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Advanced Zoom Module


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#1 drunkenjawa

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Posted 15 February 2014 - 05:58 PM

I was thinking about purchasing this for my Sniper built Jagermech DD. To my horror I thought that earning the 5k GXP to unlock it took long enough in itself, then I found out I need to shell out cold hard c-bills for it too. 2 million credits is a huge amount to me at the moment though, a new player starting out who's still trying out different mechs.

This would have multiple uses though for a few mechs that I own though - it's probably a stupid question, but if I purchase this module, can I then unequip it from one mech and put it on another? Or are these solely bought for that mech only, and not transferrable like the loadout parts?

I'm assuming they are locked to the specific mech that you buy it for, but if I could transfer this from mech to mech then I'd go for the purchase I think. So much stuff to buy and try out though! lol I think I spend probably most of my time in the mechlab at the moment and not in game.

#2 Corison

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Posted 15 February 2014 - 05:59 PM

Yes you can move modules between mechs. I move my zoom between 2-3 different builds depending on which one I am in the mood to play.


Modules are considered "end game" by the devs, and the gxp/cbill cost is expected to be well outside of the range of new players.

#3 Sid The Kid

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Posted 15 February 2014 - 06:05 PM

Welcome to Mechwarrior.

#4 BoPop

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Posted 15 February 2014 - 06:17 PM

everyone moves modules around until they have at least 5 or 6 of each of the ones they deem must haves, even then they will move them to new mechs to level up. most people probably only have a couple advanced zooms to shift between their long range builds. engines are a good thing to spend money on. everything else ya can just shift around.

#5 drunkenjawa

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Posted 15 February 2014 - 07:56 PM

Oh, that's awesome news, thanks guys I just assumed it'd be per mech for some reason, and stuck to that mech forever. Now that I know it can be used across all your mechs just like normal equipment, it's made the purchase all the more worthwhile.

#6 JigglyMoobs

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Posted 15 February 2014 - 11:05 PM

It's one of the most useful modules around. You will not be sorry! ;)

#7 Koniving

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Posted 15 February 2014 - 11:13 PM

It's funny it used to be it was the worst thing ever. But back then it stayed normal zoom at 1x and advanced zoom picture in picture at 4x; but the game didn't handle that well so it was blurry.

Now it brings normal view to 4x (as opposed to 3x) and the PIP to 5x.

#8 Amsro

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Posted 15 February 2014 - 11:36 PM

View PostSid The Kid, on 15 February 2014 - 06:05 PM, said:

Welcome to Mechwarrior CBillgrinder.


Fixed :ph34r:

View Postdrunkenjawa, on 15 February 2014 - 05:58 PM, said:

I was thinking about purchasing this for my Sniper built Jagermech DD. To my horror I thought that earning the 5k GXP to unlock it took long enough in itself, then I found out I need to shell out cold hard c-bills for it too. 2 million credits is a huge amount to me at the moment though, a new player starting out who's still trying out different mechs.

This would have multiple uses though for a few mechs that I own though - it's probably a stupid question, but if I purchase this module, can I then unequip it from one mech and put it on another? Or are these solely bought for that mech only, and not transferrable like the loadout parts?

I'm assuming they are locked to the specific mech that you buy it for, but if I could transfer this from mech to mech then I'd go for the purchase I think. So much stuff to buy and try out though! lol I think I spend probably most of my time in the mechlab at the moment and not in game.


2 Million are the cheap brand of Modules, wait until you see the 6 Million C-Bill Modules. ;)

I can say the module is worth it, advanced zoom is good. Don't brawl with it though. <_<

I've bought nearly 1 of each and I equip them to the mech I'm going to use. You can swap them as you like.

#9 SpiralFace

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Posted 15 February 2014 - 11:37 PM

I usually buy an advanced zoom for any mech that needs it, but that's because I have over 40 mechs in the mech bay and it gets hard to keep track of who has what when you only have a single module.

2 mil is pricy, but not as pricy as some of the other module costs. Its probably one of the lowest barrier to entry modules outside of the consumables. (Which are all well worth it, especially after you level them up.)

#10 Osric Lancaster

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Posted 15 February 2014 - 11:39 PM

See, OP's reaction is exactly why they should have flipped the pricing / permanence scheme for modules. Make a module only run 200k or so, but be permanent fixes that are destroyed if you remove or overwrite them with another module. As it stands, I doubt I'll ever shell out for multiple duplicate modules, and new players end up seriously hesitant or just outright unable to buy or try them.
A huge grind wall is intimidating, but breaking it into a cheaper fixed modification encourages people to try it. Besides which, I and others would absolutely end up shelling out more than 2 mill to put a useful module on multiple 'Mechs, or be willing to overwrite modules to try new ones if it were laid out that way. The current module system is simply poor design from both a game play perspective, and as a money sink.

Edited by Osric Lancaster, 15 February 2014 - 11:49 PM.


#11 Koniving

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Posted 16 February 2014 - 12:35 AM

Osric, I'd agree with you if that system was a bit more universal. (Night vision and thermal would be great as modules that could be damaged or destroyed, too).

Speaking of which; what happened to MAG vision? I remember hearing that was coming in the next few patches -- back in August?

#12 ImperialKnight

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Posted 16 February 2014 - 06:34 AM

Avanced Zoom on every build!!! I brawl with too, pop in-shoot-pop out. Especially on Laser builds. Pinpoint damage on one specific location FTW.

