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Pulse Weapons: The Simplest Solution


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#21 HUBA

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Posted 20 February 2014 - 02:21 PM

View PostMonky, on 18 February 2014 - 10:33 AM, said:

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My suggestion; Reduce the beam time on pulse weapons. Small pulses are in the best position right now, being merely half a ton heavier than small lasers with no range penalty. A slight decrease in beam time is still recommended - you will never see the small pulse laser outside of beginner/joke builds (the same could roughly be said of the small laser however at this point, barring a few builds that can actually capitalize on clustering them). For the medium pulse, which is a ton heavier than a medium and much shorter ranged than its counterpart (at least, pre-buff), a significant drop in beam time is in order. Something on the order of 0.35 seconds to 0.4 seconds. A good shot would be able to fairly well peg someone, making up for the distinct lack of reach and double tonnage. For close-in brawlers, this would quickly become a contentious choice of weapon as it is now highly accurate. Now, for Large Pulse, at 7 tons it needs to rival a PPC. I'm just going to be honest, it needs to. There are few situations you can fit a Large Pulse where it isn't better to go for a PPC - 10 damage in one spot is potent. Once again, beam time is the solution. Since the Large Pulse barely outranges a single medium laser at 7 tons, and is equalled by 2 medium lasers in the same range bracket for comparable heat, the Large Pulse simply needs a very short beam time, no greater than 0.2 seconds.
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there is one big different between PPC and L Pulse Laser. The laser instantly hit and this is a great advantage. I find the nearly halved duration a very good solution. An other possible solution (IMO) would be a delayed shot. Pull the trigger, laser charges for .5 s and release all power in one short stroke. But I like the the actual solution. Maybe a slightly shorter duration (exact 50%)





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