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Gauss With No Ammo Still Exploding


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#61 Vandruis

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Posted 19 February 2014 - 12:32 PM

Having not read any of the other posts... Here's my 2 cents.

Why the f- does my Gauss rifle explode now? I have to charge the weapons... therefore these capacitors are not storing any energy.

Change one or the other. If my rifle is constantly storing a charge with enough energy that it can actually explode and do some damage, then it should be ignite-to-fire without a charge mechanism.

If it's going to be a charge weapon, give it a little more HP or remove the "Ammo explosion" mechanic from it.



Honestly, the PPC should be a charge-and-release weapon, not the gauss. The mechanics make sense, truthfully, AND it would be a decent counter to the "meta"

#62 z00med

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Posted 19 February 2014 - 01:08 PM

Having read 4 pages while roflcoptering like hell...
This thread proves one thing: People need to get something to do in MWO (maybe daily missions or something like that^^). Otherwise they get bored, stubborn and so proud of that, that they need to discuss over it :wacko:

Gauss Rifles explode. This is not a bug, but intended. It is the price you pay for an extreme accurate, long-range high pinpoint damage weapon. As a bonus you get ammunition that, unlike all other types, does NOT explode. It has nothing to do with the balancing "attempt" considering the charge mechanism (in my eyes an epic fail, cause it didnt influenced the effectivness
of Gaussrifles for Poptarts but instead left them useless AGAINSTthem) that was added later.

Discussions about technologies that exist in a lowtech SciFi Universe created in the 80's are a bit spooky for me, honestly spoken. Just imagine its not exactly some capacitors that explode, but the whole complicated and fragile mechanism that create the extreme energy needed for these capacitors...

Oh, and seeing a DualGauss Mech go BoOoM is a very satisfying moment in this game actually. Theres a price to pay for every K/D ratio ;). So, no bug, no fix. Hoping they have more important issues on their agenda anyways...

Edited by z00med, 19 February 2014 - 01:10 PM.


#63 Konner Duko

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Posted 19 February 2014 - 01:21 PM

remember if the rifle explodes from someone reaching internal from the ( usually ) light armored back panels all internal damage is transferred to internal not the front sections armor. in the case of arms internal will transfer to internal side torso thus making 18 point damage if it goes boom very devastating to the much. also this might b a adjustment to the fact that we as players do not suffer adverse effects of heat, and nural feedback ( that happens when a gause rifle blows) just throwing that out there that this might be why it is so devastating to the mech.

this is just my two cents agree or don't

#64 Stimraug

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Posted 27 February 2014 - 02:29 PM

View PostDimento Graven, on 18 February 2014 - 01:57 PM, said:

Well, how about a perfect reasonable in game observation.

When you're out of ammo, the gauss turns off/goes dark in the weapon list.

Also, and even more importantly, you can't even initiate the charge cycle. It's not like you can sit there, with it out of ammo, and have it charge, and discharge after .25 seconds over and over again.
Ergo, it must be OFF.

Or you know, the weapons system just switched it unavailable for you to charge (and waste energy on) since it's out of ammo? These are just arbitrary reasons we both can think of, and do not relate at all to the bug / feature nature of GR.

View PostDimento Graven, on 18 February 2014 - 01:57 PM, said:

You need to re-read what I said, I explained why, but I'll go into a little bit more detail:

A. It requires for more energy to deliver a mass of charged particles across a given distance and still have enough energy to do actual damage. Given knowledge of the inverse square law where the intensity is inversely proportional to the distance from the source, it takes a SIGNIFICANT amount of energy generated from the source to do any damage at say, 1000 meters. MUCH MORE than it requires to accelerate solid mass that same distance, even a 200lb water melon, which the gauss has been described as.
B. PPC stands for Particle Projection Cannon. These actually exist, in much smaller weaker form now, I'm sure you've heard of a Linear Particle Accelerator. Guess how those work? Lots and lots of energy.


Meh.. it's disheartening that you'd ask me to read your stuff again, when it's actually the other way around. I just wrote that real world physics have *no* authority as to how PGI makes their game. Physics do not matter here, please understand it finally. They have no relation to the bug/feature debate here.

