I would like to see jump jets able to allow for horizontal maneuvering in mid-air, as well as an increase in forward velocity. As they are now they do provide a slight boost forward, but the amount is so minimal that I doubt that between that and the slowdown when you land you'll gain any more ground on someone you're chasing than you would have by simply running.
To look at the tabletop (I know, this isn't tabletop, but humor me) someone with jumpjets (even a very fast mech) could often move many more hexes than they could have simply by moving straight, and in any direction. This implies to me that Jump Jets are SUPPOSED to provide rapid movement.
To take it away from tabletop and to the gameplay aspect of it, I feel that jumpjets would be far more fun and versatile to play with if you could use them for serious boosts in speed, and for strafing. Being able to strafe with them would also allow you to use them to much better effect in combat than I usually see them being used. If you look at previous mechwarrior games, the current jumpjet mechanic appears exceedingly weak and boring.
Perhaps all it would need is allowing multiple jump jets to increase your jump speed by an increasing amount with each, not primarily fuel. I'm not sure, but I do know that I'd like to see them adjusted from their current implementation.
Thoughts?
Edited by Kymlaar, 13 February 2014 - 12:48 PM.