p4r4g0n, on 25 February 2014 - 10:13 PM, said:
^^ but I'd prefer the variance in the amount of shake to be tied to speed rather than throttle and modified by the weight of the mech so that a light at half-speed has the same amount of shake as an assault at half speed. Further, the definition of max speed for a mech should be based on the max installable engine size rather than currently installed engine.
Which would bring us back to CoF if correct?
For motion sick people, it'd be easy to have an option to lock the reticle in place, with shaking behind the scenes. For those people, it'd be like CoF, but they can compensate for it if they take the time to learn how much the shake affects things and adjust shots accordingly.
As for using top speed, I'm against that, especially in a 'mech that has Arm Actuators. The gyros and actuators in all 'Mechs would work to keep the stability similar across weight ranges. 'Mechs like the CN9-D, Boars head, AWS-9M with large engine capacity, do not always use that max engine. the Cent cannot even mount a STD385, being that the Engine weighs more than the entirety of the Centurion. The Xl385 is a crazy fun Light wannabe, but can't take good firepower so isn't often used.
Setting it to Throttle would give an easy balance marker to adjust on an overall level, and then making minor adjustments inside each weight range if its required, without unjustly punishing specific 'Mechs with large engine capacity.
EDIT: Forgot to argue your final statement. No, the shake isn't like CoF at all, with a CoF you have no control over where your shots land while the reticle is expanded. With a shake or sway mechanic, with good marksmanship you can overcome the negative effects of the reticle movement, by watching the reticle and taking your shot at the right moment.
This would allow highly skilled players to make accurate shots at full throttle. Average players would have to slow down to achieve the same accuracy, giving those players incentive to improve.
Edited by Reitrix, 25 February 2014 - 11:15 PM.