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New Medium You Say!


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#41 Deathlike

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Posted 13 February 2014 - 04:05 PM

It would be nice upping the engine caps on the BJs before crippling them with the stock 235 engine cap for the naturally slower mechs... from 235 to 255 at least. (I'm also still waiting for the BJ-1X to have a small buff to the 300 engine as well.)

#42 Solis Obscuri

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Posted 13 February 2014 - 04:21 PM

If we do see the Vindicator (not a bad mech, but one with somewhat limited variants), I don't think it'll be for a little while.\

Posted Image

Could it be the long-anticipated Banshee?

With hardpoint inflation, you could actually make some decent variants for it. I'd come up with:

BNC-3E
LT 3B
RT 2E
HD 1E
Max Engine: 400
Torso Traverse: 100º
Torso Elevation: 35º
Arm Traverse: N/A
Arm Elevation: N/A

BNC-3M
LT 3E
RT 3E
HD 1E
Max Engine: 400
Torso Traverse: 90º
Torso Elevation: 35º
Arm Traverse: N/A
Arm Elevation: N/A

BNC-3S
LA 1E
LT 1B
CT 1E
RT 5E 1M
HD 1E
Max Engine: 345
Torso Traverse: 60º
Torso Elevation: 30º
Arm Traverse: 40º
Arm Elevation: 20º

The -3E gets better twist/elevation ranges in exchange for being short a hardpoint, the -3S loses twist range for having a buttload of hardpoints.

#43 East Indy

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Posted 13 February 2014 - 05:22 PM

View PostCharons Little Helper, on 13 February 2014 - 02:36 PM, said:

With tonnage limits incoming in April - I'm certain that this is intentional. After all - any medium is a hair less than your share of your team's tonnage - so you're likely to always be able to play your favorite medium.

This makes the most sense. The Blackjack has limits, and not everyone enjoys playing a bug/bird-like 'Mech.

Clint, Hermes II, Vulcan, Assassin — 40 tons will go a long way getting under weight.

#44 East Indy

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Posted 13 February 2014 - 05:28 PM

'Course, goes without saying, I'd love a Hatchetman. But even though FASA got away with it, I'm not sure PGI would want to commit without rules for weapons (let alone melee).

#45 TehSBGX

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Posted 13 February 2014 - 05:32 PM

http://www.sarna.net/wiki/Wolf_Trap

Wolf Trap Pl0X!

#46 Cimarb

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Posted 13 February 2014 - 05:36 PM

View PostTehSBGX, on 13 February 2014 - 05:32 PM, said:


The first version was out in 3051, which could be plausible, but the variants didn't arrive until the Jihad.

#47 Yiazmat

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Posted 13 February 2014 - 05:54 PM

Good. cool. we need more medium mechs in thegame. assault mechs are supposed to be rare.

MOAR MEDIUMS!

#48 Hawk819

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Posted 13 February 2014 - 06:05 PM

View PostMarmon Rzohr, on 13 February 2014 - 12:56 PM, said:

Honestly, a new assault would be even more interesting. But mediums are fantastic things :)


Gimme the IMP! It's not apart of the Banned `Mechs. Or the Shogun/Katana.

#49 IceCase88

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Posted 13 February 2014 - 09:32 PM

Let's count the mechs per weight range...

Lights - 6
Mediums - 9
Heavies - 7
Assaults - 6

Is another medium needed at this point? How about an assault and then a light for the next 2 IS mechs?

#50 Sephlock

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Posted 13 February 2014 - 09:41 PM

View PostIceCase88, on 13 February 2014 - 09:32 PM, said:

Let's count the mechs per weight range...

Lights - 6
Mediums - 9
Heavies - 7
Assaults - 6

Is another medium needed at this point? How about an assault and then a light for the next 2 IS mechs?
Only if they're 35 ton lights, or elemental size.

#51 BoldricKent

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Posted 14 February 2014 - 01:04 AM

I fully endorse Hatchetman as new meduim mech, for two reasons....cooming of Clans and melee combat. One of few advantages of IS to Clan was close combat, so it would make sanse to introduce mech which is build around it. And give a game new dynamic...which is a problem, first from coding, i would guess ans second if we get melee combat, we also get charge,DFA..Hatchetmen could do both...lets get it.

