

Jump Jet Symmetry Requirements
#1
Posted 15 February 2014 - 02:33 PM
2nd) For JJ to be placed in other locations besides the CT, they must be paired. If you have 1 JJ in the LL, then you have to have 1 JJ in RL, otherwise you can't save your configuration.
It would be an indirect nerf to poptarting now by requiring a secondary JJ in most configurations unless the developers allow them to have CT JJ slots for ceratin models or builds.
#2
Posted 15 February 2014 - 02:45 PM
#3
Posted 15 February 2014 - 03:01 PM
Edited by Asakara, 15 February 2014 - 03:01 PM.
#4
Posted 15 February 2014 - 03:04 PM
#5
Posted 15 February 2014 - 03:09 PM
Levi Porphyrogenitus, on 15 February 2014 - 03:04 PM, said:
I think it would be rather funny if they drifted to one side or the other depending on how imbalanced their arrangement was.
#6
Posted 15 February 2014 - 03:11 PM
#7
Posted 15 February 2014 - 03:13 PM
#9
Posted 15 February 2014 - 04:05 PM
#10
Posted 15 February 2014 - 04:30 PM
if jumpjets are too good just nerf them. dont come up with some cute non-straightforward way to try and balance them.
#11
Posted 15 February 2014 - 04:51 PM
Eddrick, on 15 February 2014 - 03:26 PM, said:
It depends on the build and if the Devs allow that build to have a CT JJ slot. It would make sense if no 65+ Ton mech would have CT JJ slots OR if they existed in variants that do not favor poptarting. Lets say for Heavy metal they allow it to have 4 JJ's, 2 RT and 2 LT, all of sudden that mech has a 2 Slot and 4 Ton tax to Poptart up for 1 slot and 2 ton from before.
#12
Posted 15 February 2014 - 04:56 PM
Khobai, on 15 February 2014 - 04:30 PM, said:
if jumpjets are too good just nerf them. dont come up with some cute non-straightforward way to try and balance them.
erm. Its a pretty straight forward idea. Balance isn't about nerfing everything
#13
Posted 15 February 2014 - 05:17 PM
http://mwo.smurfy-ne...58fe99a2469a972
#14
Posted 15 February 2014 - 09:41 PM
#15
Posted 15 February 2014 - 10:45 PM
#16
Posted 15 February 2014 - 11:01 PM
#17
Posted 16 February 2014 - 02:20 AM
Khobai, on 15 February 2014 - 10:02 PM, said:
Not really. Since it has zero basis in tabletop. And all it does is unnecessarily limit customization for no good reason.
You want to punish poptarts? then punish poptarts. Dont punish all the mechs that use jumpjets that arnt poptarts.
Who gives a damn about what happens in the TT game? seriously this is a PC game and you just cant translate some of that stuff from there into a PC game. Think outside the box and stop limiting yourself by being so closed minded.
#18
Posted 16 February 2014 - 06:43 AM
Quote
Im not being close minded. Symmetrical jumpjets limits your builds. You only get 12 slots in your side torso. If you have an XL engine youre down to 9 slots. If some of those slots have to be taken up by jumpjets it can prevent you from taking certain weapons or weapon combinations. Its just a dumb idea that wasn't implemented in battletech for that reason and shouldnt be implemented in MWO either.
You want to nerf poptarts? Fine I get that. But do it in a way that doesnt screw with peoples builds. And do it in a way that targets the problem mechs (highlander & victor) and not every mech with jumpjets.
#19
Posted 16 February 2014 - 07:06 AM
I have been wrong-er though... I just remember it sticking out in my mind as it seemed in-intuitive at the time I played TT.
To be back on topic, adjusting the distance/height a single jump jet provides and leaving the extra maneuverability in tact would be the closest to TT rules in my opinion.
1 jump jet would lift you ~30 meters in the same amount of time it took to lift you to walk ~30 meters at ~10.8 kp/hr. In air turning would need to allow a full 360 degrees in that same time so again would not really need to be adjusted from the current state in my opinion.
Each additional jump jet would provide another ~30 meters / ~10.8 kp/hr.
Edited by BigBucket, 16 February 2014 - 07:11 AM.
#20
Posted 16 February 2014 - 07:40 AM
Khobai, on 16 February 2014 - 06:43 AM, said:
I'm surprised this isn't getting more traction. One simple way to target jumpjets on assaults is to reduce their thrust to weight ratio by giving them a movement archetype similar to hill climbing. Use what's already in the game instead of adding weird features. This would mean you would have to take a lot of JJs on VTR/HGN/CTF builds which would balance pop tarting a bit.
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