Firestarter Choices
#1
Posted 18 February 2014 - 02:08 PM
#2
Posted 18 February 2014 - 02:11 PM
#3
Posted 18 February 2014 - 02:13 PM
That dual AMS version looks like it might provide some extra survivability against streaks, but I think i'll be running the K painted blood orange and filled to the brim with a plethora of medium and small lasers.
#4
Posted 18 February 2014 - 02:42 PM
K: For the 3x energy hardpoints in the arms (plus having a total of 8).
S: For the AMS
I dunno, how highly mounted are the A variant's torso energy slots?
#5
Posted 18 February 2014 - 03:48 PM
Sephlock, on 18 February 2014 - 02:42 PM, said:
K: For the 3x energy hardpoints in the arms (plus having a total of 8).
S: For the AMS
I dunno, how highly mounted are the A variant's torso energy slots?
Highly mounted? The thing is knee high to a grass hopper, who cares how high they are mounted lol
E, S and H for me. The K will have issues handling heat IMO that make its massive collection of energy hard points kinda moot. The H replaces two of those heaters with a nice cool pair of machine guns for just one ton extra. Bargain!
Edited by RickySpanish, 18 February 2014 - 03:53 PM.
#6
Posted 18 February 2014 - 04:05 PM
RickySpanish, on 18 February 2014 - 03:48 PM, said:
You can take advantage of things that wouldn't be cover for most mechs. I dropped an AC5 and 3xML into my H, 6 points shy of max armor, ferro, endo, double sinks, 255XL. It's ok. Though it has occured to me that I could strip the MLs to upgrade the AC to an LB10X. And, of course, someone is going to try to make a Hollander out of this thing.
#7
Posted 18 February 2014 - 05:23 PM
Returning to the A and K - I might just buy them both anyway. You never know which way the meta winds might blow especially with these new weapon modules. Besides if I can own a HGN 733P i can bloody well fork out for a fourth or fifth FS9 without feeling like a total twit. They are bound to be more effective than the P hehe.
Edited by RickySpanish, 18 February 2014 - 05:28 PM.
#8
Posted 18 February 2014 - 08:35 PM
Nothing been confirmed but the 8 small laser build is very dominate in both light and m. mechs do to the speed and amount of damage being done in each alpha which is a sick 24 damage.
So I would expect some ghost heat coming in a few month but right now just slap as many small laser on it as you can.
Edited by Corbon Zackery, 18 February 2014 - 08:37 PM.
#9
Posted 18 February 2014 - 09:03 PM
#10
Posted 18 February 2014 - 09:06 PM
#11
Posted 18 February 2014 - 09:07 PM
Corbon Zackery, on 18 February 2014 - 08:35 PM, said:
Nothing been confirmed but the 8 small laser build is very dominate in both light and m. mechs do to the speed and amount of damage being done in each alpha which is a sick 24 damage.
So I would expect some ghost heat coming in a few month but right now just slap as many small laser on it as you can.
#12
Posted 18 February 2014 - 09:15 PM
FIRESTARTER FS9-A 1 0 1 0.00 3 1 3.00 550 1,098 00:07:09
That's after one match.
Edited by Corbon Zackery, 18 February 2014 - 09:16 PM.
#13
Posted 18 February 2014 - 10:12 PM
#14
Posted 18 February 2014 - 11:27 PM
Edited by Baltasar, 18 February 2014 - 11:28 PM.
#15
Posted 20 February 2014 - 09:43 AM
Terciel1976, on 18 February 2014 - 02:11 PM, said:
I did the EXACT same thing variants included lol.
#16
Posted 20 February 2014 - 09:53 AM
DONTOR, on 20 February 2014 - 09:43 AM, said:
Well, no one has ever seen us in the same place....
I'm actually thinking about picking up an A as an alternative to the K. Arm guns are good, but arms get lost, so playing with 4ML/4SL config, having the "leftover" guns all in the torso might not be all bad, even though I dislike the torso mounts due to the pitch issue.
Very much still in shake-down on all of these, of course.
#17
Posted 20 February 2014 - 12:15 PM
in regards to the K vs A im sure its personal preference but from playing with the different variants, the arm lasers are just fantastic. yeah they get shot off sometimes but when that happens you either loose 2 lasers or you loose 3, its really not that big of a difference. i actually wound up running 6ml all in the arms on the K after running the 8 small laser build.
the 8 small laser build is really great though because it allows you to load up on JJs and heatsinks compared to mix medium/small builds. i went with 6 mediums because playing solo, getting within 90m isnt always possible.
for some reason my S is a performance disaster though. i got in a long loosing streak with it and its just tanking. probably not my fault but i had higher expectations.
#18
Posted 20 February 2014 - 03:57 PM
#19
Posted 20 February 2014 - 06:33 PM
Terciel1976, on 18 February 2014 - 02:11 PM, said:
Quoted for truth. The Ember has the most ballistics, so makes for a better MG boat than the H (which has stronger direct-damage potential with its extra energy hardpoints), the S is the only dual-AMS option (mine has 5 MLs and 2 AMS), and the K has the largest compliment of arm weapons (6 SLs and 2 CT MLs for me).
#20
Posted 20 February 2014 - 06:50 PM
Levi Porphyrogenitus, on 20 February 2014 - 06:33 PM, said:
Quoted for truth. The Ember has the most ballistics, so makes for a better MG boat than the H (which has stronger direct-damage potential with its extra energy hardpoints), the S is the only dual-AMS option (mine has 5 MLs and 2 AMS), and the K has the largest compliment of arm weapons (6 SLs and 2 CT MLs for me).
Aside from 4ML/4SL K, that's pretty much exactly how I have 'em built.
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