Posted 14 February 2014 - 08:24 PM
I'm not going to call them DOA, but here's the thing:
Lights are easy to kill. They just don't have enough armor. IS lights get exactly as much armor as clan lights. But lights are designed for a game in which you can have two Kitfoxes if your opponent brings a Timberwolf, thanks to battle value balancing. In MWO, the Kitfox is expected to have equal value to the Timberwolf, because the game revolves around being equal player counts.
No matter how you slice it, one AC20 gets your CT in the red, even with less than 10 rear CT armor. 2 opens you up. Then it just takes a tap and you're a smoking ruin. The reason that nobody plays slow lights in this game is the simple fact that the slower you are, the easier it is to hit you with an AC20 or 2PPC or whatever ballistics the big boys are bringing. There are a few people here who say that they can get 37 kills a round in their 80kph Jenners, and while I'm very happy for them, the people I play with look at lights that slow the same way a lion looks at a gazelle. You're just not fast enough to avoid taking fire.
There has been a lot of speculation here that it won't matter that the clan lights are slow thanks to their incredible firepower/size ratio. There are two things to consider about this: first, extra firepower is a double-edged sword. If lights wind up having to face opponents that have cSSRM6 launchers, well, that's it, there's never going to be any more lights. SSRM2s are already far too good against lights, and SSRM6s at clan weights are going to be game over for any lights that have to face that. The other thing I see a lot of is theorycrafting, people talking about how the clan ER PPC does 15 damage, etc. Well, we already know that St. Inouye plans to balance clan equipment with IS equipment, and if he does what he says he intends to, clan lights will have exactly 0 advantage in terms of firepower.
So we'll see what happens. If Paul delivers on his promises and balances clan/IS weapons, the Kitfox and Adder are going to be unusable at mid-high levels of play. If the clans still reign supreme, however, then yes, these first two mechs will have a place in the game, doubly so if the clans get stricter tonnage limits than the IS.