Deathlike, on 18 February 2014 - 09:13 AM, said:
That's a risk of taking XL. It has less to do with Gauss.
No, it has everything to do with gauss, as the gauss is the only item in the game with such a high percentile chance of catastrophic explosion.
If I remember correctly, and I admit I could be misremembering, even FULL ammo slots only have a 50% chance of explosion.
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Um, did you even read what I wrote? I still see those guys poptart with Gauss. Not everyone is like that, but there are plenty that still accomplish this despite said nerf. I still see 2 PPC+Gauss builds and 1 PPC + 2 Gauss builds.
Yes, I read what you wrote, but you didn't comprehend what I wrote. My point is that the charge mechanic helps the poptaards more than it hurts them because the GR was the only weapon that was capable of reliably snap shotting them, BEFORE, the charge mechanic was put into place. Now that you can't snap shot a gauss, and all other means of delivering concentrated damage to them have also been nerfed, ala projectile speed nerfs, all you can do is hit them with lasers, but due to the nature of lasers, the damage is no longer concentrated to a single location allowing poptaards additional durability without suffering any of the drawbacks the mechanic puts on others. They jump, charge while jumping, they fire, they land, the stop for a bit to allow JJ recharge, which btw happens to allow them time to reload, they jump, charge while jumping, they fire, they land, rinse and repeat.
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You're making it sound like Gauss needs to be some sort of DPS wizard like the AC20. People keep using the DPS argument with the unlikely scenario of using Gauss (or the PPC) for that matter is to keep firing the weapon at will while the enemy stands there like some fool. Such an argument is better made for like the MG (though, not quite) or the AC2 or even the AC5. The Gauss Rifle is simply NOT one of them.
No, but with the new charge mechanic you're only allowed .25 seconds to correct your aim and fire, otherwise you have to suffer through ANOTHER .75 second recharge time. Before the charge mechanic the DPS was comparable with other ballistic weapons. AFTER the charge mechanic the reality of it is that it's DPS effectively falls to below that of machine guns, especially, if you suffer high ping issues like over seas players.
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I'm using your type of "logical argument" because you don't realize how you sound to everyone else.
Intentionally, because you undermine your own argument.
I don't believe I've used the "I don't care" as a 'logical' response to actual facts, and if you assume how YOUR interpretation of the 'sound' of my argument equates to EVERYONE ELSE's view, wow... Kind of arrogant aren't you...
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Look, the weapon itself causes the explosion. So, whether or not you have ammo does not change this fact. Regardless of real life or fiction, stuff that explodes when contacted will continue to explode. In a video game, of course you can change that fact if you wanted to. HOWEVER, why would something that normally explodes under every circumstance change behavior because "you don't have ammo" or "you don't like that mechanic"?
No, even according to PGI's explanation of the explosion, and TT explanation, it blows up due to the significant charge of the weapon has in its capacitors.
If there is no ammo, there is no charge.