How Well Do 3 Different Acs Really Work?
#1
Posted 18 February 2014 - 10:09 PM
I bet they make a most pleasing sound, but practically speaking do they function well?
#2
Posted 18 February 2014 - 10:16 PM
#3
Posted 18 February 2014 - 10:37 PM
#4
Posted 19 February 2014 - 01:07 AM
#5
Posted 19 February 2014 - 01:17 AM
Watchit, on 19 February 2014 - 01:07 AM, said:
Nailed it.
I play for fun, and the AC staccato you can have with the UAC5/AC5/AC2 combo is a pleasure. I started enjoying my Victor only when I realized that FUN is the name of the game, and not metagame conformity for maximum effectiveness on the battlefield (read: dual PPC/AC5 poptarting combo).
#6
Posted 19 February 2014 - 01:22 AM
Macksheen, on 18 February 2014 - 10:09 PM, said:
I bet they make a most pleasing sound, but practically speaking do they function well?
UAC/AC5 can work, but I don't recommend it. AC2s, don't bother - the only reason people even like them is all the sound and noise they make and they don't pair well with the AC/5 fire rates at all and need too much on-target time.
#7
Posted 19 February 2014 - 02:13 AM
Victor Morson, on 19 February 2014 - 01:22 AM, said:
AC2s, don't bother - the only reason people even like them is all the sound and noise they make and they don't pair well with the AC/5 fire rates at all and need too much on-target time.
I like them because three of them saw things in half. Requires a lot of on-target time, sure, but you use it differently than a poptart.
#8
Posted 19 February 2014 - 02:19 AM
Also I'm just not a fan of the heat from the A/C2. I would say Ultra's work best in groups of two or three. My Jager S runs three and 2 ML's and that thing is a chainsaw, it just cuts down anything.
#9
Posted 19 February 2014 - 05:54 AM
#10
Posted 19 February 2014 - 07:01 AM
knightsljx, on 18 February 2014 - 10:37 PM, said:
You could do that with one AC/2. Believe me I have.
#11
Posted 19 February 2014 - 07:26 AM
The bigger drawback is that the AC2 will be less likely to hit the same spot over the time it takes to get 20 points of damage downrange.
In the four seconds required by a gauss plus the second it takes to charge the coil the AC2 has delivered 20 points of damage compared to the Gauss' 15 damage. And that hard-to-hear sound cue that the gauss is charged and ready to fire isn't an issue in the heat of battle, just keep an eye on your heat.
UAC5 jams too much. It sounds good and it used to be superb before they removed 30% of its effectiveness with jamming. AC5 is almost as good, doesn't jam, and returns good value per ton of ammo.
Two AC5's deliver as much damage as an AC10 at a higher ROF, equal ammo tonnage. Two AC5's do weigh more than a single AC10 and use more slots.
Edited by OriginalTibs, 19 February 2014 - 07:27 AM.
#12
Posted 19 February 2014 - 07:37 AM
#13
Posted 19 February 2014 - 07:37 AM
#14
Posted 19 February 2014 - 07:43 AM
Mordin Ashe, on 19 February 2014 - 07:37 AM, said:
Give it a try: I played a RVN-4X with 2ML+AC2 just to elite my RVN-3L, but jumping and gunning was so much fun that I kept it. It's my favourite light Mech now.
Try chainfire! 4 shots per second!
#15
Posted 19 February 2014 - 07:46 AM
OriginalTibs, on 19 February 2014 - 07:26 AM, said:
The bigger drawback is that the AC2 will be less likely to hit the same spot over the time it takes to get 20 points of damage downrange.
In the four seconds required by a gauss plus the second it takes to charge the coil the AC2 has delivered 20 points of damage compared to the Gauss' 15 damage. And that hard-to-hear sound cue that the gauss is charged and ready to fire isn't an issue in the heat of battle, just keep an eye on your heat.
UAC5 jams too much. It sounds good and it used to be superb before they removed 30% of its effectiveness with jamming. AC5 is almost as good, doesn't jam, and returns good value per ton of ammo.
Two AC5's deliver as much damage as an AC10 at a higher ROF, equal ammo tonnage. Two AC5's do weigh more than a single AC10 and use more slots.
I agree with most of what you said but, I don't listen for the gauss at all really. You just wait until you see the green in the box by your cross hair and you are good to go.
I like the UAC because they are far more versatile than the ac5 for only slight weight penalty. I have multiple different ways I can use them. I can shoot a 15 damage burst over and over just like three normal AC5's grouped. I can chain fire them for constant stream of damage like normal A/C5's and never jam. The best part is you can peak a hill and let loose big burst of damage and jamming doesn't matter, you just get behind cover. Also when you are chain firing you can tap your other group for extra double shots before he gets behind cover or to finish him off quickly. You can play UAC's in ways that never jam just like AC's but, you have the added bonus of big burst potential the AC5's don't.
You have the choice to never jam or you can even hit the "jam lotto" and fire 15+ rapid fire shots in a row with no jam.
#16
Posted 19 February 2014 - 08:01 AM
#17
Posted 19 February 2014 - 08:15 AM
I enjoy them because they can be mounted in pairs on every chassis i own. So even if my ride feels/controls different, at least my weapons respond as I KNOW they will.
I don't like relying on them in a brawl however. I find i'm always undergunned when I try trading blows with other heavies and assaults.
#18
Posted 19 February 2014 - 08:21 AM
Redshift2k5, on 19 February 2014 - 02:13 AM, said:
Gotta remember, if it isn't a poptart or isn't exploitable, it's not meta.
Parappaman, on 19 February 2014 - 01:17 AM, said:
I play for fun, and the AC staccato you can have with the UAC5/AC5/AC2 combo is a pleasure. I started enjoying my Victor only when I realized that FUN is the name of the game, and not metagame conformity for maximum effectiveness on the battlefield (read: dual PPC/AC5 poptarting combo).
After March 4th's patch, this will be possible again. The issue is with a chainfire bug across multiple groups.
Until then this is what the combination works like if you're going for ultimate dakka fun.
#19
Posted 19 February 2014 - 08:28 AM
Also, because of the shake/smoke they generate the enemy has a hard time firing back.
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