Let's summarize this thread;
TT Purists, not a bad train of thought, want the addition of CoF RNG mechanics in place of Ghost Heat because it is their believe it is less intrusive than Ghost Heat in itself. It also keeps in accordance to many of the TT modifiers that are applied in combat.
Sadly, I don't agree with this.
CoF is just as intrusive as Ghost Heat. Especially with the suggested 'Modifiers'. The moment that you take practical skill and marginalize you fail. As much as I hate Autocannon precision I want my shots to go exactly where I aim them.
While I have no ideas on how to fix PPC's I have a fairer solution that is a compromise between both sides.
Why not allow the 'pinpoint accuracy' of an autocannon end at their Optimal Range.
Each Class of Autocannons will fire and travel with precision up until their optimal range. From there the original CoF which was rather small will expand at a higher rate.
Tada, terrible MS Paint diagram. Yellow is CoF of Optimal Range, Very minimal until it reaches beyond Optimal. Red is the extended range that is a much wider arc.
If you want to add your bloody modifiers you can increase the CoF while moving but make it so the yellow CoF does not increase greatly while making the Red Increase greatly.
What this does is help separate the classes of Autocannons by True effective ranges. No more firing an AC/5 at the Optimal Range of an AC/2 and actually hit something while doing a slight more damage.
oh and bring down the Optimal Range of an AC/5 Down to 600m.
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Gauss Rifle;
Keep the Charge Up. Have No cone of fire. It is a freaking Magnetic Cannon. It travels so fast that there is no reason for it to have a CoF that can throw it off greatly. However the Gauss Rifle Charge Up allows for it to be balanced because having to time the shot and adjust.
Edited by Tichorius Davion, 25 February 2014 - 05:40 AM.