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Firepower Stat


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Poll: Revise Firepower Stat (45 member(s) have cast votes)

Should Firepower stat be based on the mech's maximum damage potential?

  1. Yes (36 votes [80.00%])

    Percentage of vote: 80.00%

  2. No (5 votes [11.11%])

    Percentage of vote: 11.11%

  3. Derp....yadda yadda (see below) (4 votes [8.89%])

    Percentage of vote: 8.89%

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#1 Bhael Fire

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Posted 12 February 2014 - 09:04 PM

Firepower stat is currently meaningless because it rates the mech against some abstract 250 rating regardless if it's possible for that mech to even acheive a Firepower rating of 250.

Instead, it should be rating the mech against the maximum possible Firepower rating for THAT particular mech based on its hardpoints.

For example, hypothetically speaking, a mech with 1 energy hardpoint could only have a maximum Firepower rating of 10.6 and therefore it's Firepower rating should rated against that limit.

This would place Firepower stat in line with similar stats like Armor.

Edited by Bhael Fire, 14 February 2014 - 12:12 AM.


#2 Bhael Fire

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Posted 12 February 2014 - 09:10 PM

Either that or make armor globally rated as well so that the "power bars" on armor, firepower, heat, tonnage, etc. actually mean something.

#3 Colonel Fubar

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Posted 13 February 2014 - 11:54 PM

View PostBhael Fire, on 12 February 2014 - 09:04 PM, said:

Firepower stat is currently meaningless because it rates the mech against some abstract 250 rating regardless if it's possible for that mech to even acheive a Firepower rating of 250.

Instead, it should be rating the mech against the maximum possible Firepower rating for THAT particular mech based on its hardpoints.

For example, hypothetically speaking, a mech with 1 energy hardpoint could only have a maximum Firepower rating of 10.6 and therefore it's Firepower rating should rated against that limit.

This would place Firepower stat in line with similar stats like Armor.




Keep your voice down....your making far too much sense for PGI to understand. :)

#4 Bhael Fire

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Posted 14 February 2014 - 12:14 AM

Added poll, since non-poll threads get largely ignored.

Not that this one won't too, but...yeah

#5 Levi Porphyrogenitus

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Posted 17 February 2014 - 09:42 PM

Better to make every stat rating based on a theoretical maximum across all mechs.

Tonnage out of 100, Armor out of 614, Speed out of 172 kph, Heat Efficiency out of 2.00, and Firepower out of 100 (it's possible to go higher on some builds, but they're essentially unplayable).

#6 Bhael Fire

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Posted 17 February 2014 - 10:11 PM

View PostLevi Porphyrogenitus, on 17 February 2014 - 09:42 PM, said:

Better to make every stat rating based on a theoretical maximum across all mechs.

Tonnage out of 100, Armor out of 614, Speed out of 172 kph, Heat Efficiency out of 2.00, and Firepower out of 100 (it's possible to go higher on some builds, but they're essentially unplayable).


Yeah, some sort of consistency is in order; the way they have it now makes it very confusing.

I know why they wanted the power bar stats — it's supposed to give immediate visual information much like any other bar graph. This can be extremely helpful for new and experienced players alike to determine the mech's strengths and weakness at a glance.

However, the arbitrary nature of these stats makes them less meaningful. They need to be standardized.

Edited by Bhael Fire, 19 February 2014 - 06:51 PM.


#7 Bhael Fire

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Posted 19 February 2014 - 06:52 PM

Bump...

#8 Joseph Mallan

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Posted 20 February 2014 - 07:22 AM

Voted yes.

With one exception. Missiles should show Average damage as not all missiles hit every time.

#9 Amsro

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Posted 20 February 2014 - 07:51 AM

I would be maxxxing out my Spider 5V! :)

Max Firepower = 12
Firepower = 12

There is NO Locust that can say that! 4 tons Weapons 4 Tons JJ. :o

#10 Tiamat of the Sea

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Posted 20 February 2014 - 11:24 AM

Frankly, I think Firepower should be removed entirely. It encourages boating and alpha striking, both of which are tactics PGI has claimed they wish to discourage.

I'm not saying anything in this post about whether I like or dislike boating or alpha striking. But having a stat visible that basically measures these things and thus encourages people to focus on them is counter to PGI's stated intentions.

-QKD-CR0

#11 FrontGuard

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Posted 31 October 2014 - 06:13 AM

Dude... Great Idea

#12 Nightmare1

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Posted 24 November 2014 - 05:09 PM

*Shrug* The Firepower stat is rather meaningless to me. I just use it to gage my Alpha Strike. The lower my Alpha, the higher my DPS (usually), while the higher my Alpha, the higher my Heat (usually). I don't particularly care whether it's on a scale of 5, 200, or 1,000; my familiarity with the weapons, Mechs, and game mechanics makes the scale rather irrelevant.

Voted Derp...yadda yadda because I can. :ph34r:

Edited by Nightmare1, 24 November 2014 - 05:09 PM.


#13 The Massive

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Posted 25 November 2014 - 03:15 AM

your firepower rating is your alpha strike damage.

A dps score like in smurfys might be nice.

#14 Leopardao

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Posted 25 November 2014 - 11:27 AM

I'm of the remove the firepower stat as it is pretty meaningless and some weapons just add to it in a weird way, well not some weapons just machine guns and flamers.

If I had to pick I'd like to see one or both of the following;
  • Now while I know that DPS is a standard now a days I'd like to see a damage bar that shows your damage potential over a 10 second period. Why, because it is unique and pays respect to battletech the original source material which deals in 10 second intervals.
  • 3 separate firepower bars, one each for energy, ballistic and missile, since I rarely alpha these 3 types together I'd prefer to see the potential of each on there own.






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