Atlas Not As Great As You Think
#61
Posted 19 February 2014 - 10:54 AM
#62
Posted 19 February 2014 - 10:55 AM
#63
Posted 19 February 2014 - 11:02 AM
Joseph Mallan, on 19 February 2014 - 10:50 AM, said:
The Alas is fine convergence needs work though.
Convergence or not the fact remains that the ATLAS is a trash on a battlefield.
Secondly partial damage that is being transferred on internals in most cases cripples an ATLAS in first 2-3 minutes of a battle.
#64
Posted 19 February 2014 - 11:06 AM
nemesis271989, on 19 February 2014 - 11:02 AM, said:
Convergence or not the fact remains that the ATLAS is a trash on a battlefield.
Secondly partial damage that is being transferred on internals in most cases cripples an ATLAS in first 2-3 minutes of a battle.
Trash would imply that nobody could get good numbers with it. I am better with an Atlas than with a Meta Highlander or Victor as I showed above.
#65
Posted 19 February 2014 - 11:08 AM
Now, almost never.
The Atlas, even with all of its armor, simply cannot stand up to the huge pinpoint alphas that are all the rage these days.
It's a shame too. The Atlas was a lot of fun back in Closed Beta.
#66
Posted 19 February 2014 - 11:13 AM
Joseph Mallan, on 19 February 2014 - 11:06 AM, said:
Are you here to discuss your own skill or the current mech's problems?
I've been piloting ATLAii from day 1 of closed beta. I would love to confirm that there is SUPER noticeable change with that mech. It used to be a suicide fighting an ATLAS face to face. NOW? Anyone can do it!!! Anyone can cripple an ATLAS!!! Does it feel right? I think NO!!! Bottom Line... Something needs to be done!!!
#67
Posted 19 February 2014 - 11:14 AM
FactorlanP, on 19 February 2014 - 11:08 AM, said:
Now, almost never.
The Atlas, even with all of its armor, simply cannot stand up to the huge pinpoint alphas that are all the rage these days.
It's a shame too. The Atlas was a lot of fun back in Closed Beta.
I have driven an Atlas since closed Beta, I moved up to a brawler build D-DC Thanksgiving 2012... I have gone through a few redesigns, but I have nothing bad t say about Atlases. I have two meta builds I like the Jager40 & my old Archer (F)Atlas(2 LRM20 and 4 Medium lasers). The Jager build fails at Joe's Elo but still holds it's own at Anton's.
#68
Posted 19 February 2014 - 11:16 AM
Joseph Mallan, on 19 February 2014 - 11:14 AM, said:
I should point out that while I have played with one of the "competitive" groups for awhile in the past, I have been pugging it for quite awhile now.
An Atlas might be more viable in a situation where I know better what to expect from my team mates.
Your mileage may vary...
#69
Posted 19 February 2014 - 11:21 AM
nemesis271989, on 19 February 2014 - 11:13 AM, said:
Are you here to discuss your own skill or the current mech's problems?
I've been piloting ATLAii from day 1 of closed beta. I would love to confirm that there is SUPER noticeable change with that mech. It used to be a suicide fighting an ATLAS face to face. NOW? Anyone can do it!!! Anyone can cripple an ATLAS!!! Does it feel right? I think NO!!! Bottom Line... Something needs to be done!!!
Closed Beta I use to take on other Atlas in a Centurion, The Atlas is only as good as the pilot as I have sorta been saying. If you have not had success in an Atlas presently then maybe it is your build template and not the Atlas over all.
Just saying. If I judged Mechs my my performance or by how well I kill them, then I would be laughing at Cataphract pilots for being so squishy in front of my Atlas and rage against the nimble lil jenners who seem to chew me up and spit me out. Instead I Look in the mirror and face the one responsible for my success and failure.
FactorlanP, on 19 February 2014 - 11:16 AM, said:
I should point out that while I have played with one of the "competitive" groups for awhile in the past, I have been pugging it for quite awhile now.
An Atlas might be more viable in a situation where I know better what to expect from my team mates.
Your mileage may vary...
Oh indeed. But my Atlas serves me well in PUG as well as along side of fellow Lawmen.
And of course our mileage will vary.
Its why I don't blame the mechs.
Edited by Joseph Mallan, 19 February 2014 - 11:22 AM.
#70
Posted 19 February 2014 - 12:04 PM
An Atlas is not easy to master. First of all, you have to dedicate the majority of your time in an Atlas. You can not use it for a few matches and then quit on it when you did not get your 3 kills per match.
I have no proof but my best match, 8 kills and 1300 damage. Everyday I will have a match or two where I will do at least 800.
When I check end game results, I rarely see a Highlander or Victor with tops scores.
#71
Posted 19 February 2014 - 01:00 PM
Steel your Life, on 19 February 2014 - 03:08 AM, said:
why?
My simple answer lies in the nature of this game. This game was based off table top so what they did was double all the hitpoints and keep weapon damage the same. This is an aim based game.
