Lrm's
#1
Posted 13 February 2014 - 10:22 AM
#2
Posted 13 February 2014 - 10:25 AM
Then they could speed them up to a realistic speed, without making them OP.
#3
Posted 13 February 2014 - 10:35 AM
Snapps, on 13 February 2014 - 10:22 AM, said:
Since Lasers do overtime damage and instatly hit mechs i don't think thats a good idea.
Lrms are not that easy to use agaist experianced players .
If you get hit by LRMs over and over its probably your fault
Edited by MadCat02, 13 February 2014 - 10:35 AM.
#4
Posted 13 February 2014 - 10:35 AM
#5
Posted 15 February 2014 - 09:17 PM
http://www.sarna.net...-Missile_System
" Laser Anti-Missile System (LAMS) is an advanced variation of the standard Anti-Missile Systems fielded by both Inner Sphere and Clan militaries. While the standard system utilizes a machine gun linked to specialized tracking systems, the LAMS uses a Small Pulse Laser, ensuring that the system never runs out of ammunition. While solving the frequent lament of the ammunition dependent standard system, the disadvantage is that even with the strength of each laser pulse reduced to the minimum required to destroy missiles, the heat build-up is much more significant. As its heat build-up is high, the unit with an LAMS must carry enough heat sinks to counter the higher output it produces (5 heat points for Clan, 7 for Inner Sphere). "
#6
Posted 15 February 2014 - 09:29 PM
If anything they're a little too weak right now.
#7
Posted 16 February 2014 - 03:11 AM
#8
Posted 16 February 2014 - 06:59 AM
#9
Posted 16 February 2014 - 07:32 AM
Warblood, on 15 February 2014 - 09:17 PM, said:
http://www.sarna.net...-Missile_System
" Laser Anti-Missile System (LAMS) is an advanced variation of the standard Anti-Missile Systems fielded by both Inner Sphere and Clan militaries. While the standard system utilizes a machine gun linked to specialized tracking systems, the LAMS uses a Small Pulse Laser, ensuring that the system never runs out of ammunition. While solving the frequent lament of the ammunition dependent standard system, the disadvantage is that even with the strength of each laser pulse reduced to the minimum required to destroy missiles, the heat build-up is much more significant. As its heat build-up is high, the unit with an LAMS must carry enough heat sinks to counter the higher output it produces (5 heat points for Clan, 7 for Inner Sphere). "
Heh, I would mount a LRM5 just to overheat people
#10
Posted 16 February 2014 - 08:02 AM
Nick Makiaveli, on 16 February 2014 - 07:32 AM, said:
Heh, I would mount a LRM5 just to overheat people
Yep!
I was in mid face palm over the OP's suggestion when i realized how it would actually play out in pug matches. A teammate starts firing off LRMs, The enemy team huddle together and try to hide from LRMs as usual. Then they remember they can shoot the LRMS!!! So now the team is focused on shooting down the most hated LRMS. Take that noob LRM user!
I and hopefully a few other teammates use this huge distraction to flank the enemy team, and drop arty on them while focus firing with direct fire weapons.
So lets try it.
#12
Posted 16 February 2014 - 08:41 AM
Snapps, on 13 February 2014 - 10:22 AM, said:
The shooting them out of the sky with laser is fair enough
Dirus Nigh, on 16 February 2014 - 08:02 AM, said:
Yep!
I was in mid face palm over the OP's suggestion when i realized how it would actually play out in pug matches. A teammate starts firing off LRMs, The enemy team huddle together and try to hide from LRMs as usual. Then they remember they can shoot the LRMS!!! So now the team is focused on shooting down the most hated LRMS. Take that noob LRM user!
I and hopefully a few other teammates use this huge distraction to flank the enemy team, and drop arty on them while focus firing with direct fire weapons.
So lets try it.
After they huddle together and giving off their position, drop an artillery there
Edited by Sheraf, 16 February 2014 - 08:43 AM.
#13
Posted 16 February 2014 - 03:25 PM
Nicholas Carlyle, on 16 February 2014 - 06:59 AM, said:
hmmm...not sure what bt/mw game your playing, but LRM's are not bad nor do they suck, as a matter of fact they are in as good a place as they had ever been since CB. Just because they do not work for you does not make them unilaterally bad.
Edited by xMEPHISTOx, 16 February 2014 - 03:25 PM.
#14
Posted 16 February 2014 - 03:35 PM

Dirus Nigh, on 16 February 2014 - 08:02 AM, said:
Yep!
I was in mid face palm over the OP's suggestion when i realized how it would actually play out in pug matches. A teammate starts firing off LRMs, The enemy team huddle together and try to hide from LRMs as usual. Then they remember they can shoot the LRMS!!! So now the team is focused on shooting down the most hated LRMS. Take that noob LRM user!
I and hopefully a few other teammates use this huge distraction to flank the enemy team, and drop arty on them while focus firing with direct fire weapons.
So lets try it.
#15
Posted 17 February 2014 - 09:50 AM
#16
Posted 17 February 2014 - 10:11 AM
#17
Posted 27 February 2014 - 10:20 AM
Dirus Nigh, on 16 February 2014 - 08:02 AM, said:
Yep!
I was in mid face palm over the OP's suggestion when i realized how it would actually play out in pug matches. A teammate starts firing off LRMs, The enemy team huddle together and try to hide from LRMs as usual. Then they remember they can shoot the LRMS!!! So now the team is focused on shooting down the most hated LRMS. Take that noob LRM user!
I and hopefully a few other teammates use this huge distraction to flank the enemy team, and drop arty on them while focus firing with direct fire weapons.
So lets try it.
exactly!
#18
Posted 27 February 2014 - 10:37 AM
Edited by Snapps, 27 February 2014 - 10:41 AM.
#19
Posted 27 February 2014 - 10:40 AM
Snapps, on 27 February 2014 - 10:37 AM, said:
No but it IS typical that when people don't agree with an OP's suggestion they try to make it into "Look! There's a group of players that don't agree with my "new" idea (even though they didn't agree with it when it was suggested many times before) so let's make it look like I'm getting "picked on" in order to dismiss their disagreement even though they weren't doing anything except voicing a disagreement with my idea"
#20
Posted 27 February 2014 - 11:05 AM
All this would do is further make LRM's take advantage of dumb, bad players.
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