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Atlas Not As Great As You Think


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#121 Bagheera

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Posted 20 February 2014 - 11:10 AM

As a medium pilot allow me to say that your D-DC's will always get support from yours truly. If I'm in my 4g or 4j and you are wondering where I am, check your 7:30, about 75-125m back.

I'll be there, adding my 33/44 pt. alphas ( respectively) to whatever you're shooting and chasing away the flies.

Edited by Bagheera, 20 February 2014 - 11:10 AM.


#122 Joseph Mallan

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Posted 20 February 2014 - 11:19 AM

View PostBagheera, on 20 February 2014 - 11:10 AM, said:

As a medium pilot allow me to say that your D-DC's will always get support from yours truly. If I'm in my 4g or 4j and you are wondering where I am, check your 7:30, about 75-125m back.

I'll be there, adding my 33/44 pt. alphas ( respectively) to whatever you're shooting and chasing away the flies.

There is nothing an Assault likes to here more than, "I got your back go wail away!"
...
...
...
Well that and "Enemy Mech Destroyed!"

Edited by Joseph Mallan, 20 February 2014 - 11:19 AM.


#123 Yalan

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Posted 20 February 2014 - 11:21 AM

View PostJoseph Mallan, on 20 February 2014 - 11:19 AM, said:

There is nothing an Assault likes to here more than, "I got your back go wail away!"
...
...
...
Well that and "Enemy Mech Destroyed!"


"There's an overheated light!"

#124 Bilbo

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Posted 20 February 2014 - 11:23 AM

View PostYalan, on 20 February 2014 - 11:21 AM, said:



"There's an overheated light!"

I actually prefer to shoot at them while they are moving. At least then when I miss them it's because I missed them and not because my client doesn't know where the hell they actually are.

#125 Fut

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Posted 20 February 2014 - 11:24 AM

View PostFactorlanP, on 19 February 2014 - 11:08 AM, said:

I used to drive an Atlas almost exclusively.

Now, almost never.

The Atlas, even with all of its armor, simply cannot stand up to the huge pinpoint alphas that are all the rage these days.

It's a shame too. The Atlas was a lot of fun back in Closed Beta.


If this is the case, how can people expect Mechs with half of the armor to withstand these "huge pinpoint alphas"?
If this is the case, how can people claim that there's nothing wrong with these "huge pinpoint alphas"?

Baffling situation here.

#126 Joseph Mallan

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Posted 20 February 2014 - 11:24 AM

View PostYalan, on 20 February 2014 - 11:21 AM, said:


"There's an overheated light!"

Amongst our weaponry are such diverse elements as fear, surprise, ruthless efficiency, and an almost fanatical devotion to the Pope, and nice red uniforms

Edited by Joseph Mallan, 20 February 2014 - 11:25 AM.


#127 FactorlanP

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Posted 20 February 2014 - 11:27 AM

View PostFut, on 20 February 2014 - 11:24 AM, said:


If this is the case, how can people expect Mechs with half of the armor to withstand these "huge pinpoint alphas"?
If this is the case, how can people claim that there's nothing wrong with these "huge pinpoint alphas"?



And now we are at the crux of the matter.

There's really nothing wrong with the Atlas... The problem is the huge pinpoint alphas... Key word, pinpoint...

#128 Odins Fist

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Posted 20 February 2014 - 11:28 AM

View PostGambyt, on 20 February 2014 - 06:25 AM, said:

In my opinion the Atlas still is on top of the food chain...


Once it was the top of the food chain, it isn't anymore.
Just the reality of the situation.

#129 Purlana

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Posted 20 February 2014 - 11:29 AM

View PostFut, on 20 February 2014 - 11:24 AM, said:


If this is the case, how can people expect Mechs with half of the armor to withstand these "huge pinpoint alphas"?
If this is the case, how can people claim that there's nothing wrong with these "huge pinpoint alphas"?

Baffling situation here.


I think everyone agrees that mechs go down very fast with focus fire, and pin point alphas. I wound't mind more armor or less firepower on the field.

It would be a buff to brawlers in a way...

Edited by Purlana, 20 February 2014 - 11:30 AM.


#130 Joseph Mallan

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Posted 20 February 2014 - 11:31 AM

A Pin Point Alpha of 30-40 damage (2 CERPPC or 4 LPL) was 80% of a TT Atlas CT armor. A 40 point Alpha here is 40% my total armor.

#131 FactorlanP

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Posted 20 February 2014 - 11:32 AM

View PostJoseph Mallan, on 20 February 2014 - 11:31 AM, said:

A Pin Point Alpha of 30-40 damage (2 CERPPC or 4 LPL) was 80% of a TT Atlas CT armor. A 40 point Alpha here is 40% my total armor.


But here those pinpoint alphas can be repeated much faster than in TT...

#132 Joseph Mallan

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Posted 20 February 2014 - 11:34 AM

View PostOdins Fist, on 20 February 2014 - 11:28 AM, said:


Once it was the top of the food chain, it isn't anymore.
Just the reality of the situation.

It was no where near the top of the food chain on TT after the 3058TRO either... Some would argue the 2750TRO dethroned it...

View PostFactorlanP, on 20 February 2014 - 11:32 AM, said:


But here those pinpoint alphas can be repeated much faster than in TT...

Still only took 2 to core an Atlas, and I knew many a 1 gunner with Clan targeting computers that destroyed enemy after enemy that way. 2 turns and done.

Edited by Joseph Mallan, 20 February 2014 - 11:34 AM.


