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Atlas Not As Great As You Think


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#101 Jon Gotham

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Posted 20 February 2014 - 06:27 AM

View PostArnold J Rimmer, on 19 February 2014 - 04:28 AM, said:

Yeah, okay, Atlases are squishier than their reputation would have you believe.

But did I read that last part of the OP right? Scouts (ie, Lights) are noobs?

YMMV, but the Light pilots I know are some of the best pilots I know. Period.

Agreed, because they have to be. Mistakes always equals death. Not so in bigger mechs.
On topic, I have found in my own personal experience that one Atlas is not too dangerous, it's when you have four of them where the problems start:) You'd better have near equal tonnage or you are going to get rolled over by sheer weight.
Properly supported groups of Atlai are near unstoppable.
But then again, the dangerous 1 on 1 assault mechs are the silly medium speed+agility lolssults.

#102 C E Dwyer

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Posted 20 February 2014 - 06:29 AM

Hmm ok having not piloted an Atlas for about 4 weeks, came out in a brawler D, 4x ML, 1 xAC20 2xSarm on caustic.

An alleged bad map for brawler builds and Atlai because of all the ridges, and openess.

I came out that match 3 kills 6 assists and nearly 600 damage.

So I'm kinda having difficulties with this Atlas sucks attitude I'm seeing here.

My guess is to many are being piloted by people that can only make them 'work', if they pack them full of LRM's and long range weapons. and hide at the back, and never learn to use them properly, and as soon as they get closed down they go into omg its a MOUSE eek ! and fail badly.

It ain't the mech that's the problem its the pilot.

#103 Joseph Mallan

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Posted 20 February 2014 - 06:31 AM

View PostCathy, on 20 February 2014 - 06:29 AM, said:

Hmm ok having not piloted an Atlas for about 4 weeks, came out in a brawler D, 4x ML, 1 xAC20 2xSarm on caustic.

An alleged bad map for brawler builds and Atlai because of all the ridges, and openess.

I came out that match 3 kills 6 assists and nearly 600 damage.

So I'm kinda having difficulties with this Atlas sucks attitude I'm seeing here.

My guess is to many are being piloted by people that can only make them 'work', if they pack them full of LRM's and long range weapons. and hide at the back, and never learn to use them properly, and as soon as they get closed down they go into omg its a MOUSE eek ! and fail badly.

It ain't the mech that's the problem its the pilot.

Really good match. And yes Caustic is not a brawler friendly Map. So double Kudos to you for scoring well, AND for doing it on a open terrain Map! :o

#104 C E Dwyer

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Posted 20 February 2014 - 06:49 AM

View PostCerberias, on 19 February 2014 - 04:38 PM, said:

The game revolves around pinpoint, and the HGN takes damage better than the Atlas due to the extra dimension of mobility provided by JJ's allowing it to more easily spread damage around, especially to legs. Every mech can draw fire, obtain sensor data etc.. doesn't mean its generally a good idea. A JJ mech popping his head over a rock for a split second, can provide the same data as an Atlas walking around the corner, guess which is more safe?

That's a terrible kdr for an Atlas Flak Kannon. I think Atlas suck and I have 2.61 in DDC, I also have 4.62 in a stalker, 3.99 in a 732 highlander. I also have 3.03 win/loss ratio in the stalker.

Note that I never said the Atlas didn't work, but for 100 tonnes, its just not a good weight/power ratio. I'd honestly choose a spider, or a blackjack, tonne for tonne over an Atlas any day of the week, and use less resources from our dropdeck.

Yes Craig, I'm saying that non-poptart or high hardpoint mounted mechs generally suck. You can use them, but youll almost always do better in something with less limitations rather than more. Sorry that I play to win, not to 'play a certain playstyle' even if it isn't a very good/smart one.



HGN's jump jets don't make that much difference in spreading damage, if its fighting a pilot who knows to wait until the jj' flames die or just wait until the things landed before hammering it, I rather like HGn's that jump while trying to escape as it makes them squished, torso twist is what spreads the damage, unless its lucky enough to be fighting up against a person who is prepared to take a shot at the legs.

Good pilots attacking jumpy HGN's also know about the shield side and to tease it by cycling through ml's chipping it away, so that when it does turn to shoot, your big stuff is there waiting.

Good pilots also know that a poptart is vunerable when its going up, and hammer the ****** before it takes the shot.

JJ's are good for mobility, getting your self over ridges and humps, which might other wise stop a non jump mech, In brawls they're good for jumping over another mech but if your not jumping at speed against anyone who's good, then your just a target.

