damage), heat per shot, range, and critical slots? I mean, just lowering the weight is just plain buffing them, not balancing them.
Heat management is not a handicap, it should be an integral part of the game, and frankly we need more of it. I suggest the implementation of proper BattleTech heat penalties starting at 50% heat or so.
Ghost heat is ridiculous and needs to go, on that we agree. However, I also see the need to re-design the heat system so that we CAN remove ghost heat.
All DHS should dissipate 2.0. Period. That they don't is a testament to the failure of PGI to implement a proper heat system (as is ghost heat).
Well, 6x8=48 heat even using TT values, so 6 LL can't be cooled even with 22 2.0 DHS. Of course the broken MWO heat system can't manage it.
We all want crits on internal components to actually do something; in TT you'd get extra heat for each engine crit. However, that's not XL exclusive, and I don't think XL engines need special rules regarding that.
Funny that you think 4xUAC/5 is the "KING of damage", but a combination of AC/20, SRMs, and MLs are not.
In my book that says something about the weapon balance of MWO, and that something isn't nice.
In the end though, it seems like you could do with a little more thought about balance and how your suggestions would impact the game not just for you but for others.
Oh, and perhaps learn a little something about the BattleTech Universe. It's a universe some of us have loved for nigh-on 30 years now, and it has certain elements that you just can't change without it becoming NOT BattleTech any more.
No.
The weight of a weapon is only one factor in the total balance of that weapon. What are your suggestions for beam duration, damage per tick (and total damage), heat per shot, range, and critical slots? I mean, just lowering the weight is just plain buffing them, not balancing them.
Heat management is not a handicap, it should be an integral part of the game, and frankly we need more of it. I suggest the implementation of proper BattleTech heat penalties starting at 50% heat or so.
Ghost heat is ridiculous and needs to go, on that we agree. However, I also see the need to re-design the heat system so that we CAN remove ghost heat.
All DHS should dissipate 2.0. Period. That they don't is a testament to the failure of PGI to implement a proper heat system (as is ghost heat).
Well, 6x8=48 heat even using TT values, so 6 LL can't be cooled even with 22 2.0 DHS. Of course the broken MWO heat system can't manage it.
We all want crits on internal components to actually do something; in TT you'd get extra heat for each engine crit. However, that's not XL exclusive, and I don't think XL engines need special rules regarding that.
Funny that you think 4xUAC/5 is the "KING of damage", but a combination of AC/20, SRMs, and MLs are not.
In my book that says something about the weapon balance of MWO, and that something isn't nice.
In the end though, it seems like you could do with a little more thought about balance and how your suggestions would impact the game not just for you but for others.
Oh, and perhaps learn a little something about the BattleTech Universe. It's a universe some of us have loved for nigh-on 30 years now, and it has certain elements that you just can't change without it becoming NOT BattleTech any more.
Goodness I love it when we are thinking the same things!!!

You know My (F)Atlas is doing the least damage since I joined MW:O! I have 2 Large 2 med, AC20. It still gets the job done... I do however miss the old levels of destruction. A 70 point Alpha on my D-DC with Gauss, ERPPC, and 3 SRM6... Oh man the days gone by!

Edited by Joseph Mallan, 13 February 2014 - 08:34 AM.