Time To Get Rid Of Missile Bay Door Mechanic
#1
Posted 14 February 2014 - 03:23 AM
There's not even any point of this mechanic since it doesn't offer any more armor protection when it's closed.
Furthermore, it's terribly implemented. The bay door indicators are poorly lit lights in the cockpit which no one knows about until someone tells you about it.
It's time to get rid of it all together. If not, at least give it a visible HUD icon instead of some arbitrary light in the cockpit
#2
Posted 14 February 2014 - 03:35 AM
AFAIK the bay doors don't provide armor but protect the launchers inside from being crit (can anyone confirm?)
I have to vote no for this, mainly because I'm biased and like the bay doors on certain mechs. Again I like the indicators in the cockpit rather than on the HUD... I wish there was more of the HUD info displayed in the cockpit to be honest with you.
#3
Posted 14 February 2014 - 07:28 AM
If you have no missiles and can just keep the doors closed, it makes those locations significantly tougher.
#4
Posted 14 February 2014 - 07:32 AM
#5
Posted 14 February 2014 - 12:04 PM
#6
Posted 14 February 2014 - 02:42 PM
The real problem here is that neither the doors, nor the tube limitation thing, not even the damage thing is told by the game. The question is: Can they deliver that information properly? Maybe in an advanced weaponry tutorial?
If not, then it's probably better to get rid of it, because it's certainly not a major feature. It's one of those neat little things that make it more nerdy, but the truth is I never used them - the mechanic is more of a hindrance while in the middle of battle. All it does is adding more required button pushed to fire your weapon. Unneccessary overhead.
Please add a third option to the poll for "depends". That is what I would pick.
#7
Posted 14 February 2014 - 04:49 PM
NO, opening the doors does not remove the tube limitation for that hardpoint
#8
Posted 14 February 2014 - 05:00 PM
When i first ran a mech with those doors the trigger-lag caused by closed doors almost felt like a bug or actual connection lag.
I needed to search the forum (whose search functionality is one of the worst i've ever seen btw) to get enlightened.
What they should do retain however is the optical stuff. It is not necessary to remove the weapon door key and their functionality entirely. Just don't make it a player-unfriendly requirement to use missiles effectively as it is currently and keep it as a nice immersive thing to play around with...
Edited by Daggett, 14 February 2014 - 05:01 PM.
#9
Posted 14 February 2014 - 05:16 PM
#10
Posted 14 February 2014 - 08:01 PM
#11
Posted 14 February 2014 - 09:43 PM
Roland, on 14 February 2014 - 07:28 AM, said:
If you have no missiles and can just keep the doors closed, it makes those locations significantly tougher.
That's how I understood it...Doors are a good thingy!
#12
Posted 15 February 2014 - 06:24 PM
#13
Posted 15 February 2014 - 06:26 PM
its also a good thing to have those doors closed sometimes to add the extra meat to your launchers..
#14
Posted 15 February 2014 - 10:30 PM
can't toggle a door open? back to the steeringwheel underhive you go!
#15
Posted 16 February 2014 - 02:54 AM
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