And if you really want to delve into the physics side.. Yes, I've heard of Linear Particle Accelerators. I've studied physics in fact. It's ironic that you should mention them as a weak form of PPCs.. I don't aim to humiliate you here, but I guess you didn't realize that while the word "particle" is in the names of both pieces of technology, they're a very different thing. A linear particle accelerator, aka the railgun, is actually a predecessor of the Gauss Rifle. Oh the irony, sorry.

View PostDimento Graven, on 18 February 2014 - 01:57 PM, said:

No, we can't agree to that, because you're wrong.


Man. We've been in the same unit as well, and I don't want to bear you ill will, but please.. "We can't agree because you're wrong"? Seriously? I'd encourage you to give me valid arguments, but instead I'm just gonna call it quits. This thread serves no purpose anymore, and everything sensible that could be said has been said. Good day.

#65 Dimento Graven

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Posted 27 February 2014 - 06:24 PM

View PostStimraug, on 27 February 2014 - 02:29 PM, said:

Or you know, the weapons system just switched it unavailable for you to charge (and waste energy on) since it's out of ammo? These are just arbitrary reasons we both can think of, and do not relate at all to the bug / feature nature of GR.
Except that even your exception indicates that there's no power available for it to be 'explosive' so, ergo it's broken as is.

It shouldn't be explosive when there's no charge, especially when there's no ammo available to trigger said charge.

Quote

Meh.. it's disheartening that you'd ask me to read your stuff again, when it's actually the other way around. I just wrote that real world physics have *no* authority as to how PGI makes their game. Physics do not matter here, please understand it finally. They have no relation to the bug/feature debate here.

And if you really want to delve into the physics side.. Yes, I've heard of Linear Particle Accelerators. I've studied physics in fact. It's ironic that you should mention them as a weak form of PPCs.. I don't aim to humiliate you here, but I guess you didn't realize that while the word "particle" is in the names of both pieces of technology, they're a very different thing. A linear particle accelerator, aka the railgun, is actually a predecessor of the Gauss Rifle. Oh the irony, sorry.
Really? You must have failed that class.

Here's the top google result when searching on Linear Particle Accelerator:
http://en.wikipedia....cle_accelerator

And here's the top google result when searching Rail Gun:
http://en.wikipedia.org/wiki/Railgun

While at an extremely high level, they are similar, the actual physics involved, are definitely not.

The first shoots charged particles or ions, or protons or elections a short distance. The more particles and the greater the distance the more energy required.

The second fires an electromagnetic projectile.

To have the same equivalent affect at the target, the amount of energy required to do so with linear particle accelerator far exceeds the required energy required to do so with the rail gun.

But again, whatever, irony.

Quote

Man. We've been in the same unit as well, and I don't want to bear you ill will, but please.. "We can't agree because you're wrong"? Seriously? I'd encourage you to give me valid arguments, but instead I'm just gonna call it quits. This thread serves no purpose anymore, and everything sensible that could be said has been said. Good day.
No, I wont 'agree to disagree' when the opposing position is completely in error. No, I won't even be pleasant about it. To do so would be to acquiesce that there's some valid point on the opposing side, and there isn't.

If you don't want to debate it any more that's fine. I have no issue with you not participating in the discussion, but don't expect me provide you the solace of false illusions of having made 'valid points'.

Edited by Dimento Graven, 27 February 2014 - 06:25 PM.


#66 cSand

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Posted 27 February 2014 - 06:29 PM

View PostRedshift2k5, on 18 February 2014 - 09:19 AM, said:



Stop acting like a child and make reasonable requests in a reasonable tone,


Stop man you gonna make some heads explode!! LOGIC BOMB

#67 Solis Obscuri

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Posted 27 February 2014 - 06:31 PM

Bring more ammo to crit-pad your Gauss Rifle. Problem solved!

#68 King Arthur IV

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Posted 27 February 2014 - 06:35 PM

View PostPhoenixFire55, on 18 February 2014 - 01:34 AM, said:


There is NO stored energy in your capacitors because there is NO point in charging them because you have NO ammo left. With new gauss firing mechanics gauss explosions should only happen while your fire button is pressed, aka when capacitors are charged / being charged.


just to add to this abit, i would love to see that gauss is allowed to hold a charge but something like the ppc cant hold it for long. that would be a nice mechanic for those long range weapons. 15ton weapons should be able to hold a charge imo





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