A more productive overhaul would look like this.
LL Duration: 1 sec
LPL Duration: .5 sec
ML Duration: .8 sec (yes, a buff)
MPL Duration: .4 sec
SL Duration: .6 sec (another buff)
SPL Duration: .3 sec
Heat will need to be adjusted (due to DPS), but the idea that pulse is twice as effective (half the duration of regular lasers) would be optimal.
LaserAngel, on 19 February 2014 - 10:35 AM, said:
I'm somewhat wary to increase the damage on the Large Pulse Laser at a whopping 10.6 right now. I thought it needed increase to 11 (ha...ha...) but when you're facing a pair on another Mech's arm you start doubting that idea. At this point dropping the heat to 7.5 and slightly more range might be more palatable.
The increased damage has had added little to no value to the LPL. It was always heat that was most crippling. Another range boost is OK, but HEAT reduction is the #1 required buff at this point in time.
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0.5 second beam duration needs to be across the board on all Pulse Lasers.
Well, I think there needs to be some distinction, as my example listed earlier in this post.
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Now in the case of the ER Large Laser, it needs to have its heat bumped back up to 9. 9 heat and 9 damage for that extended range over the Large Laser. In addition if you want more pep on the Large Laser you can use the Weapon Module and once you get hit Level 5 on that it'll poke to 1,000 meters.
I would think the ER Large heat buff was generous... but honestly it's more or less fine where it is at. The weapon module system for lasers in general is kinda borked (like, what is the point of increasing range on the LL, when you could simply equip the ERL).
Edited by Deathlike, 19 February 2014 - 10:42 AM.