Pulse Laser Buff - Feedback?
#1
Posted 19 February 2014 - 02:56 AM
Better range for the medium and large pulse laser, and the large pulse laser also got a bit more heat efficient. Did it make a difference?
#2
Posted 19 February 2014 - 03:07 AM
#3
Posted 19 February 2014 - 03:16 AM
MustrumRidcully, on 19 February 2014 - 02:56 AM, said:
Better range for the medium and large pulse laser, and the large pulse laser also got a bit more heat efficient. Did it make a difference?
I use the LPL often, and quite like it. The buff was barely noticeable, but nice enough.
#4
Posted 19 February 2014 - 03:31 AM
#5
Posted 19 February 2014 - 03:52 AM
#6
Posted 19 February 2014 - 04:10 AM
People think that 25% faster beam is better and it is if you keep on target the whole time but if you lose tagret for 25% on each weapon, LPL does less damage.
However, bigger is that you can only use them in brawl whereas ER-LL are great at long and short range.
#7
Posted 19 February 2014 - 04:14 AM
Straight-up DPS it looses to most ACs, but wins out in longer battles due to no ammo and in a typical battle from cover (step out of cover, fire, go back behind cover).
Chain-fire for 31,8 damage in 1,8 seconds is nice or Alpha for the same within 0,6 seconds (subject to ghost heat though).
The added bit of range is a real nice bonus (50 for LPL, 20 for MPL), and any drop in heat is welcome, even if it was only 0,5 on the LPL.
Though it does not match the PPC in range or damage type (pin-point) it is becomming more of a competator, especially considering that it is cooler than a PPC and can damage targets within 90m.
For those whose builds already had an LPL in it the heat reduction means that, if your build was fine before the heat drop, you should consider the LPL range module. Not sure yet what the base range increase has done to the modules range increase.
#8
Posted 19 February 2014 - 04:28 AM
#9
Posted 19 February 2014 - 04:31 AM
That having been said, I LIKE THE BUFF....well, at least as far as LPLs go. Inner Sphere MLs always seemed pretty useless to me, anyway.
Think of it as an energy based UAC5. I know, not entirely accurate, but look at some of the builds you've got out there where one variant is packing a UAC5 but the other variant doesn't have any ballistic slots. Now, put the build together using the LPL as the UAC5. It works and it actually works well. Or, at least it did for me.
#10
Posted 19 February 2014 - 04:39 AM
#11
Posted 19 February 2014 - 04:43 AM
#12
Posted 19 February 2014 - 04:50 AM
I'd have liked to see things like better crit damage and faster recycle instead, which would have made them better brawling weapons. 3/2.5/2 for LPL/MPL/SPL cooldowns, perhaps a crit bonus as well.
#13
Posted 19 February 2014 - 04:51 AM
#14
Posted 19 February 2014 - 06:11 AM
#15
Posted 19 February 2014 - 06:16 AM
I find it bizarre that instead of improving the other aspects of what are supposed to be closer-ranged/higher-damage trade off weapons they improved the range. Like Triordinant says the heat is the major reason to never use them. The tonnage isn't doing them any favors either and just makes people look at PPCs and large lasers as superior trades I think heh. As long as we have pinpoint damage the major bonus of pulse lasers (more damage in less firing time) is pretty pointless if you can aim.
The balance team should just use medium lasers as the base for energy weapons and balance everything around them. Start thinking "why would I use this instead of a medium laser?".
Edited by MaxKarnage, 19 February 2014 - 06:19 AM.
#16
Posted 19 February 2014 - 06:22 AM
Suggested weight values:
- SPL-0.75 tons
- MPL-1.5 tons
- LPL-6 tons
#17
Posted 19 February 2014 - 06:45 AM
#18
Posted 19 February 2014 - 06:59 AM
#19
Posted 19 February 2014 - 07:00 AM
#20
Posted 19 February 2014 - 07:01 AM
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