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This Game Need's Some Much Balance Tweaks! :(


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#41 Joseph Mallan

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Posted 13 February 2014 - 08:33 AM

View Poststjobe, on 13 February 2014 - 12:53 AM, said:

There's much balance work that needs to be done, however the weight of the weapons aren't one of them.


No.


The weight of a weapon is only one factor in the total balance of that weapon. What are your suggestions for beam duration, damage per tick (and total damage), heat per shot, range, and critical slots? I mean, just lowering the weight is just plain buffing them, not balancing them.


Heat management is not a handicap, it should be an integral part of the game, and frankly we need more of it. I suggest the implementation of proper BattleTech heat penalties starting at 50% heat or so.

Ghost heat is ridiculous and needs to go, on that we agree. However, I also see the need to re-design the heat system so that we CAN remove ghost heat.


All DHS should dissipate 2.0. Period. That they don't is a testament to the failure of PGI to implement a proper heat system (as is ghost heat).


Well, 6x8=48 heat even using TT values, so 6 LL can't be cooled even with 22 2.0 DHS. Of course the broken MWO heat system can't manage it.


We all want crits on internal components to actually do something; in TT you'd get extra heat for each engine crit. However, that's not XL exclusive, and I don't think XL engines need special rules regarding that.


Funny that you think 4xUAC/5 is the "KING of damage", but a combination of AC/20, SRMs, and MLs are not.

In my book that says something about the weapon balance of MWO, and that something isn't nice.

In the end though, it seems like you could do with a little more thought about balance and how your suggestions would impact the game not just for you but for others.

Oh, and perhaps learn a little something about the BattleTech Universe. It's a universe some of us have loved for nigh-on 30 years now, and it has certain elements that you just can't change without it becoming NOT BattleTech any more.

Goodness I love it when we are thinking the same things!!! ;)

You know My (F)Atlas is doing the least damage since I joined MW:O! I have 2 Large 2 med, AC20. It still gets the job done... I do however miss the old levels of destruction. A 70 point Alpha on my D-DC with Gauss, ERPPC, and 3 SRM6... Oh man the days gone by! ;)

Edited by Joseph Mallan, 13 February 2014 - 08:34 AM.


#42 Willard Phule

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Posted 13 February 2014 - 09:09 AM

Gotta agree with the DHS thing....but, something I had to point out to my TT buddy when I got him involved in MW:O.....

In BT, you go through different phases....movement, firing, heat....so, at the end of it all, the heat you generated is subtracted from what you can dissipate and any left over puts you up on the heat scale ( and this is the reason most of us design "Icebergs" unless we're IS and have triple strength myomer).

In MW:O, you generate heat every time you do anything and it automatically shows up on the heat scale. The amount of dissipation from our freezers (either single or double) simply effects how fast we get rid of it.

It's six of one, half dozen of another. Technically, you COULD build a 5 ERPPC Stalker in BT....but you'd NEVER be able to make it into an "Iceberg"...it would ALWAYS end up on the scale after you fired all 4 in a single round.

You can do it here, but you can't alpha them more than once before you're almost topped out.

If you double the dissipation speed of the DHS here, you're just going to end up with more of those ERPPC builds firing 4 at a time more frequently.

#43 wanderer

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Posted 13 February 2014 - 12:07 PM

View PostACH75, on 12 February 2014 - 08:10 PM, said:


As you say... at least you may consider to make some tweak at the heatsinks rate and remove at least the ghost heat penalty for triple linked ER and LARGE Lasers...


I've always said the nerfed DHS rate crippled energy carriers the most, especially since heat removal is an energy weapon's "ammo" limitation.

Quote

Another thing very unsatisfying is that most of the modules are very poor in effectiveness, especially the ones that extend the range of weapons are really worthless... ;)


Those will actually eventually go up to L5 versions rather than the current L1 ones, which should be a respectable range increase, especially for longer-ranged weapons and possibly AMS.





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