Because when you can easily do 20-30 damage per cycle what good is 60 armor vs 30 if your an easy target? That's why highlanders do so much better than any other mech. It is their ability to distribute damage because they are hard to hit.
Simply its a sad truth armor does not scale with the Atlas to mitigate how easy it is to be hit. It is far better to have a more mobile mech that distributes damage or gets a high percentage of enemy misses then have an easy to hit mech with lots of weapons. If the Atlas had 100 armor in each part center and side torsos maybe just maybe that would make it viable. But it gets 100 center and 60 sides that's nothing 1 mech can easily put 30 damage per cycle where they want when they want on an atlas. Get 2 mechs shooting and an Atlas lasts a few seconds.
To noob scout players the atlas is good because noob scout players cant bring it down fast because they are moving so much they just randomly shoot the atlas. but to those in the know who have a grasp on diff mechs and can control their fire the Atlas is a joke.
The Atlas doesn't suck. You either aren't good at it, which is ok because we all have that one or two mechs that we just don't get (I suck at my Centurion and my Shadowhawk) or the people with whom you play aren't supporting you properly. I have an Atlas D-DC and, even when I'm with merc friends, if the team doesn't come with me when I push a point, I'm hosed. As my fellow CI Merc, Nooee, told me last night: When you drive an Atlas, you have to resign yourself to already being dead. You're either going to be left out to hang as people speed away from you or you're going to be the #1 target on the enemy's list cause you're the biggest, slowest, and sometimes meanest thing on the map. So, again, it isn't about the mech being bad but rather the circumstances upon which it is being used. Get better or get better friends. Eithe way works.
#72
Posted 19 February 2014 - 01:55 PM
Xmith, on 19 February 2014 - 12:04 PM, said:
An Atlas is not easy to master. First of all, you have to dedicate the majority of your time in an Atlas. You can not use it for a few matches and then quit on it when you did not get your 3 kills per match.
I have no proof but my best match, 8 kills and 1300 damage. Everyday I will have a match or two where I will do at least 800.
When I check end game results, I rarely see a Highlander or Victor with tops scores.
Pretty funny. My VTR-9S would like a word with you
#73
Posted 19 February 2014 - 02:01 PM
KharnZor, on 19 February 2014 - 01:55 PM, said:
I'll second that. While the Atlas is trodding through the much getting hit by everything and losing torso left and right (pun - bazinga!), the Victor is floating through the air and spreading damage about while popping off 30 point alphas at range every 40s. Well, mine used to and then I hopped off of the meta train and am doing something different. But, the point remains.
#74
Posted 19 February 2014 - 02:17 PM
Edit: I mean ffs, I have 3.28 after 230 games in my spider.
Edited by Cerberias, 19 February 2014 - 03:18 PM.
#75
Posted 19 February 2014 - 02:24 PM
Cerberias, on 19 February 2014 - 02:17 PM, said:
This!!!
Dude, I was about to claim that someone is a troll here, but you did it nicely and before me XD!!!!
#76
Posted 19 February 2014 - 02:27 PM
Steel your Life, on 19 February 2014 - 04:08 AM, said:
Games are made up of 12 people the mech you pick and your ability to pilot it has 1/12 to do with if you win a game or not.
Since the laws of mathematics do not seem to be on your side I can only hope the invisible friend you consult before posting your arguments still is.
I personally love the Atlas and perform well with it, though with the onset of the ballistic metas it gets chewed up easily if you over-extend yourself. I was interested in hearing and opposing point of view until I reached your post here. You may not agree, but I personally find that bringing personal insults into an arguement nullifies your point and says little for your own ability to carry on a debate.
In the future, if you want your opinion taken seriously, avoid degrading someone personally over their view. It puts people into a defensive mode where they are very unlikely to listen to anything else you have to say.
Play Victoriously!
#77
Posted 19 February 2014 - 02:43 PM
Cerberias, on 19 February 2014 - 02:17 PM, said:
To this I would like to point out that everyone is entitled to an opinion. The very fact that you are debating with him makes both your and his opinions debatable. Just because there are more people in this thread that support your position than oppose does not make your point correct; the same would be true if you were in the minority opinion.
#78
Posted 19 February 2014 - 02:45 PM
Satan n stuff, on 19 February 2014 - 06:52 AM, said:
This could be alleviated by letting mechs with the proper arm actuators have the option to raise their arms mummy-style at the expense of shielding their torso less effectively. A toggle switch for this would be great and make the Atlas more effective (hill-humping, etc).
#79
Posted 19 February 2014 - 02:53 PM
#80
Posted 19 February 2014 - 03:24 PM
Larger target makes you easier to hit, harder to hide, and usually more of a target for enemy fire.
Low hardpoints mean you expose more chassis before you can fire, which heavily limits your role as a sniper/fire support except against a heavily distracted foe.
No jumpjets stifles mobility both short and long term. Short term you turn slower, you lose the third dimension of dodging (i.e. vertical plane is only really possible with jumpjets), long term you find it harder to go across certain terrain types and shortcuts are harder to use, lowering overall move speed around the map in certain areas. Hills are harder to climb,and maps like canyon are a nightmare.
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