#13 Nick Makiaveli

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Posted 16 February 2014 - 10:25 AM

View PostBoPop, on 15 February 2014 - 06:17 PM, said:

everyone moves modules around until they have at least 5 or 6 of each of the ones they deem must haves, even then they will move them to new mechs to level up. most people probably only have a couple advanced zooms to shift between their long range builds. engines are a good thing to spend money on. everything else ya can just shift around.


As an alternative to spending that much on duplicate modules/engines, try just removing them when you are don with the mech.

Someone (I wish I could remember who) called it putting the mechs to bed. That way if you are leveling multiple mechs, you just move parts around as needs be. If you are only leveling one mech, you can leave them in place.

View Postsneeking, on 16 February 2014 - 12:59 AM, said:

lol @ end game, a player with good modules and some experience is going to end the game for some poor noob who can't afford equipment.

it really is a hard start mwo.


This is helpful how? Stop padding your post count with gibberish.

#14 o0Marduk0o

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Posted 16 February 2014 - 10:36 AM

View Postdrunkenjawa, on 15 February 2014 - 05:58 PM, said:

I was thinking about purchasing this for my Sniper built Jagermech DD. To my horror I thought that earning the 5k GXP to unlock it took long enough in itself, then I found out I need to shell out cold hard c-bills for it too. 2 million credits is a huge amount to me at the moment though, a new player starting out who's still trying out different mechs.

This would have multiple uses though for a few mechs that I own though - it's probably a stupid question, but if I purchase this module, can I then unequip it from one mech and put it on another? Or are these solely bought for that mech only, and not transferrable like the loadout parts?

I'm assuming they are locked to the specific mech that you buy it for, but if I could transfer this from mech to mech then I'd go for the purchase I think. So much stuff to buy and try out though! lol I think I spend probably most of my time in the mechlab at the moment and not in game.

Your first module should be seismic sensor. It is expensive, but it saves your life more than once.

Edited by o0Marduk0o, 16 February 2014 - 02:27 PM.


#15 RiotHero

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Posted 16 February 2014 - 10:38 AM

I had so much GXP saved up I started unlocking modules and then when I saw the price I nearly fell over lol.


At this point I have 12 unlocked but, only 6 purchased. I'm still afraid to buy seismic because no one seems to use it anymore after the nerfs.

#16 JC Daxion

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Posted 16 February 2014 - 10:56 AM

View PostNick Makiaveli, on 16 February 2014 - 10:25 AM, said:



This is helpful how? Stop padding your post count with gibberish.


I'm pretty sure they were making a point, that the game is very difficult to get started in.. which is very valid..






To the OP:, I hear ya, I am trying to decide if i wan't to spend 10m on a couple modules and a single engine, or buy a new mech to help finish my raven or dragon, or start out with a brand new thunder bolt.... It would not be so hard had i more money!


ADV zoom, is a cheap module, i say pick it up... (this coming from a guy that has had it unlocked since last summer and not bought it yet)

#17 o0Marduk0o

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Posted 16 February 2014 - 02:41 PM

View PostRiotHero, on 16 February 2014 - 10:38 AM, said:

. I'm still afraid to buy seismic because no one seems to use it anymore after the nerfs.

Wrong, still the best module. You see when something is behind a corner or know when enemies walk though the tunnel in some maps. Informations are one element to win a match.

#18 JigglyMoobs

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Posted 16 February 2014 - 02:47 PM

View Posto0Marduk0o, on 16 February 2014 - 02:41 PM, said:

Wrong, still the best module. You see when something is behind a corner or know when enemies walk though the tunnel in some maps. Informations are one element to win a match.


I agree it's still useful in some games. The other night our premade used one to win a game vs 3 good premades that dropped on the other team.

#19 IraqiWalker

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Posted 16 February 2014 - 09:28 PM

Seismic sensor is a great module, I wouldn't say the best module, but if you are a sniper build then Adv.Zoom is your best module. Followed by Target Info Gathering, and THEN you can get Seismic.

Here's the logic behind it with a proper module hierarchy for a sniper mech:

1- ADV. Zoom helps with your accuracy at long ranges, which is where you will be if you are playing a sniper right. (especially with a 2xGauss JMS6-DD)

2- Target Info Gathering (T.I.G.) is what you need next to find the weakest spot on your opponent's mech ASAP, and take it out. Why waste 4 shots on their CT when one shot to their Side Torso would kill their XL engine. You wouldn't know that piece of information until you get the lock and get the info.

Third place is a tie between Seismic and Adv. Sensor Range

3- Adv. Sensor Range: Helps you establish locks from longer distances (making your T.I.G. module even more important), which can help with your long range engagements.

3- Seismic Sensor: You're a sniper hitting people from a mile away and you're not moving much. Seismic lets you know when the enemy light is getting close, so you can relocate.

Adv. Sensor and Seismic are equal in value for a sniper build and come last because of their utility for that mech. Do you want longer lock on ranges? Or do you want a more secure position?

Seismic is extremely more useful on brawlers and ambush set up mechs. On snipers it's in the "nice to have" category along with Adv. Sensor Range. They're icing on the cake that is Adv. Zoom and T.I.G.

#20 JigglyMoobs

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Posted 17 February 2014 - 12:06 AM

Adv Zoom on a JM6-S dual Gauss. I'm also using Improved Arty Strike and Target Info Gathering.



And on Tourmaline using Dakka with Improved Arty Strike and Air Strike :lol:


Edited by JigglyMoobs, 17 February 2014 - 12:15 AM.






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