#52 Cimarb

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Posted 14 February 2014 - 08:42 AM

View PostBoldricKent, on 14 February 2014 - 01:04 AM, said:

I fully endorse Hatchetman as new meduim mech, for two reasons....cooming of Clans and melee combat. One of few advantages of IS to Clan was close combat, so it would make sanse to introduce mech which is build around it. And give a game new dynamic...which is a problem, first from coding, i would guess ans second if we get melee combat, we also get charge,DFA..Hatchetmen could do both...lets get it.

While I welcome the time when collisions are implemented back into the game, it won't be any time soon, hopefully after CW is fully implemented, and I am also scared of that time as well. From the number of scrapes and bruises I get currently from people running into me, I am worried I won't even make it into combat alive once collisions are back...

#53 Trauglodyte

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Posted 14 February 2014 - 09:12 AM

I'd take the Banshee because we do need to fill the 95 ton slot. The Banshee is the only 95 ton mech available in that weight. Everything else is 3058 or later which is really odd.

Anyway, the reasons why I'll push for the Cyclops:
  • It's a freaking cyclops, duh!
  • It would be a second C&C mech which would be nice IF we ever get the console fixed/working
  • There are 4 variants available (10Q, 10Z, 11A, and 11C)
  • The 11B, while not in the timeline (3071 which makes no sense to me) carries two Gauss Rifles which would give the community an Assault mech with double ballistics


#54 Bishop Steiner

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Posted 14 February 2014 - 09:50 AM

Isn't the Banshee a heavy still by Lyran standards? Everyone knows a good heavy weighs 85-90 tons and moves faster than our primary elements, so a blazing 64 kph should do. So, that means Cyclops? An EWar Medium is desperately needed anyhow!

#55 wanderer

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Posted 14 February 2014 - 11:20 AM

We've actually got some fun available in the assault category.

The Zeus has a lot of potential variants to field and is much Steiner love.

The Charger is what people think of when they go "bad idea". Then they find out there's a 400 XL version that'd have at least four energy and two missile hardpoints, plus it's the most mobile assault to date. When JJ's are fixed that more than one are actually worth getting, you have a 'Mech that will outfly a Victor.

Did I mention it has slower variants that can do ballistics and such too?

Cyclops would be nice whenever we stop tossing Command Consoles.

Banshees fill in the 95 ton gap and the Banshee-S is what the Atlas wished to be. Good hardpoint mix and brutal firepower.

#56 wildj

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Posted 03 March 2014 - 06:00 PM

I think the Vindicator would be a nice addition to the Medium ranks. But to be honest, I think I would rather see either the Clint or the Whitworth.

As for Assault's, I can dig the Banshee. I used to think it was a "craptastick" mech, but if you've ever used it in level one play then you know that it is an awesome close range brawler.

#57 CycKath

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Posted 03 March 2014 - 06:22 PM

Definitely another vote for Vindicator, though ideally would also love to see the Enforcer.

#58 Sephlock

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Posted 03 March 2014 - 11:17 PM

If they released the Vindicator at the same time as a patch introducing mech quirks it could be the best. thing. ever.

"The Vindicator carries as its primary weapon a Ceres Arms Smasher PPC in its right arm, giving the 'Mech a weapon capable of striking at long ranges and doing a respectable amount of damage. The weapon also features an innovative cooling jacket which possesses water intake ports around the muzzle, allowing the pilot to dip the PPC into a body of water and quickly cool it, with steam exiting via a nozzle at the opposite end. However this process leaves the Vindicator vulnerable as it must kneel motionless for ten seconds. "

#59 Noesis

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Posted 04 March 2014 - 01:30 AM

Assassin or Phoenix hawk with an ECM variant.

Yes I said ECM ...

Posted Image

#60 Frankdark

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Posted 04 March 2014 - 03:10 AM

View PostSephlock, on 03 March 2014 - 11:17 PM, said:

If they released the Vindicator at the same time as a patch introducing mech quirks it could be the best. thing. ever.

"The Vindicator carries as its primary weapon a Ceres Arms Smasher PPC in its right arm, giving the 'Mech a weapon capable of striking at long ranges and doing a respectable amount of damage. The weapon also features an innovative cooling jacket which possesses water intake ports around the muzzle, allowing the pilot to dip the PPC into a body of water and quickly cool it, with steam exiting via a nozzle at the opposite end. However this process leaves the Vindicator vulnerable as it must kneel motionless for ten seconds. "



I Love the Vindicator, one of my Favourite Mechs is TT.

The PPC Cooling system would be a great Basic for Query

As
25% less Heat from Energy Weapons fired from Left Arm





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