#133 Khobai

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Posted 20 February 2014 - 11:35 AM

Quote

A Pin Point Alpha of 30-40 damage (2 CERPPC or 4 LPL) was 80% of a TT Atlas CT armor. A 40 point Alpha here is 40% my total armor.


There are no pinpoint alphas in 3050 Innersphere-only TT rules. Each weapon rolls a random hit location.

You couldnt aim shots in TT, unless you were shooting a prone mech or using a clan targeting computer, but clan tech was NEVER balanced in TT. Also in the newest version of the rules targeting computers and pulse lasers no longer stack.

Quote

Still only took 2 to core an Atlas, and I knew many a 1 gunner with Clan targeting computers that destroyed enemy after enemy that way. 2 turns and done.


Just because it was allowed in tabletop doesnt make it justified in MWO. It was unbalanced in TT and its unbalanced in MWO too. You shouldn't be allowed to fire all of your weapons into the same location. And if it is allowed then there needs to be some kindve damage spreading mechanism like splash damage for PPCs.

Edited by Khobai, 20 February 2014 - 11:48 AM.


#134 Odins Fist

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Posted 20 February 2014 - 11:37 AM

View PostJoseph Mallan, on 20 February 2014 - 11:34 AM, said:

It was no where near the top of the food chain on TT after the 3058TRO either...


I was referring to today in MWO, that's all.

#135 Joseph Mallan

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Posted 20 February 2014 - 11:39 AM

View PostOdins Fist, on 20 February 2014 - 11:37 AM, said:


I was referring to today in MWO, that's all.

I know, I was adding some history to nail the point home. :D

View PostKhobai, on 20 February 2014 - 11:35 AM, said:


But there are no pinpoint alphas in TT. Each weapon rolls a random hit location.

Unless youre shooting a prone mech or using a clan targeting computer, but clan tech was NEVER balanced in TT. Also in the newest version of the rules targeting computers and pulse lasers no longer get to stack thier bonuses.

Targeting computers say your wrong! :(
As to the newest rules... It was about time that was done! :unsure:

Edited by Joseph Mallan, 20 February 2014 - 11:40 AM.


#136 Khobai

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Posted 20 February 2014 - 11:55 AM

Quote

Targeting computers say your wrong!


IS mechs dont get targeting computers in 3050. Atlases should be living much longer in ISvsIS combat.

#137 Joseph Mallan

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Posted 20 February 2014 - 11:59 AM

View PostKhobai, on 20 February 2014 - 11:55 AM, said:


IS mechs dont get targeting computers in 3050. Atlases should be living much longer in ISvsIS combat.

I can say from lots of experience on TT no they don't. Most Atlas because they get mass fire, die in under 5 turns. That is 50 seconds. If we used MW:O fire rates That's about 20 seconds.

#138 Khobai

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Posted 20 February 2014 - 12:11 PM

Quote

I can say from lots of experience on TT no they don't. Most Atlas because they get mass fire, die in under 5 turns. That is 50 seconds. If we used MW:O fire rates That's about 20 seconds.


Again youre trying to justify it with TT. Even if what youre saying was true, it doesnt make it okay in MWO. You can hardly call an Atlas an "assault" mech if it dies in 20 seconds. An assault mech needs to be able to tank damage. Whats even worse is that I can play a Jenner and run past the whole enemy team for 20 seconds, get shot at by all of them, and still be mostly okay. But expose yourself for 20 seconds in an Atlas and youre dead.

#139 Ordellus

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Posted 20 February 2014 - 12:14 PM

View Post3rdworld, on 20 February 2014 - 05:58 AM, said:

But the Altas isn't a "bad" mech, people just have it in their head that the largest assault should be the best assault. That isn't true. Does it need a buff? Yes. Is it outclassed by Victor & Highlander? Yes.


No one said they expect the largest to be the best. They said they expect the Atlas to be the best, because it's the Atlas. It is supposed to be known for being the strongest, most **** your face, shit your pants when you see it, mech. Instead, it's a "oh look another one", better jump a few more times while I head on fight this thing in my spider, mech. And that's just sad and silly.

View Post3rdworld, on 20 February 2014 - 05:58 AM, said:

Does it need a buff? Yes. Is it outclassed by Victor & Highlander? Yes.


Which is the point of the entire thread.

View PostKhobai, on 20 February 2014 - 12:11 PM, said:


Again youre trying to justify it with TT. Even if what youre saying was true, it doesnt make it okay in MWO. You can hardly call an Atlas an "assault" mech if it dies in 20 seconds. An assault mech needs to be able to tank damage. Whats even worse is that I can play a Jenner and run past the whole enemy team for 20 seconds, get shot at by all of them, and still be mostly okay. But expose yourself for 20 seconds in an Atlas and youre dead.


This is the problem. MWO has tweaked the lights and mediums into being the actual "combat" mechs, and the heavies and assaults are just there to draw fire for the minute it takes for them to die.

Maybe force lights and mediums into the support roles they are supposed to fill......

#140 Khobai

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Posted 20 February 2014 - 12:17 PM

Quote

This is the problem. MWO has tweaked the lights and mediums into being the actual "combat" mechs, and the heavies and assaults are just there to draw fire for the minute it takes for them to die.


Yeah basically. Lights are the only mechs that can cross in the open. Even mediums are too slow and scaled too poorly to go into open ground most of the time. And heavies/assaults have to spend most of the game hiding behind terrain because they cant take hits. The result is this awful pinpoint meta where you try to do as much damage as possible while exposing yourself as little as possible.





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