A Highlanders sides are even easier to hit than an Atlas side torso,

Other than the mobility JJ's give the highlanders advantage is its twist speed

#105 Snowcrow

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Posted 20 February 2014 - 06:59 AM

The problem with the atlas isn't the mech itself but the game. Srms are bad and jump jets are overpowered. This makes highlanders and victors better.

#106 Satan n stuff

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Posted 20 February 2014 - 07:06 AM

View Post3rdworld, on 20 February 2014 - 05:58 AM, said:

There is still no mech in the game that can unload the kind of damage an atlas is capable of throwing down in such a short amount of time.

Yes there is, it's called a Stalker. An Atlas is usually much more heat efficient than a Stalker though.

#107 Krazok

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Posted 20 February 2014 - 07:12 AM

God damn torso twist to spread damage. Against a pop tart shoot when it is going up and before it takes the shot torso twist away. With Elite skills you torso twist is fast enough. I hope I didn't repeat alot of other players now, but I see alot of successfull Atlas pilots doing exactly that. Oh jeah and before I forget, don't charge into enemy groups alone. People love you for your ECM D-DC. :o

#108 RamataKhan

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Posted 20 February 2014 - 07:48 AM

View Post3rdworld, on 20 February 2014 - 05:58 AM, said:

There is still no mech in the game that can unload the kind of damage an atlas is capable of throwing down in such a short amount of time



My Stalker-3F can do an 88 point damage alpha on the hottest map without shutting down, I've never seen another mech period that can do it.

#109 KAT Ayanami

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Posted 20 February 2014 - 09:13 AM

View PostSteel your Life, on 19 February 2014 - 03:22 AM, said:

if you don't have anything to say then its best not to say anything.......


Lol! If some of the high-count posters on these forums could follow that simple rule, they would have to erase 90% of their contribution to the community.

#110 Joseph Mallan

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Posted 20 February 2014 - 09:22 AM

View PostKAT Ayanami, on 20 February 2014 - 09:13 AM, said:

Lol! If some of the high-count posters on these forums could follow that simple rule, they would have to erase 90% of their contribution to the community.
Awww, I provide a necessary service. I provide a target to those who care about post counts. :o

#111 Bilbo

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Posted 20 February 2014 - 09:36 AM

View PostKrazok, on 20 February 2014 - 07:12 AM, said:

God damn torso twist to spread damage. Against a pop tart shoot when it is going up and before it takes the shot torso twist away. With Elite skills you torso twist is fast enough. I hope I didn't repeat alot of other players now, but I see alot of successfull Atlas pilots doing exactly that. Oh jeah and before I forget, don't charge into enemy groups alone. People love you for your ECM D-DC. :o

If I don't charge in alone on occasion, I get bored. Only so much sit and wait I can deal with in one evening. If people have the good sense to take advantage of the charge, so much the better. As to the OP, the Atlas certainly does not suck.

#112 Joe Decker

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Posted 20 February 2014 - 09:51 AM

If you do it right and got a working Loadout - the Atlas smashes everything easily. Beside that he is not meant to run around alone. So if multiple Mechs can focus on your Atlas without you having Support - then you did something basically wrong - or your Team did by letting you play alone or leaving you behind/not waiting for your Support.

The only big Threat to an Atlas are Lights - and then only if you don't know how to behave. But every Mech should have its Weakness.

The Problem is that many Newbie Players buy the Atlas and think they are undefeatable in it. That is clearly not the Case.

#113 Jonathan Paine

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Posted 20 February 2014 - 10:00 AM

I see that some posters are confusing easy mode with quality of mech. The Atlas is incredibly hard to master. However, if you do the DDC remains the dominant assault in the field. Highlanders and Victors seem dominant because they support an easy loadout controlled by a single button delivering convergent damage. Furthermore, a team on coms can time their jump sniping and take out any single target.
What the atlas can do is round a corner and destroy any single smaller mech it meets.
What the atlas can do is twist, turn and soak incredible amounts of damage.
What it can't do is hug ridges, or get away if you get caught alone in the open.

Edited by Jonathan Paine, 20 February 2014 - 10:01 AM.


#114 Purlana

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Posted 20 February 2014 - 10:02 AM

View PostJonathan Paine, on 20 February 2014 - 10:00 AM, said:

I see that some posters are confusing easy mode with quality of mech. The Atlas is incredibly hard to master. However, if you do the DDC remains the dominant assault in the field. Highlanders and Victors seem dominant because they support an easy loadout controlled by a single button convergent button. Furthermore, a team on coms can time their jump sniping and take out any single target.
What the atlas can do is round a corner and destroy any single smaller mech it meets.
What the atlas can do is twist, turn and soak incredible amounts of damage.
What it can't do is hug ridges, or get away if you get caught alone in the open.


