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Weight Limit Balancing . Atlas=4 Locust? Xd


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#1 MadCat02

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Posted 17 February 2014 - 04:08 PM

Every 3 days someone comes on this forum and posts a screenshot of a 12-0 game .


They always complain about weight balance as if SKILL has nothing to do with victory .

We need weight limit? ATLAS=2 Hunchbacks? that is not balance guys . Every mech is different and big doesn't mean better .

I undestand that we still have same 12 vs 12 but you can't treat ATLAS as he = 4 locusts .

Example

6 ATlases + 6 locust= 750 tons

4 jaggers + 3 jenners + 5 stalkers= 770 tons

This and other combinations are possible with weight limit .

This is the same thing we have right now and it will not solve anything .

............................................................................


Since Drop-Ship mode is coming in a near future (hopefully) wouldn't it be nice if every player could pick one mech per weight class?

One could argue that 85 ton assault can be just as effective as 100 ton assault in the right hands .

For assault and skirmish:

Instead of weight limit why not have class limit

ATLAS=STALKER is better than ATLAS=4 LOCUST

Edited by MadCat02, 17 February 2014 - 04:14 PM.


#2 Duncan Fisher

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Posted 17 February 2014 - 09:13 PM

View PostMadCat02, on 17 February 2014 - 04:08 PM, said:

Example

6 ATlases + 6 locust= 750 tons

4 jaggers + 3 jenners + 5 stalkers= 770 tons

This and other combinations are possible with weight limit .

This is the same thing we have right now and it will not solve anything .


This is not the same thing we have right now. It might not be perfect, but it's better.

6 ATlases + 6 locust might not equal 4 jaggers + 3 jenners + 5 stalkers

but it's much closer than 4 Spiders + 3 Commandos + 5 Locust vs 4 jaggers + 3 jenners + 5 stalkers


View PostMadCat02, on 17 February 2014 - 04:08 PM, said:

One could argue that 85 ton assault can be just as effective as 100 ton assault in the right hands .


One could argue that a 35 ton light can be just as effective as a 100 ton assault in the right hands.

View PostMadCat02, on 17 February 2014 - 04:08 PM, said:


For assault and skirmish:

Instead of weight limit why not have class limit

ATLAS=STALKER is better than ATLAS=4 LOCUST


Class balancing was the norm for a while at one point, but there can be vast discrepancies between mech's within a single weight class, so it's not so different.

#3 Alcom Isst

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Posted 17 February 2014 - 09:18 PM

The problem is: 1 Atlas ≠ 1 Locust. The weight limit games will still be X number of mechs vs X number of mechs assuming no disconnects So you won't get any Atlas vs 4x Locusts. It depends on how the lobby works, but I'm expecting a neat little game of developing the most optimal min-maxed team within the restricted weight.

It will be like Christmas Morning, I think.

Edited by Alcom Isst, 17 February 2014 - 09:21 PM.


#4 SI The Joker

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Posted 17 February 2014 - 09:33 PM

Was there not something about weight matching in April?

Who knows how it will turn out, but was that not already discussed?

Edited by SI The Joker, 17 February 2014 - 09:34 PM.


#5 Sandpit

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Posted 17 February 2014 - 10:42 PM

View PostMadCat02, on 17 February 2014 - 04:08 PM, said:


6 ATlases + 6 locust= 750 tons

4 jaggers + 3 jenners + 5 stalkers= 770 tons


I'll take the 2nd team all day long. I like those matchups. This also is NOTHING like the imbalance we have now. 8 lights and mediums against 8 assaults is NOTHING like the match example here. The example here is actually a really good balance (although I'd hate to be on the atlas team)

Also, couldn't this have just been pin one of the many threads already talking about this?

#6 Josef Nader

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Posted 18 February 2014 - 04:10 AM

I dropped into a match yesterday that was 2 Atlai, 2 Battle masters, an Awesome, and a Stalker vs a team where the heaviest mech was an Orion. Our lighter team just had no way to break up the murderball, and there was just too much damn armor on the field for us to burn through them as fast as they were burning us.

All mechs are not equal, and without tonnage balancing, there will never be any reason to bring anything less than the heaviest mech that will accomplish a job.

#7 Sk1net

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Posted 18 February 2014 - 04:23 AM

for me the most important is no the tonnage of the team , but more how many pilot in your team with good brain.

if your team is full of dumbass which run right to left don't watch mipmap ect.. , im sure u lose all time with 300 tons of more or no.

this game requiert good teamwork to win a match just like real life if you were on battlefield

Edited by Sk1net, 18 February 2014 - 04:38 AM.


#8 wanderer

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Posted 18 February 2014 - 04:45 AM

I've always said we needed to split weights into 5 tiers, rather than 4- and then enforce weight matching accordingly.

You know, kinda like this:

http://mwomercs.com/...matchmaker-fix/

We don't have to have precise matching, but face it. A Locust is not even remotely close to a Firestarter/Jenner in potential. A little refinement on weight matching beyond "light/medium/heavy/assault" and we'd be in a much better place once the game actually cares if one side picked nothing but Highlanders while the other side Hunchbacks.

#9 Redshift2k5

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Posted 18 February 2014 - 04:51 AM

If people LOSE a match when they're on the low side of a weight imbalance, thye blame the matchmaker.

If people WIN a match when they're on the low side of a weight imbalance they say they earned it.

#10 wanderer

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Posted 18 February 2014 - 04:56 AM

Quote

If people LOSE a match when they're on the low side of a weight imbalance, thye blame the matchmaker.

If people WIN a match when they're on the low side of a weight imbalance they say they earned it.


I usually apologize afterwards for the MM giving them such a crappy team balance.

I've been in matches with seven assaults + heavies vs. opponents that had an Orion.

Singular. That was the only heavy, zero assaults, bunch of mediums. We outweighed them by something close to 400 tons.

I want opponents, not exp/Cbill piñatas.

#11 Corvus Antaka

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Posted 18 February 2014 - 07:21 AM

an atlas can kill 2 hunchbacks.

4 locusts? if they come at him 1 at a time. exceptions exist, like erppc sniping lights, then the atlas is pretty much dead unless he has something long range to match it and some luck on his side.

situational, but right now ton for ton dmg/armour & balance is actually pretty good, favouring the lighter mechs somewhat, which is good, it encourages their use, and therefore even mediums to hunt them down.

#12 Lupin

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Posted 18 February 2014 - 07:34 AM

This would also depend on game type you are playing.
On conquest lights make a difference as well as Map.

#13 Khobai

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Posted 18 February 2014 - 07:48 AM

Quote

One could argue that a 35 ton light can be just as effective as a 100 ton assault in the right hands.


This. And this is why tonnage limits will fail.

We need battlevalue.

#14 Dawnstealer

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Posted 18 February 2014 - 07:53 AM

What I have a problem with is when I drop against a team with the only assault on my team being a Stalker or Awesome, and then find out the other team has 4-5 Atlases (with at least one being a DDC), a Victor or two, then the rest being filled out by AC40 Jagers and Stalkers. Meanwhile, my team with the 5 mediums, 1 assault, 2 heavies, 4 lights, and zero ECM just get annihilated.

Yes: tonnage isn't everything, and I've killed more than a couple Atlases in my Cicada and even in my Locust, but pilot skills being equal? More often than not, the team with more ECM and THAT much of a weight advantage is going to win. As the lighter team, you just can't punch enough holes in enough enemy mechs before you're taken out.





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