

Homeworld Clan Based Units
#1
Posted 18 February 2014 - 09:41 AM
#2
Posted 18 February 2014 - 10:39 AM
If you peruse these forums (and in fact some threads you have even posted on ironically enough) you will know the answer to this question pretty quickly.
#3
Posted 18 February 2014 - 11:17 AM
Lukoi, on 18 February 2014 - 10:39 AM, said:
What can I say, I may be an IS warrior on the outside, but I'm a clanner at heart.

It would be fun to make these kind of units though. Besides with threads and resources like these, people would probably take some time to make units like this.
Fancy Clan Paint Jobs
Camospecs
Edited by Will9761, 18 February 2014 - 11:28 AM.
#4
Posted 18 February 2014 - 01:19 PM
#5
Posted 18 February 2014 - 02:28 PM
Will at that point Clan Star Adder has 2 units , Clan Hell Horses has strong presents here , I see Snow Ravens are preaty active in the forum .If you count Clan Nova Cats as home Clan at that point - yes they are active too.
Edited by daneiel varna, 18 February 2014 - 02:30 PM.
#6
Posted 18 February 2014 - 03:23 PM
daneiel varna, on 18 February 2014 - 02:28 PM, said:
Will at that point Clan Star Adder has 2 units , Clan Hell Horses has strong presents here , I see Snow Ravens are preaty active in the forum .If you count Clan Nova Cats as home Clan at that point - yes they are active too.
Technically we were first wave... as we had a few stars assigned to Clan Wolf as observers. At the time of the clan release in MWO, Clan Nova Cat would have been officially activated, forced to work along side the Smoke Jaguars.

Edited by Pariah Devalis, 18 February 2014 - 03:23 PM.
#7
Posted 18 February 2014 - 03:39 PM
Pariah Devalis, on 18 February 2014 - 03:23 PM, said:
Technically we were first wave... as we had a few stars assigned to Clan Wolf as observers. At the time of the clan release in MWO, Clan Nova Cat would have been officially activated, forced to work along side the Smoke Jaguars.

You said it - CNC is still not active , but that depends from the point of view . Personaly i don't separate them in that way - when they are called in the invasion , but who left after that

OOO and Lightdragon don't presume that one clan is not listed as invaiding clan has been limited armemement compared to the inviding clans .The clans aways tryed to keep their prime units are armed at the tech edge and the garrison units are armed with second line equipment .
Edited by daneiel varna, 18 February 2014 - 03:40 PM.
#8
Posted 18 February 2014 - 04:16 PM
Each Touman has front line units of its own, so the Homeworld Clans have their own units with front-line Mechs. Maybe LD misunderstood the point being made.
#9
Posted 18 February 2014 - 04:22 PM
Lightdragon, on 18 February 2014 - 01:19 PM, said:
Woah, hold up there skippy.
Homeworld Clans have bucketloads of Front Line clusters filled to the brim with Omni's and Bloodnamed warriors.
Star Adder is particularly strong for many reasons but even the Mandrill's as fractured as they are have 13 / 15 Front line Clusters with Omni's (30 clusters in total so roughly half half).
Add in the Wolves and Falcons bid for entire clusters of homeworld Clan toumans to be reinforcements in the invasion corridor and theres a very strong argument for a Coyote or Bloodspirit cluster to be in the inner sphere.
#10
Posted 19 February 2014 - 05:31 AM
The Homeworlds Clans continued to have conflict during the invasion and frankly, with the pledge by PGI to balance the Clan tech, staying in the Homeworlds and fighting there might be much more fun if we, as Clansmen, engage in bidding. Starting at 3 Stars, even though the game cannot support 15 mechs on a side, I can see intra-Clan battles battles being fought with 3-5 vs 4-7 mechs.
And if any of you are "clanners at heart", you really should say you are a "Clansman at heart".
#11
Posted 20 February 2014 - 01:46 AM
daneiel varna, on 18 February 2014 - 03:39 PM, said:
OOO and Lightdragon don't presume that one clan is not listed as invaiding clan has been limited armemement compared to the inviding clans .The clans aways tryed to keep their prime units are armed at the tech edge and the garrison units are armed with second line equipment .
i misread the post, i thought he was asking if there were any homeworld mechs that were clan specific
#12
Posted 20 February 2014 - 10:40 AM
Clan homeworlds - Clantech vs Clantech
Clan occupation zone - Clantech vs IS tech (or in PGIs world, mixed 'Mechs)
Borders between LC, FWL, CC, FS and DC - IS tech
There are many cool units in the homeworld Clans which I'd love to grind my LPs for (ok, actually only two).
Edited by Thorn Hallis, 20 February 2014 - 10:41 AM.
#13
Posted 20 February 2014 - 01:33 PM
The Clans
Bondsman Life- Work with either the Homeworld Clans or Invading Clans
Invasion Life- Inner Sphere vs Clans
Homeworld Life- Clan vs Clans
Here is how I see the playable Homeworld factions, each with their own goals:
If you are a Home Crusader, you must sabotage the Invading Crusaders so your clan can take their place.
Homeworld Crusader Factions- Blood Spirit, Fire Mandrill, Hell's Horses, Ice Hellion and Star Adder
If you are a Home Warden, you must prevent both Invading and Home Crusaders from getting to the Inner Sphere.
Homeworld Warden Factions- Coyote, Cloud Cobra, Goliath Scorpion and Snow Raven
It wouldn't have to be separated into Mechwarrior Online and Mechwarrior Online Clans. But it would be nice having the choice to represent the Homeworld Clans. But until then, people will do this for private servers.
Edited by Will9761, 20 February 2014 - 01:46 PM.
#14
Posted 21 February 2014 - 12:43 AM
Edited by Will9761, 21 February 2014 - 12:53 AM.
#15
Posted 21 February 2014 - 07:04 AM

#16
Posted 21 February 2014 - 07:07 AM
Will9761, on 21 February 2014 - 12:43 AM, said:
I think you should be able to encounter IIC 'Mechs also in garrison Clusters on captured world in the Inner Sphere

I have serious doubts about the "Bondsman life" but i would really love to see Invading & Homerworld Clan warriors.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users