It's just that the Meta really isn't in favor of using an Atlas. Let's say you round the corner and find 1 mech,well yeah you can crush him.

But more often then not there is a firing line around the corner and you get demolished or cored before you can get back into cover.

Edited by Purlana, 20 February 2014 - 10:04 AM.


#115 Rebas Kradd

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Posted 20 February 2014 - 10:05 AM

View PostOutlaw, on 19 February 2014 - 05:08 AM, said:

Too often i see players trying to go with a Meta based build to get kills instead of using the Atlas for its intended purpose.


Yeah, it's a big risk to play it that way unless your team is coordinated. And in 12v12, even Atlai don't last long. Too much damage output.

#116 Ozzy Stormlight

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Posted 20 February 2014 - 10:08 AM

this thread is funny....

it takes a certain kind of 'MechWarrior to pilot the atlas successfully. and it doesn't happen overnight ...

I am an atlas pilot ( and a madcat pilot, once it is delivered in june ) and have been since I started playing MW games. and my current stats will attest to that. I have more than 2 days pilot time in my fatlas ( founders atlas, and yes I named it that :unsure: ). that's not including all the time I have in the other variants as well.and you just have to learn to be that pilot , as it is w/any mech. Saying it sucks just proves you don't have the time and experience ( sry but true) in the mech...

and BTW your guys' atlas stats are laughable at best.. Me: ( since they started keeping track at the start of Open Beta) 690 matches 359 W / 329 L(w/l ratio:1.09) 614 K / 412 D (K/D ratio: 1.49) 231,734 in dmg .

so ya, you atlas haters might have something to say after you have more pilot time in..

but really, this thread sounds like the rantings of an inexperienced pilot who is frustrated he cant master the biggest baddest mech on the field to date.

...just sayin ...

#117 Khobai

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Posted 20 February 2014 - 10:28 AM

Quote

so ya, you atlas haters might have something to say after you have more pilot time in..


I dont hate it I just want all the assaults to be equal. I dont see much point in having all these different chassis if some are just going to be outright better than the rest. If youre going to give players choices, those choices should matter.

Ideally a Highlander, Atlas, and Stalker should all play differently but none of them should be better than the others.

#118 CygnusX7

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Posted 20 February 2014 - 10:55 AM

Whats wrong with mechs in the same class having different strengths and weaknesses from one another?
I like that about this game.

#119 Mazzyplz

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Posted 20 February 2014 - 10:58 AM

i don't understand most of these posts, does not reflect my experience in the game with 2900 drops in the slightest.

as an awesome pilot, the only 2 assault mechs that have a definite leg up over my crappy mech are the misery, and the battlemaster.

misery because ballistic sidetorso mostly, battlemaster bcause MAD armor values (you can do like 75 with 30 armor on the back). that's it.
stalker is too slow and just as hot as me, atlas too big and slow, victor has exactly the same armor as the aws so if the engagement is on my terms i got it all figured out - their durability is not their strongest suit at least against another 80 tonner. if flying wasn't so slow for assault mechs, he would be able to do some fancy trebuchet like maneuvers, but nope.

highlander can fly and that's cool, it also has a good sniper potential, but the poptart thing has mostly gone away from what i can tell, and as sniper it's like a stalker i guess or even a victor, it's a good long range platform but so are other mechs - it does have better armor than victor which can also do JJ but walking speed a bit slow, highlander and battlemaster seem like the 2 best choices to me, for different reasons.

Edited by Mazzyplz, 20 February 2014 - 11:08 AM.


#120 Bilbo

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Posted 20 February 2014 - 11:01 AM

View PostStormlight, on 20 February 2014 - 10:08 AM, said:

this thread is funny....

it takes a certain kind of 'MechWarrior to pilot the atlas successfully. and it doesn't happen overnight ...

I am an atlas pilot ( and a madcat pilot, once it is delivered in june ) and have been since I started playing MW games. and my current stats will attest to that. I have more than 2 days pilot time in my fatlas ( founders atlas, and yes I named it that :unsure: ). that's not including all the time I have in the other variants as well.and you just have to learn to be that pilot , as it is w/any mech. Saying it sucks just proves you don't have the time and experience ( sry but true) in the mech...

and BTW your guys' atlas stats are laughable at best.. Me: ( since they started keeping track at the start of Open Beta) 690 matches 359 W / 329 L(w/l ratio:1.09) 614 K / 412 D (K/D ratio: 1.49) 231,734 in dmg .

so ya, you atlas haters might have something to say after you have more pilot time in..

but really, this thread sounds like the rantings of an inexperienced pilot who is frustrated he cant master the biggest baddest mech on the field to date.

...just sayin ...

Only 2 days? Pfft....Rookie





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